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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 960511 times)

Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3810 on: October 16, 2012, 07:36:58 pm »

Probably the best way to kill a powerful alien is to run an assault up and blast it in the face with your best-tech shotgun. If you have rapid-fire, even better.
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Robosaur

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3811 on: October 16, 2012, 07:42:37 pm »

assaults with laser scatterguns are a muton's worst enemy.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3812 on: October 16, 2012, 07:47:28 pm »

Huh. I may actually start using shotguns.
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3813 on: October 16, 2012, 07:56:14 pm »

Huh. I may actually start using shotguns.
You probably should. Run & Gun + Rapid Fire + Decent Shotgun = Dead Alien 99% of the time. Each shot, if you get close enough, has a 100% hit rate and something like a 75% crit rate without any extra skills or equipment that improve either.
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Sirian

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3814 on: October 16, 2012, 07:58:53 pm »

In the foundry there is the drone capture thing, has anyone used this yet? I want to capture a sectopod but is it going to be one of those things where I have to get it low hp? It's a bitch just getting close to them without dying and a sectopod with 6 hp is going to be useless unless I can repair it afterwards. Maybe I should do my testing on easy or normal mode but then it's just not fun :P

Nah it doesn't work. I was hoping to capture mechanical units for interrogation, but you can only hack the drones, and they aren't actually captured like the other aliens, they vanish at the end of the mission.
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Taricus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3815 on: October 16, 2012, 08:00:53 pm »

Can't capture the mechanical aliens unfortunately. Not that it matters much, since there's no interrogation techs for them in the game files anyway.
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GlyphGryph

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3816 on: October 16, 2012, 08:04:38 pm »

I think the hope was that you could then use them like shivs. :P
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Johnfalcon99977

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3817 on: October 16, 2012, 08:36:25 pm »

Probably the best way to kill a powerful alien is to run an assault up and blast it in the face with your best-tech shotgun. If you have rapid-fire, even better.

Thats what I said before. Shotguns are surprisingly powerful.

The Problem comes when you somehow miss, however.
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3818 on: October 16, 2012, 08:40:02 pm »

Dunno why everyone's so surprised about the shottie's power :P

Maybe it's just because my first ever squaddie was an assault and I never knew you could switch to an assault rifle, but I've always known they were amazing.
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NewsMuffin

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3819 on: October 16, 2012, 08:40:45 pm »

God I hate Chryssalids.
Fucking 9 of them at the same time, at the very beginning of the mission. With 6 floaters as support. Most spent their turn killing and turning civilians or poisoning my assault/brutally murdering one of my heavies.
God damn.
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Seraphim342

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3820 on: October 16, 2012, 08:45:38 pm »

A good anti-chrysalid strategy is to have an assault with a shotty and the "free reaction shot within 4 tiles" perk.  Toss a SCOPE on him for better accuracy and crits, then post him up in a chokepoint.  Many dead chrysalids.  Works somewhat well against berserkers, too, but unless you've got two guys with Alloy Cannons you're not going to get a 1-hit kill and will probably be on the wrong end of a mauling. 
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3821 on: October 16, 2012, 08:49:14 pm »

A good anti-chrysalid strategy is to have an assault with a shotty and the "free reaction shot within 4 tiles" perk.  Toss a SCOPE on him for better accuracy and crits, then post him up in a chokepoint.  Many dead chrysalids.  Works somewhat well against berserkers, too, but unless you've got two guys with Alloy Cannons you're not going to get a 1-hit kill and will probably be on the wrong end of a mauling.
That strategy would still work, actually. Have someone behind the assault shoot the berserker to draw it in range of the perk triggering radius. The berserker does not respond to damage from reaction fire and will keep moving towards whoever drew it.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3822 on: October 16, 2012, 09:07:53 pm »

God I hate Chryssalids.
Fucking 9 of them at the same time, at the very beginning of the mission. With 6 floaters as support. Most spent their turn killing and turning civilians or poisoning my assault/brutally murdering one of my heavies.
God damn.

That's why I load up on heavies during base and terror missions. Got a bunch of Chryssalids spawning zombies everywhere? Just rocket spam them and kill all the civilians around them.

I normally avoid bringing in assaults, because I never have enough.. unless it's to give them a shotgun. Support's also not that handy; terror missions are short bursts and you'll end up continually shooting with no time to heal anyone. Maybe ok to keep your guys from spawning into zombies.

Though what I hate about heavies is that they're always low on ammo.

I don't really like shotguns, though. By the time you get a laser scattergun, you could already unlock a (non-light) plasma rifle. They're kinda awesome against big guys, but idk, they seem to die a lot running into close range like that.
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Jacob/Lee

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3823 on: October 16, 2012, 09:15:00 pm »

My assaults have short lifespans, but their lives are full of rushing and blowing away aliens (which is probably why they die quickly :P), easily getting a couple kills at least per mission. I love assaults with all my heart but never got higher than scatter lasers so far.

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3824 on: October 16, 2012, 09:22:11 pm »

Hey, has anyone noticed that mind controlled aliens that die leave intact weapons? Because this is the second time now that I've gotten intact weapons after using mind control on an enemy and having that enemy die.

Also, my god plasma snipers with Double Tap and 115 aim are scary.
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