I have a nice cliff hanger moment going on.
Was playing a bit before having to go into work this morning. It's early on in a new campaign (Near the end of the first Month) and I get a Council mission. Sadly, it's for Mexico. Which isn't really a place I needed to get panic reduction. But...eh, it's a mission.
Since we're so early on, I bring my Sergent Support, a Sq. Heavy, and two very promising rookies to try and level them up.
I get the mission to escort the traitor politician. So there is an alleyway between two buildings leading to the Skyranger. I decide that looks like a deathtrap, so we take the ladder up to go along the rooftops.
That works pretty well, for the most part. We don't face much opposition up there, and most of the Thin men who drop down are quickly killed off. One of my rookies isn't so lucky, though, and a thin man jumps up right near her and one-shots her. The one big problem with the roof top: Mostly low cover. *sigh*
We explode him with a grenade and soldier on.
I reach the end of the building, drop down a smoke grenade, and then my Heavy and other rookie drop down to provide covering fire for the VIP. No shots against them, so the VIP dashes down and into the extraction zone.
Mission is NOT over. I now need to kill off any remaining aliens.
Great...you mean all those guys I didn't trigger by going over the roof? That'll be fun.
Alien turn. A sectiod pops his head around the corner and manages to miss my now flanked Heavy. She proceeds to run up to him and blow his face off with point blank machine gun fire. However, that triggers a new group of sectoids inside the building.
My support drops down, opens the nearby door to the building, and takes a shot at a sectoid. Hits, but doesn't kill. The rookie stays where she is on overwatch, since I know there are aliens over there somewhere.
Alien turn: One of the sectoids opens fire on my Support, but only does 1 damage to her. The one she hits goes on overwatch, and then a Thin Man and Sectoid run into the building from the side the Rookie was watching. I assume they didn't want to trigger her overwatch.
And then my alarm when off telling me I had to go.
So now I have 4 aliens, including a Thin man, all with sights on my Support, and two of them in Overwatch. I've used up 1 smoke and 1 grenade, leaving my rocket and the rookie's grenade. Haven't used my medkit yet, since up until this point the only injury was immediately fatal.
This should be interesting to try and get out of. While I have High cover where I am, I'm pretty screwed if the aliens shoot it down.
Worst part? I don't know that I'll have time tonight to finish the mission, so I may have to wait until tomorrow. I have a feeling I'm going to be thinking about this a lot.
Note: This is Classic with second wave options Damage Roulette, High Stakes, Not Created Equal, and Hidden potential activated. Enemy health bars are off. (Which includes turning off info on how much damage you do to them when you hit, which I like)