Version two (added what to do with the mother, imp designs, )
Krlnkir Yrlvnt 1) Stays in Dolnar, summons hundreds of coloured imps out of all that evil
2) Enjoys the tournament
3) Considers nonimpregnating sex with the wife
4) Corrupts the river
5) Studies the ring
6) Locks the mother's basement from the other side with his own locks, leaves a little hole for food, that should be provided by cultists
Army and CFM 1) Rape\kill\pillage
2) Raise zombies\skeletons\Amberashs
3) Escort princess
4) leave other towns alone, for now. Let them hope a bit, then we'll take it away, with our imp\ghoul armies
5) Participate in the tournament
The princess 1) Enjoys the tournament
2) Considers nonimpregnating sex with the husband
3) Finds a horse and together with "guards" (20 Skeletal Knights, 20 Armoured Sintaurs, 20 Barrtal Knights, 70 spectre, and, most importantly, 10 black dragons ) Goes to Aviermore and
diplomatically tries to conviece them to give up \\ princess should prefer less bloody way \\
Tournament 1) Participants: Randomly chosen (40 Armed Cultists, 50 skeletal Warriors, 5 novice wizards, 300 ghouls, 100 Barrtal Swordsmen, 25 beastmen, 20 Baneghouls, 5 Skeletal Knights, 5 Barrtal Knights, 5 Armoured Sintaurs, 6 Water Elementals, 5 green imps, 25 Yellow Imps, 25 Blue Imps, 5 Captive Monster-Hunters, 5 Acolytes)
2) Place: Either island on the Barr river, or inside Dolnar walls, or some other place
3) Rules: Fight to the death, last men standing. Krlknkyr and rest of the army cut any attempts to escape
4) Reward: Barrsdoom, Chapion status, demonic fixing if nearly dead, 50 resources and physical\mental might if the champion is to stupid to wield the axe and\or too small for it)
Realm 1) Loot Dolnar, transfer resources to Barrspring\Akataki, stockpile
2) Build dry docks for big warships, \\really, I think fleet is very useful, and we should brainstorm a bit about ship's design \\
Cults 1) Build secret temples in remote evil places
New imp designs Appearance: Cloudlike,
Advantages:
1) Flying,
2) can change weather (very marginally) ,
3) weak lightning attack
Disadvantages:
1)Very-very slow
2)Can be blown away by a strong wind
3)Easily destroyed by air elementals,
4)Almost non-existent physical might
Advantadges:
1) Pretty Stealthy,
2) Not bad soldiers, can use human like weapons,
3) Good farmers (but their plants are... unusual),
4) Love to "adopt" humanoid children and either eat them or teach their magic.
5) Love obsidian and can use it to build impressive buildings.
Disadvantages\habits.
1) Have a mysterious limit on how many plants can creature damage in their presence, stronger creature = higher limit. If limit is reached - berserk attack: May even rebel against Greater demon.
2) Rivalry with black imps