Turn 11 :
((For the record, I'm very much alright with any character death of mine. Also, the T.M. is still attached to the zeppelin right?Yes it is))
Tyrin clutched his chest after trying to fix up the laser rifle. Red, still stained with blood. If he didn't find anything to help himself in the T.M. soon, the pain would be the least of his problems. He felt a slight dizziness as he moved in the T.M. guessing that the loss of blood was going to kill him. And it was spilling out, fast.
"Stupid idea...shooting down that Carronade...*cough*
"If I don't make it...Make sure ol'Eyesore here completes the journey." He held up the Blunderbuss, ancient though it was. It may have a use in the future, being a family heirloom. He was sure it's price must've skyrocketed, if there were any collectors looking for such an item. And if there was such a thing as currency where they were.
Take off that Gasmask and stow it in the T.M.
Dismantle the Clockwork Guard and scavenge the mechanisms, computer and spring.
Use those mechanisms to modify his Blunderbuss, helping the reload and maybe improving it for future use.
Edit:
"You're right, doc. I've been too melodramatic, heh.
Lay still and help the good doctor patch me up.
[3] You snap out of your melodramatic mood and lay still, more or less. You soon get bored of watching someone poke around your internal organs and fall asleep.
"Mr. Dain, I have not lost a patient in years. If you do not stop this nonsense and sit still until I'm done you will break my streak, and I will be most disappointed."
Use the tools to stop the bleeding.
[5] Fixing Tyrin up is a messy job, but eventually you succeed. (+1 Suturing). After that you decide it would be a nice thing to rest a bit.
Scout the immediate area for potential issues, then hole up somewhere safe until daylight.
[2] It's quite dark and you don't see a thing, so you just decide to climb in a tree and sleep a bit.
>Follow his lead and keep watch for threats.
[3] You don't see much either, but at least you're sure there are no dangerous monsters near.
Investigate and try to understand the T.M... I mean, we can't keep just pressing buttons and hoping to get somewhere forever, right?
[1] You stare into the soft glowing machinery of the T.M. for way too long. Eventually you fall asleep.
We need to find a magical kind of way to make the airship and time machine invisible!
Head to the small clearing and land, I guess.
[1+1+1]= STill a one, but better] You land in the clearing, but underestimate your angle of descent, resulting in the Airship making a rather harsh landing and some minor damage to the Tail where it hit the trees. Luckily this forest is quite big and dark. In fact now that you're in it it seems even bigger then from the inside, and at all sides the trees rise up, making the Zeppelin near invisible except from above. After this adventure you fall asleep in your pilots chair.
"Somebody help!"
Continue to fight them while heading towards an exit.
[3+3] You attempt to wrestle one of the Clockwork drones head of, too no effect. Suddenly the entire capsule shakes as the Zeppelin hits the ground.[3+1][1][1] You're unaffected, but the clockwork stokers manage to accidentally hit each other on the head. You're then suddenly overcome by sleep.
That morningIt's morning. Rhyss and Andric can now clearly seen the damage done to the town, as some of it's fires are still burning. Those in the Woods are greeted by an eery silence, as not a single bird is singing. It's promising to become a nice summer day, but who nows what
the future the past might bring. However it occurs to you that the best thing to begin the day is to eat, I hope you brought lunch.
Note: I've chosen to take option one, so prepare yourself for fireball tanks and other technomagical hybrids.
People and locations:
Rhys+ Andric : Edge of the forest.
Thomas: Engineroom of the zepellin
Hilda: Pilot seat
Everyone else: T.M
T.M: Beneath the zeppelin
Zeppelin: In the middle of an ancient wood woods
Town: Walking distance from Rhyss and Andric
Health: Fine, Minor Tail damage
Cargo: T.M.
Armaments: none
-1 to dodge, +1 to dam resistance
Crew: 2 PC's
Time machine:
Damage: Minimal
Charge: 5% charge, can jump(19 days recharge to full power)
Airconditioning system, requires 1 person operating. Effect: Weather and other effects outside do not effect those inside the T.M
Supplies:
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
1 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-10 machine gun clips(1 clip equals 3 bursts or 1 salvo)
1 rocket launcher
-3 incendiary rockets
-1 crate of medicine: 9 doses of painkillers, 8 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 12
-5 gasmasks
-A deactivated clockword guard
Kingfisher: Franz Herber
Name: Franz Herber
Nationality: Austrian
Appearance: Blonde with tanned skin.
Good traits: SNIPER CHARISMATIC
Bad traits: Slow
Job: Base Security
Inventory:(If you wanted to specify contents please do so)
-30 degraded uranium sniper rifles bullets
-1 sniper rifles(Long range(can fire whenever there's a line of sight), +2 to targeted hits, +2 to damage, Ignores physical armor)
Iawastooshort
Nationality: Luxembourg
Appearance: Blonde, slim, friendly smile, average height, dressed in chef's whites.
Skills: -Airship Pilot(1)
Good traits: Trained Chef;
Fleet-footed.
Bad traits: Never Seen a Gun.
Job: Base Chef
Inventory:- Carefully wrapped set of chef's knives(Leaves deep cuts, Well made +1, Durable: much less chance to break)
- sharpening stone.(Can sharpen object for a +1 sharpness bonus)
- Gasmask
-Airship manual(+1 to piloting airships)
Health:
Name: Thomas Fletcher
Nationality: British
Appearance: Tall and slim, Thomas has brown hair and generic features. Has no trouble fitting into a crowd.
