Turn 0: In which they become magical girls:By rights, it should have been a dark and stormy evening. It goes with mad science like clouds go with the sky, after all. It's
traditional. Instead, the sky was clear and the ruby red sunset filtered through the clouds of steam surrounding the city, shedding the last rays of the day.
And then everything went horribly wrong. One of the research labs exploded suddenly, blossoming into a cloud of flame, smoke, and flying debris that covered the skyline and blotted out the sun.
Much of the falling metal scrap was useless, but some of the sturdier items survived, including seven unique talsimans. Each flew in a separate direction, and when they landed, bursts of energy discharge warped the terrain slightly, drawing the attention of nearby people.
Actions:All: Inspect the strange energy burst
(
6): Each of you finds a strange, metallic gem covered in small hinges and faint creases. As you approach, another discharge of energy lashes out, knocking you backward, and unconscious. When you awaken, you find the gem has attached itself to your wrist, and your clothing has changed slightly. A small recording begins playing from the gem, though the sound is tinny at best.
"Unauthorized activation detected; Attempting to cancel... Attempt failed; System damage and error detected; overwriting user data... complete; beginning introduction:" followed by a more normal, masculine voice saying "Greetings magical girls. I am the professor who designed these talismans. By now the talisman should have fused with you, and is impossible to remove short of the removal of the attached arm, or death. You should find that you can transform between a "Magical girl" state, and your normal appearance at whim, simply by concentrating. When in the MG state, you can release the energy within the talisman to alter the world around you. The energy will recharge slowly, afterwords, so be careful. I expect you're eager to get to saving the world, so this is the end of the message. See you soon." At that, the recording cuts off, and you sit there in a daze.
Name/Magical Girl Name: Tina/ Glowing Star
Gender: Female
Appearance: Slim and small, black hair. Conservative clothing.
Magical Girl appearance: Similar to before, but with much longer hair and a ridiculously gaudy costume generally purple themed. Goggles, fur and scarf like a WWI Aviator.
Background: Tina prefers to avoid the hustle and bustle of city life, prefering to find solitude among the rooftops or in the country, when she can. She has just finished high school, but does not have any plan for her life.
Abilities:
Restrained, Deceptive,
Flowing NightInventory:
Talismen of magitech.
Flute. Magical Girl style:
Wind HP/
MPName/Magical Girl Name: Paul Ericson/ Susy Moon
Gender: Male
Appearance: Very tall, normal weight, short black hair, look of disgust on his face. MG: Imagine a guy Sailor Moon cosplay, a really bad one, that's him, and girly and pink as well, burly frills.
Background: Engineer by trade before he got his Talismen, not very social, hates plants.
Abilities:
The Quiet One City Boy RAGE! Inventory: Talismen of magitech.
Brass knuckles. Magical Girl style: Plant
HP/
MP Valia Corset / Shining Guardian
Gender: Female
Curly brown hair, slender build, very tall / Hair flowing, wears a silver battle corset
Bio/Background: Valia, twenty one years old, is more responsible and weary of the world than other magical girls. Upon finding her Talisman, she had a strong desire - an optimistic one, strange for her usual cynical self - to protect her loved ones from a coming threat. She is not married, and tends to act as a motherly figure to younger friends. She hasn't worked in the steam industry, but preferred to be a secretary to various political figures.
Abilities:
Social Structure, Do Unto Others,
RetributionInventory: Talisman of magitech,
Metal staff Magical Girl style: Earth
HP/
MPName: Nessara / Elywen
Gender: Female
Appearance: Nearly five feet in height, with light skin and short black hair. She wears Her body build makes her easily mistaken for a male at a distance. She wears a carefully knit white shirt with dark blue overalls and a red cap, supposedly for her everyday work.
Magical Girl appearance: It
seems that there is no difference from her normal appearance.
Background: Raised by only her father until now, she developed a love for mechanics and puzzles. Due to this, her mind quickly adapted itself in aiding her analytical abilities and logic, although she is not very social due to her line of work, and her looks. She is slow to anger but has little control over it once unleashed.
Abilities:
Tech Expert ;
Analytical ;
Tactical ManeuversInventory: Talismen of magitech.
Steel WrenchMagical Girl style: Fire
HP/
MPName/ Magical Girl name: Derek. Dermonster.
Gender. Male.
Appearance / Magical Girl appearance: Wears a topaz yellow colored lab coat, Blond hair, green eyes. 'bout 5'11'./ A yellow spiky dress-thing, along with an increase of four inches in height, changing the eyes to yellow and the hair to a perpetual statically charged look.
Background. Mad scientist.
THE mad scientist. Is extremely annoyed by the dress but cannot seem to change it no matter how hard he tries. (And good lord has he tried). Is prone to a maniacal cackle or twenty, but he means the best. Really.
Abilities:
Clanking gears Magical Reliance Magitek Magician(Players design their own)
Inventory: Talismen of magitech.
Omni-tool.Magical Girl style: Electricity
HP/
MP And that is the longest action I will ever write.