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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 974506 times)

Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8100 on: June 10, 2014, 04:37:38 pm »

I think that more has to do with the technicalities of the game engine. While everything takes place in a X,Y grid system with some Z movement, this is all imposed over the game engine, which is an environment with free form movement. The Muton is in that specific (X,Y,Z), but the original Muton is also in that coordinate. The free form aspect of the engine, which I think handles the ingame mini-cutscenes/animations, deposits the new Muton ontop of the solid Model of the original. So while it is where it should be according to the free-form aspect of the engine, it is not where it should be according to the grid system, which causes problems.

At least, that's how I think it works. I could be entirely wrong about this.
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8101 on: June 10, 2014, 04:40:40 pm »

My guess would be that everywhere in the code except that one place they prevent units from moving onto occupied tiles.  But they don't have a check for finding out if it has happened and undoing it.
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crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8102 on: June 11, 2014, 04:44:37 am »

It can also happen if they airdrop onto your people - I've had something similar happen in Deluge.
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Spehss _

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8103 on: June 11, 2014, 12:14:36 pm »

Tried playing some XCOM after a hiatus. Start a new game on Classic Iroman with second wave "Not Always Equal" "Hidden Potential" and "Marathon" on.

During the first mission an unbuffed sectoid one shot crits one of my soldiers who was behind full cover. Upon finishing the mission that soldier turns out to have been my starting heavy. Classic XCOM.
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SquatchHammer

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8104 on: June 21, 2014, 09:42:57 pm »

I just got the game yesterday during the sale for 16 bucks (US). I just had it crash on me after Null commented that I was doing better than him at the same difficulty. I found out X-com hates it when you are doing well and wants to fuck you over like there is no tomorrow....
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Delta Foxtrot

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8105 on: June 21, 2014, 09:46:59 pm »

Can't recall it crashing on me. Then there's the overzealous autosave function that seems to be saving constantly. Can't imagine there'd be too much progress lost if you have it on.
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lemon10

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8106 on: June 21, 2014, 11:58:19 pm »

Can't recall it crashing on me. Then there's the overzealous autosave function that seems to be saving constantly. Can't imagine there'd be too much progress lost if you have it on.
I don't remember the game ever autosaving when ironman is off. I have lost a few hours of play due to me not saving and then the comp turning off.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8107 on: June 22, 2014, 12:18:22 am »

You have to enable it.

crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8108 on: June 22, 2014, 02:47:41 am »

Maybe XCOM doesn't like my new graphics drivers (nvidia), but it's crashing at least once per run for me :/
I'm not playing Ironman atm so it's not a big loss, but the crashes are getting quite irritating.
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Graknorke

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8109 on: June 22, 2014, 12:01:33 pm »

Got EW and the DLCs recently, so I'm going to be starting over again.
Last time I got a bit past the alien base where you get the commander, and was all on normal settings. Any suggestions for what I should do this time?
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8110 on: June 22, 2014, 02:38:56 pm »

I'd play on classic, but not ironman. Turn on not created equal.
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Remalle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8111 on: June 22, 2014, 02:43:48 pm »

Hidden Potential too if you're going for Not Created Equal.  Not entirely sure why they're separate options.
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8112 on: June 22, 2014, 03:50:21 pm »

Because if you leave off not created equal you can get a situation where all rookies appear identical but then go in different directions.

Gets even more extreme with training roulette.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8113 on: June 22, 2014, 05:14:41 pm »

Fuck all that.

Impossible iron man.

Get An Army of Four achievement.

Bask in manliness.

Culise

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8114 on: June 22, 2014, 05:18:29 pm »

Fuck all that.

Impossible iron man.

Get An Army of Four achievement.

Bask in manliness.
Army of Four?  Go Lone Wolf. 
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