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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 972417 times)

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6270 on: September 04, 2013, 02:43:24 pm »

Really, really, really bad luck is what that was.
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Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6271 on: September 04, 2013, 03:05:28 pm »

The Volunteer gets mind-controlled all the bloody time whenever I play the final mission. >.>
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6272 on: September 04, 2013, 03:09:32 pm »

Actually, iirc, the only requirement for an the Volunteer is wearing the psi armor. I remember I slapped it on a rookie, bringing him up to 90 will, and it made him eligible. Didn't use him, but could have.

Also, what difficulty are you playing on?
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6273 on: September 04, 2013, 03:14:30 pm »

Quote
If they struck full force, they would kill off a good percentage of humans. That is what you can't seem to comprehend

The number of humans you would need to kill before they "win" is rather low. Given they know exactly where all the military bases are in the world, they could have crippled us in the first strike.

Not to mention they have the ability to disable us without killing us... though the game doesn't give enough focus on the goo bombs.
« Last Edit: September 04, 2013, 03:17:49 pm by Neonivek »
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Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6274 on: September 04, 2013, 03:23:24 pm »

Actually, iirc, the only requirement for an the Volunteer is wearing the psi armor. I remember I slapped it on a rookie, bringing him up to 90 will, and it made him eligible. Didn't use him, but could have.

Also, what difficulty are you playing on?
Uhh.. Pretty sure you can't do that with a rookie.. Even with the Psi Armour (+20 Will) and the Mind Shield (+30 Will) you'd still need a guy with a base of 40 Will for you to have done that, which would take a few level ups.

I'm not playing it right now. It's happened to me once on Easy, and possibly more than once on Classic. Never on Impossible or Normal though.
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6275 on: September 04, 2013, 03:24:32 pm »

Sorry, he was actually a rank 1 support.
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Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6276 on: September 04, 2013, 03:27:47 pm »

Yeah by that time in the game you probably had New Guy so that makes a bit more sense. Isn't 40+ Will pretty rare even for a squaddie though?
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6277 on: September 04, 2013, 03:28:04 pm »

Well, if you're using some of the Second Wave options you could easily have a Rookie with 50 Will.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6278 on: September 04, 2013, 03:29:04 pm »

Well, if you're using some of the Second Wave options you could easily have a Rookie with 50 Will.

Don't forget there is also a upgrade you can get to have rookies with more will.
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Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6279 on: September 04, 2013, 03:29:35 pm »

Well, if you're using some of the Second Wave options you could easily have a Rookie with 50 Will.
That's plausible. Were you Hugo? Or was he just a badarse squaddie?
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GlyphGryph

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6280 on: September 04, 2013, 03:30:17 pm »

I've got a squad right now made up of units that had 60+ will as rookies (after New Guy) so definitely possible.
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Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6281 on: September 04, 2013, 03:31:38 pm »

Neat. I lost that habit of checking my guys' stats like in UFO Defence so it's good to have a refresher now and then.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6282 on: September 05, 2013, 11:14:25 am »

Yeah, the random stats thing can give you really incredible characters. Heavies with 100 aim are ludicrous.

Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6283 on: September 05, 2013, 11:41:36 am »

Of course, you can also get really terrible characters. Like a Sniper with less than 50 Aim. Such is life.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6284 on: September 05, 2013, 11:48:54 am »

Quote
If they struck full force, they would kill off a good percentage of humans. That is what you can't seem to comprehend

The number of humans you would need to kill before they "win" is rather low. Given they know exactly where all the military bases are in the world, they could have crippled us in the first strike.

Not to mention they have the ability to disable us without killing us... though the game doesn't give enough focus on the goo bombs.
Because humans have a rich history of giving up when the military has been defeated.
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