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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 373759 times)

Mephansteras

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1620 on: October 04, 2012, 04:50:42 pm »

A Ship with Four Heavy lasers and a teleporter would actually be pretty damn scary. I'd also love to have 4 HL on a Federation Cruiser. Brutal firepower without needing much power to go along with a nicely upgraded Artillery beam.
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1621 on: October 04, 2012, 04:52:59 pm »

I'd also love to have 4 HL on a Federation Cruiser. Brutal firepower without needing much power to go along with a nicely upgraded Artillery beam.
That would be terrifying.
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1622 on: October 04, 2012, 05:08:26 pm »

But... you've got no way to get through the shields of most ships. Especially since at least one is likely to miss most of the time. And each one only takes down a point of shield...

I don't know, I'm not seeing the advantage here. I'd much rather have 4 ion blasts than 4 heavy lasers, especially with a boarding party.
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1623 on: October 04, 2012, 05:12:49 pm »

How much power does each Heavy Laser II take? If you could have four of those...
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1624 on: October 04, 2012, 05:15:21 pm »

3 each. So it would be 12 total.

Now you know what might be decent?

4xHeavy Piercing Laser. ;)
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Mephansteras

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1625 on: October 04, 2012, 05:33:54 pm »

But... you've got no way to get through the shields of most ships. Especially since at least one is likely to miss most of the time. And each one only takes down a point of shield...

I don't know, I'm not seeing the advantage here. I'd much rather have 4 ion blasts than 4 heavy lasers, especially with a boarding party.

4 HL should power up fast enough to rip through shields fairly quickly, and once the blasts start hitting systems they'll take them out in short order.

I'm not saying it's the best combination of weapons in the game, just that the Heavy Laser shouldn't be brushed off so lightly.
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The Scout

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1626 on: October 04, 2012, 05:43:53 pm »

And the Arti Beam ignores shields anyways.
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1627 on: October 04, 2012, 05:51:25 pm »

That's not how shields work - knocking down another shield does not actually effect when the first lost shield renews.
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werty892

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1628 on: October 04, 2012, 08:40:19 pm »

So, I got 10 bucks, and I'm think of buying this, OR SPAZ(space pirates and zombies) Which should I buy, because SPAZ looks like alot more in depth and has more content, but I want a second opinion from somebody who has played both.(They both cost the same so price is not a factor)

lemon10

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1629 on: October 04, 2012, 08:44:34 pm »

They are *VERY* different games, and a true comparison is kind of impossible because of that.
Personally I prefer FTL , especially getting to the mid/end of SPAZ where grinding becomes bigger and kind of a necessity.
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1630 on: October 04, 2012, 08:46:21 pm »

SPAZ strikes me as a long-term game. While I haven't played more than the demo myself, I doubt that you can beat the whole thing in one sitting. It also seems much harder to lose, especially since you can keep save files and reload after you die. It struck me as more arcade-y than strategic.

FTL, on the other hand, can be beaten relatively quickly, but you die a lot and lose your save file on death. It's also more strategic, with lots of pausing to plan your moves in advance.

@ lemon10:
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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1631 on: October 04, 2012, 08:49:44 pm »

Well SPAZ was in the last Humble Bundle so you've dicked up your chance to get it at Pay-what-you-want. There might be some people with some keys floating around so you could still trade/buy it cheap.
They both have their strengths and flaws but I would personally lean towards FTL simply because it's a much different experience from other games. SPAZ is like a open-world top-down space shooter which get can rather grindy at times.

Going back to the main topic what do people think of the massive jump in difficulty between the last zone and the rest of the game? Modern gaming has conditioned me to be eased more slowly into the tougher fights while in FTL I find myself wrecking all the zones until the final one promptly hands me my own arse. I tend I find it hard to gauge whether my build is good enough for the last sector.
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1632 on: October 04, 2012, 08:52:20 pm »

I find it the same way. I still die more often than I'd like in earlier sectors, but the vast majority of my losses are in the Last Stand, often against the second form of the boss.

I've discovered that quite a few battles in the Last Stand are skippable. You might want to take those chances unless you need scrap for one last upgrade or two.
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Rolan7

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1633 on: October 04, 2012, 08:54:34 pm »

I haven't really noticed that myself, is it due to enemies with strength four shields?  I tend to go for bombs and boarders so shields are less important.  If enemy missiles are the issue (they sure are mine) you just have to upgrade your engines and try to take out their weapon control (bombs!).

Of course, I play on easy so I have mad money scratch scrap by that point.
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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1634 on: October 04, 2012, 08:57:44 pm »

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