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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 969814 times)

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7005 on: December 23, 2013, 04:52:01 pm »

Why not both? Fully mechanized squad!
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Mr Space Cat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7006 on: December 23, 2013, 05:30:33 pm »

Why not both? Fully mechanized squad!

I was going to do that eventually.

I've taken a normal shiv along with my two mecs on a couple missions. The suppression was actually really useful. On a terror mission it was nice being able to just rush my robots at civilians or chrysalids without worrying about cover. On a bomb disposal mission the shiv was useful for scouting and suppressing thin men while my mecs nuked them with grenades.

Robots are swell. Now that I've gotten the little drone upgrade for shivs I'd imagine they'd be even more useful.
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Silfurdreki

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7007 on: December 23, 2013, 08:24:32 pm »

I also got Enemy Within in the sale and I'm loving it.

The only way that falcon punches rocket punches could be any more awesome were if the ragdolling corpses did damage to enemies they hit. The punch is amazing against chryssalids. I had one terror mission with 11 chryssalids. The punch alone killed probably 5 chryssalids and 5 zombies and in the end I had 24 aliens killed in that mission. By some miracle, everyone survived as well.

Did anyone punch a mechtoid to death, by the way? It plays a little wrestle animation that ends with the MEC rocket punching the mechtoid in the face. It's awesome, and was immensely satisfying to see after the that bastard killed my assault at the end of the base assault.

Also, what's up with the goofy-looking sleeveless armour for DNA-enhanced troops? I want the old non-goofy armour back.
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Taricus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7008 on: December 23, 2013, 08:39:54 pm »

There's a mod for re-adding the sleeves actually.
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Silfurdreki

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7009 on: December 23, 2013, 08:54:08 pm »

Ooh, yeah, there is!

Do mods negate Steam achievements and such?

...

Don't judge me! I'm vain like that.  :P
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Mr Space Cat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7010 on: December 23, 2013, 09:59:38 pm »

Did anyone punch a mechtoid to death, by the way? It plays a little wrestle animation that ends with the MEC rocket punching the mechtoid in the face. It's awesome, and was immensely satisfying to see after the that bastard killed my assault at the end of the base assault.

One of my mecs punched two to death in the same abduction mission. 'twas very awesome. One punchout animation took place with the mectoid positioned by a car, surrounded by smoke from smoke grenades, with my mec punching him towards the car.

The animation showed two giant robots battling it out in front of explosions and smoke. I regret not recording the scene on fraps, because it was totally badass.
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stabbymcstabstab

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7011 on: December 23, 2013, 10:34:13 pm »

I think I'm starting to hate cyberdisks more the thinmen, while in the middle of a base assault one of the damn things collapsed a walkway on a rookie with a rookie on top, nearly killed my first colonel, my soon to be colonel and that led to my other colonel to be nearly killed.
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7012 on: December 24, 2013, 12:39:58 am »

Wait, collapsible floors? Since when?
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forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7013 on: December 24, 2013, 01:54:07 am »

Wait, collapsible floors? Since when?
since always...
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TherosPherae

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7014 on: December 24, 2013, 02:08:23 am »

So I've beaten Enemy Within on Normal once, and I'm going for a second run-through. It's actually kinda hilarious now that I have a specific strategy: 3 assaults with Mimetic Skin, and 3 snipers with Squadsight. The assaults can run in and spot stuff for the snipers (also shotguns are not to be underestimated when they literally can't see it coming), and then snipers can sit back at the spawn point and have a snack while occasionally blowing an alien's head open with plasma from half a mile away. I'm considering switching one of the Assaults for a Heavy, for those annoying cases where cover gets between my snipers and the things I need them to kill. It still works hilariously well, though.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7015 on: December 24, 2013, 02:16:30 am »

Wait, collapsible floors? Since when?
since always...
Ground tiles can't be destroyed in this game. If you can stand on it, it's indestructible.

Furtuka

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7016 on: December 24, 2013, 02:20:42 am »

I very distinctly remember playing multiplayer with my friend, and losing because my last ditch strategy was to attempt to have my berseker smash the mausoleum his unit was standing atop of, and to my annoyance, found that the roof just woundup floating there, despite me having broken the entire base of it.
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My Name is Immaterial

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7017 on: December 24, 2013, 02:49:58 am »

Man that
Spoiler (click to show/hide)
mission. That was something else.

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7018 on: December 24, 2013, 02:58:27 am »

A great place to test out Mecs, though. And what an amazing layout for squadsight snipers. Best bring someone with Up Close and Personal, though.
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Sean Mirrsen

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7019 on: December 24, 2013, 03:42:21 am »

A great place to test out Mecs, though. And what an amazing layout for squadsight snipers. Best bring someone with Up Close and Personal, though.
Or if the mission happens later than usual, SHIVs with the Sentinel Drone upgrade. Seriously, that one upgrade instantly catapults the humble SHIV from "injured rookie fill-in" to "terror mission must-have". Shaped Armor and Enhanced Servomotors (or Advanced Servomotors, can't remember) help too, but they're a far later tech.
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