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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 960596 times)

Werdna

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3645 on: October 15, 2012, 03:33:06 pm »

I'm surprised that people that want to do a hard mode for the difficulty challenge, would sit through an obnoxious tutorial for its newbie boost.

See, that's my complaint.  A tutorial should teach you how to play the game, if you need to learn.  It should not give you any kind of penalty or bonus to the gameplay.

I have seen games in the past that give a quick bonus to newbies when they play the tutorial, it is not very common but it always made some sense to me.  The devs assume tutorial users are playing their very first game, so they throw the player a leg-up to start with.  Arguably it wasn't needed here, since everyone seems to agree that the difficulty levels are pretty much tuned exactly as described.  The thing is, you can easily choose not to run the tutorial, and abstain from the bonus start.   To me the non-tutorial start is not a kind of penalty, its simply the default intended start. 

Not criticizing anyone, I certainly fine-tune my own difficulty level to suit my needs, it just seemed at odds with the desire to go for the hard-core wins.
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Urist McSpike

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3646 on: October 15, 2012, 03:44:47 pm »

I'm surprised that people that want to do a hard mode for the difficulty challenge, would sit through an obnoxious tutorial for its newbie boost.

See, that's my complaint.  A tutorial should teach you how to play the game, if you need to learn.  It should not give you any kind of penalty or bonus to the gameplay.

I have seen games in the past that give a quick bonus to newbies when they play the tutorial, it is not very common but it always made some sense to me.  The devs assume tutorial users are playing their very first game, so they throw the player a leg-up to start with.  Arguably it wasn't needed here, since everyone seems to agree that the difficulty levels are pretty much tuned exactly as described.  The thing is, you can easily choose not to run the tutorial, and abstain from the bonus start.   To me the non-tutorial start is not a kind of penalty, its simply the default intended start. 

Not criticizing anyone, I certainly fine-tune my own difficulty level to suit my needs, it just seemed at odds with the desire to go for the hard-core wins.

Yeah, I can sort of understand that.  Actually, my biggest complaint is over how hand-holdy the game is, and not just the tutorial.  Like on the escort missions, how the rescuee takes control of the camera each turn, and screams for help.  Yes, I know you're over there, that's what the floaty yellow triangle is for.  And yes, I do remember where I parked the Skyranger, it's not lost in the parking lot.

But it seems like a key part of the game is satellites, and when doing the tutorial will basically net you 3 or 4 (cash equivalent)...  Panic is what's killing me on Classic.  Well that, and when I do stupid things and keep getting my vets killed off.  :P
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Tarran

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3647 on: October 15, 2012, 03:47:58 pm »

...$150 USA...
Minor nitpick: The USA gives 180, not 150.



Because of course even with our massive debt we can pay more than everyone else trolololol.
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sluissa

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3648 on: October 15, 2012, 03:50:27 pm »

...$150 USA...
Minor nitpick: The USA gives 180, not 150.



Because of course even with our massive debt we can pay more than everyone else trolololol.

If there's one thing the US isn't shy about paying for, it's fancy new military equipment.
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Man of Paper

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3649 on: October 15, 2012, 03:51:24 pm »

...$150 USA...
Minor nitpick: The USA gives 180, not 150.



Because of course even with our massive debt we can pay more than everyone else trolololol.

If there's one thing the US isn't shy about paying for, it's fancy new military equipment.

The more stuff we blow up the less people we have to pay back, duh.
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Urist McSpike

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3650 on: October 15, 2012, 03:52:03 pm »

Sorry, Daddy Warbucks!  Fixed it.   :P
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alway

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3651 on: October 15, 2012, 03:55:41 pm »

But it seems like a key part of the game is satellites, and when doing the tutorial will basically net you 3 or 4 (cash equivalent)...  Panic is what's killing me on Classic.  Well that, and when I do stupid things and keep getting my vets killed off.  :P
Yeah, it's mostly the panic bars. IMO, the satellites combined with the panic mechanics are the worst part of the strategic level game. If you don't spam satellites starting at the very beginning, you will get game over by august, even if you somehow managed to win every mission perfectly with no casualties. At the same time, the game is pretending you get to 'build to fit your play style.' Which is total BS, as using satellites is objectively better no matter what. Except the game keeps insisting you should build to fit how you want to play for some baffling reason.

