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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 372803 times)

forsaken1111

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3240 on: April 23, 2014, 12:04:37 pm »

One time I went searching an asteroid belt for a ship...

and I found the ship and they gave me some scrap and were very happy. Not even a single damage.
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jaxy15

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3241 on: April 23, 2014, 12:09:16 pm »

The most crazy thing happened today.  I docked at a refuelling platform and - get this - it offered me fuel in exchange for scrap.
Pfft, that's nothing. I once sided with the mantis fugitive and he DIDN'T damage my hull!
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EnigmaticHat

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3242 on: April 23, 2014, 12:11:02 pm »

Prior to the AE I would always side with him because if you side against him he sometimes kills one of your crew.
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Solymr

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3243 on: April 23, 2014, 12:20:05 pm »

Giant alien spiders didn't kill my crew!
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monk12

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3244 on: April 23, 2014, 12:28:12 pm »

Giant alien spiders didn't kill my crew!

Liar! Giant alien spiders are no joke!

Leafsnail

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3245 on: April 23, 2014, 12:56:17 pm »

Come to think of it isn't the Charge Ion strictly better than the Heavy Ion?  The charge ion can hit for 2 ion damage in 12 seconds instead of 13, and also has the option of firing for 1 or 3 (relevant because it lets you get through 1 shield faster or save the ions for a point where you can actually get through the shield).  It's also better at getting around Defense Drone II.
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Urist Imiknorris

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3246 on: April 23, 2014, 01:17:34 pm »

Giant alien spiders didn't kill my crew!
They didn't kill mine either! (permanently, at least)
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Mageziya

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3247 on: April 23, 2014, 01:34:32 pm »

Giant alien spiders didn't kill my crew!
They didn't kill mine either! (permanently, at least)
The first time I ever encountered that distress, (Before AE, of course.) I helped them. None of my crew died and all was well.

The second time I ever encountered it, you could imagine my surprise.
« Last Edit: April 23, 2014, 04:01:07 pm by Mageziya »
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EnigmaticHat

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3248 on: April 23, 2014, 03:24:26 pm »

Come to think of it isn't the Charge Ion strictly better than the Heavy Ion?  The charge ion can hit for 2 ion damage in 12 seconds instead of 13, and also has the option of firing for 1 or 3 (relevant because it lets you get through 1 shield faster or save the ions for a point where you can actually get through the shield).  It's also better at getting around Defense Drone II.

Heavy ion is one of the worst guns in the game.  It will sometimes accomplish more than a single ion blast MK 1, but ion blast MK 1s are rarely used on their own anyway so its a worse deal.  Both of them are largely useless unless you get a second ion gun, at which point they become amazing but heavy ion is still the least efficient of the bunch.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Supercharazad

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3249 on: April 23, 2014, 03:37:10 pm »

I have not encountered a single vulcan in ten games.
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Solymr

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3250 on: April 23, 2014, 03:47:24 pm »

Is the artillery beam supposed to have good aim? I got the slice and dice achievement when it did a perfectly straight cut across the five rooms of an auto scout.
I also got 2 fed achievements in that run and got myself Fed B :D
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Jim Groovester

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3251 on: April 23, 2014, 04:11:30 pm »

I think it just cuts a horizontal line across two random rooms.

When it hits auto assaults it will sometimes hit the leftmost and rightmost room, and only those rooms.
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Leafsnail

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3252 on: April 23, 2014, 04:31:48 pm »

Heavy ion is one of the worst guns in the game.  It will sometimes accomplish more than a single ion blast MK 1, but ion blast MK 1s are rarely used on their own anyway so its a worse deal.  Both of them are largely useless unless you get a second ion gun, at which point they become amazing but heavy ion is still the least efficient of the bunch.
I know Heavy Ion is bad, but it's weird that it's both less efficient and less flexible than another gun with the same power requirement.
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Mephansteras

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3253 on: April 23, 2014, 04:36:31 pm »

Yeah, there are a couple of inefficient guns like that. Burst Laser Mk I vs Dual Laser, for instance. The Dual Laser is just flat out better (although I don't think I've ever seen it for sale).

Maybe they're more for use by enemy ships to make them weaker?
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Neonivek

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3254 on: April 23, 2014, 04:42:21 pm »

What is funny is that storywise the Burst Laser MK 1 is flat out better... and the Dual Laser is for poor people who are desperate to have weaponry.
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