Thanks.
The world I've gt generating now looks very promising. All traits accounted for. Hopefully it doesn't self-destruct.
Well, hopefully no game-breaking bugs exist within it, because it is rather interesting. There is a grand total of 50 towers according to the sites and pops file, and I've found and tagged 49 of them. As usual, they're concentrated in the south, but they are represented throughout the world, including two on the big island and one in the north-eastern corner (human civs) Still no humans or dwarves in the north-western corner. Necromancer tower formation demands !!SCIENCE!! because the normal range is 11-20, and a very few with huge quantities like this between 30 and now 50.
Haven't tested this one yet but I'm hoping for the best because it took an hour to generate.
And no, necromancer towers haven't been the most important parameter thus far. Keeping the glaciers in the south and the northern sea good are. About 50% of worlds get aborted for having the arctic in the north and about 75% of the remainder get aborted for having an evil northern sea. On top of that, I've thrown away 8-10 worlds to update the raws. Towers do add quite a bit though, so I also threw out 5-10 that had less than 15, or were distributed very poorly, and intentionally set human and dwarven civs to have DEATH as a common sphere in their pantheons in the hopes of generating more necromancers. That raised it from an average of 1-6 after setting dwarf and human lifespans to 3000-4000, but still; not all civs generate necromancers. More !!SCIENCE!! needed for what exactly causes it.
So, now that I'm out of blatantly obvious fixes and have something interesting, I could upload it and we can test for less-obvious problems.
Ok, try this:
http://dffd.wimbli.com/file.php?id=5755It gave me a nemesis unit load error the first time I tried to start an adventurer, but the problem seemed to correct itself as it didn't happen again.