Thanks for the heads up. Knew I forgot something.
Turns out there are exactly 11 kobolds left in this world, all in bandit camps. Talk about an endangered species...
I'll try to solve that issue as well as some others I've found.
Anything else blatantly obvious?
Playing as an elf is quite strange. You can activate mining, but not embark with a pick or metal or stone... same with woodcutting- no axes to embark with.
Also, I cannot form a military (yet?) ! D:
Well, the first part is pretty normal, considering they're elves and they really hate the idea of chopping up wood, or nature forbid the ground itself. I suppose I could open up the heretical route so you can damn your fellow elves to hell, then dig a pit to it. Currently trying to open up "elven" routes to obtaining the wood they use for freaking everything, so I added a "giving tree" workshop that basically appears to be a feather tree with massvie roots, and a reaction that uses the tree to gather feather wood logs. Thoughts? Should it be useable for creating any number of other wooden items?
However, I had intended for the Ranger Captain position to become the 'militia commander' of the elves. Giving it another go with a separate player-only military structure. What should your personal military and military leaders be called, anyway? Ranger captain and rangers would be a little redundant, but it seems fitting, still.
[spoiler]Rule #1: A single turn lasts 10 days, beginning the day after the previous save has been made available.
a) A participant must publicly announce that they have downloaded the save within two days of the beginning of their turn, or their turn is delayed. The participant has the opportunity to take their turn one place later in line, but if they fail to check-in for their delayed turn, they are skipped.
b) A participant must upload the save and submit a completed turn survey (see Rule #5) within two days of the end of their turn, or they are skipped. The participant goes to the end of the line, unless they produce the save before the next participant in line announces they have begun.
c) If a participant is experiencing extenuating circumstances which render them unable to begin or complete their turn, they may be eligible to have their turn delayed, so long as the situation is addressed in advance, and not during their turn.
Rule #2: A participant must add to the world 1 fortress.
a) Becoming the Mountainhome is prohibited.
b) Killing of generals, necromancers, titans, civilization leaders, and other notable historical figures is discouraged.
c) A participant must publicly announce when the fortress crumbles or is otherwise "complete."
d) If the participant so chooses, they may add to the world an elven forest retreat, a goblin tower, or a human town instead of a dwarf fortress. All the rules apply normally to these sites.
I'll try to get temperatures reigned in. Better escape artist than a monkey with a taste for human flesh.
Also, for the rules
rule 1, a) might be best to clarify how late they can show up for their turn to be delayed. Within three days of their being skipped seems reasonable (5 days after their own turn was supposed to begin.)
For rule 2, d) You should add kobold camp/cave to the list of possibilities. I'm still trying to get them to show up on the site selection-[civ] screen, but it should be doable.
I think it's just that they don't have a defined language (utterances doesn't count as far as the game is concerned.) I already have a language available from one of my mods that is made for kobolds/cobalds, so that's a no-brainer.
Jreengus occurs!