As for using the tutorial as a boost to get started: I don't play classic mode because the satellites are somehow more fun than in normal mode; they are just as boring. I play classic mode because the missions are interesting and challenging, as opposed to normal mode, where I won every mission and lost a grand total of 2 soldiers.

...$150 USA...
Minor nitpick: The USA gives 180, not 150.



Because of course even with our massive debt we can pay more than everyone else trolololol.

If there's one thing the US isn't shy about paying for, it's fancy new military equipment.
If it were proportional to real military spending, it would be as high as the next 13 countries combined. We should be getting ~1000. :P
« Last Edit: October 15, 2012, 03:57:56 pm by alway »
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3652 on: October 15, 2012, 04:02:38 pm »

Actually you can last quite a bit longer without satalytes then that IF you just remember that the rewards in panic is not worth increasing the death clock.
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dogstile

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3653 on: October 15, 2012, 04:25:41 pm »

Oh mutons are such bullshit on classic. Doesn't matter if i'm half the map away behind high cover in a clocktower and they're suppressed, they'll still one shot my guys. That's another classic run down the drain.
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The Scout

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3654 on: October 15, 2012, 04:27:12 pm »

Three heavies, one sniper and assault. Three heavies suppressing, one sniper disarming, and one assault gunning. The three rockets are helpful too.
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jhxmt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3655 on: October 15, 2012, 04:28:26 pm »

Hmm, has anybody else run into trouble using a sniper with the Snap Shot upgrade (i.e. being able to move and then overwatch on the same turn)?

I get that it's meant to give you an Aim penalty for the overwatch on that turn.  Fine and dandy.  Moved my sniper into cover, hit overwatch, and sure enough he gets the little red triangle to indicate his Aim penalty.

Alien turn, no movement, good.  My turn again.  Keep my sniper where he is, go straight into overwatch...and he still gets the Aim penalty.  What?

And every turn after that.  It seems every turn I go on overwatch after using the Snap Shot perk once, I get the penalty.  Until I next move him.

I've only spotted that in one UFO mission, but I don't use Snap Shot much, so can anybody confirm that it's just my game glitching on that one mission, or has anyone else had this happen?  I'm assuming it's not behaviour as intended.
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Johnfalcon99977

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3656 on: October 15, 2012, 04:31:51 pm »

I play classic mode because the missions are interesting and challenging, as opposed to normal mode, where I won every mission and lost a grand total of 2 soldiers.

Really? In my Normal Ironman playthrough, my drop like flies regardless and I got absolutely raped more than a couple of times.

Then again, it could just be because I'm a shitty commander overall :P
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dogstile

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3657 on: October 15, 2012, 04:32:21 pm »

Aye, snap shot is bugged. I prefer to just take squad sight, move him with the pistol and overwatch. Then if you feel like abusing a bug, click on him and press x. He'll switch to his sniper. Its a workaround.

Three heavies, one sniper and assault. Three heavies suppressing, one sniper disarming, and one assault gunning. The three rockets are helpful too.

Rockets are the only way i've managed to do it. The heavies suppressing thing doesn't work, you need multiple on one to stop it from hitting and even if you manage that, he usually has two friends with him who will just go "LOL" and snipe your heavies.

I play classic mode because the missions are interesting and challenging, as opposed to normal mode, where I won every mission and lost a grand total of 2 soldiers.

Really? In my Normal Ironman playthrough, my drop like flies regardless and I got absolutely raped more than a couple of times.

Then again, it could just be because I'm a shitty commander overall :P

Probably, I lost one guy and that was to the artillery attack that I had no idea was coming. Normal is far to easy, classic is far to hard. That's X-COM.
« Last Edit: October 15, 2012, 04:34:22 pm by dogstile »
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The Scout

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3658 on: October 15, 2012, 04:33:26 pm »

They're also decked out with armor and the nano-vest, so they normally eat a shot or 4.
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dogstile

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3659 on: October 15, 2012, 04:37:33 pm »

I had only gotten up to carapace and yes, they had nano vests. That means they can take exactly one shot, where they will most likely panic, scream and eat their own grenades.

I'm trying to like it, but jesus christ that's another 5 hours of gameplay down the drain due to bullshitty sniping.
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my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.
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