Skills:
Victorian age cargo clamps fastening(+1)
Good traits:
Hiding in the foreground: +1 to hiding and general blending in.
What, this?: +1 to talking his way out of things
Bad traits:
I don't know how to use this!: -1 to using weaponry.
Job: Errand boy
Inventory :
Health:
[spoiler]Name: UNFM Captain Rhys Knight
Nationality: Welsh
Appearance: 5 ft 11, Stocky muscular build. Typical of a modern soldier used to lugging around heavy weapons. Short shaven hair, goatee. Dark eyes, short scar diagonally on top of head.
Skills: Meditation(1)
Good traits: Leadership, Problem Solving.
Bad traits: Agressive temper.
Job: Involved in testing top secret weapons.
Inventory: 1 combat uniform (helmet, boots, knife, etc),(+2 armor(prevents taking damage from being hit)
1 standard issue rucksack.(Increases carrying capacity(be realistic with whatever you take with you)
1 mysterious machine(Runs on power cells, looks dangerous)
-9 power cells
-1 Gasmask: Worn
Health:
-
Broken left arm( Cast applied, disadvantage negated unless cast is broken)
Name: Tyrin Dain
Nationality: American
Appearance: Standing at 5'6", with a fair complexion and a well-muscled body, his eyes are a deep shade of brown and his hair is as black as coal.
His face is heavy-set, in the shape of a rectangle. His cheekbones are prominent.
Good traits and skills:
Airconditioning operator(1)
VigilantTacticianBad traits:
Tech-Un-savvyJob: UN Guardsman
Inventory :
-Ancient blunderbuss(-1 to hit, -1 to damage, hits between 1-3 people. Slow reloading: needs to make an additional roll for reloading(4-5= quickreload) )
-1 small barrel of gunpowder(good for at least 30 shots)
-20 shots worth of little metal balls(whatever these are called)
-8 Rations
Health:
-Painkillers: No pain for 1 turns.
Upper body: Several Wounds: Closed and not bleeding for now, but watch out wath you do.
Slightly pale
[/spoiler]
Name: Shaun O'Malley.
Nationality: Potato Farmer. (Irish, in case my bad humor is lost on ya)
Appearance: Shaun stands at an average height of about 5'10, with a lean, wiry build. He has short brown hair, green eyes and slightly freckled skin. He wears wire-frame rectangular glasses in good fashion, if slightly outdated. The clothes on his back consist of black safety boots of some kind, black pants, a white linen button-up shirt (with a blue pen and notepad tucked into the breast pocket), covered by a classic white lab coat.
Skills:
Good traits: Head of Research, Scientific Mind (Maybe granting knowledge of the top secret gadgets in here, and a bonus to learning/making sciency stuff)
Bad traits: Weak Body. (Maluses to physical rolls would be the obvious choice)
Job: Scientist, Head of Research!
Inventory:
-One thing-o-meter( Can measure a lot of things)
-1 digital mapmaker(prevents you from losing the timetraveling machine)
- 1 Jetpack(4/5 fuel. Energy based flight: Requires batteries 0/2)
-1 unkown gadgets (who doesn't like random effects)
-One Manual-Fabricator-set(+1 to buiding stuff)
Health:
Second degree burn wounds.(Treated. Painfull)
Slight pain: -1
Name: Edward Johnson
Nationality: American
Appearance: Caucasian, medium height, slim, short black hair, thick round glasses.
Skills:
-Bone doctor: 1,
-Painkiller usage: 1
-Suturing: 1
Good traits: Skilled Doctor, Excellent sense of time.
Bad traits: Terrible Eyesight. (I'm expecting something like -2 to most rolls if when you decide to break my glasses)
Job: On-site doctor.
Inventory: First aid kit(contains 1 set of painkillers,1 set of medicins), prescription glasses.
-Unkown Gadget
-Gasmask
Health:
Name: John Redcloak
Nationality: SCOTISH!
Appearance: Above average Hight
Good traits:
Brave ,
Smart Bad traits:Scrawny
Inventory:
1 prototype handheld railgun( Requires power cells+ammo(whatever you can fit in)+ 3 throwing rolls
-4 power cells
-2 unkown gadgets (who doesn't like random effects)
Character sheet:
Name: Andric Zumwalder
Nationality: Germanic Tribe
Appearance: Has a piercing stare with deep green eyes. His skin is a dark tan, his hair is a dark brown, and his muscles are thick and knotty. This man is very strong and muscular due to surviving in a tribal state. However, this man possessed enough intelligence to be able to be educated (if partially) in the ways of the future. He knows German and English, and speaks with a heavy German Accent. His breathing is heavy and slow.
Good traits: Fearless: This character becomes better in combat the worse the odds are., Berserk: While in the same fight, each kill scored grants him progressively better accuracy and damage and he ignores a great deal of pain. However, he looses dodging and blocking in equal amounts as the fury rises due to his reckless behavior.(Cap of 3)
Bad traits: (see bad part of Berserk), Short tempered: This character has an extremely short fuse and may attack anyone, even his teammates, if they anger him. He also cannot ignore insults/challenges without satisfaction or apology. He may not even accept apology if the roll is low.
Job: Tribal Chieftain
Inventory: 2X Steel axes (Deadly, can double wield, causes bleeding)
- Generic machine gun(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-10 clips
-2 doses of various medicins
-Gasmask, worn