confucius say true rage impossible to predict
!!!
They basically just pick one of your sides at random, and will always sweep towards you. This is why i gave them a (relatively) wide and slow sweep, so you have a chance of reacting before it RAGES you. If you were actually supposed to survive, i'd make them a bit more predictable, of course. :v
also i like the term "blargs"That was a really quick one.
ACH, HANS, HE IS VIELDING A KLOPFER, ABORT ZE MISSION
i like how you say it's "really quick" and yet it's approximately 800 times more detailed than anything i've ever done
:U
Ah, Gamemaker. Harder than it sounds, easier than it looks.
ALSO, I'm celebrating my birthday today (it was on the 6th though) and I'd like to put in a request, if anyone's interested:
Tintin's Bizarre Adventure
In other words, pretty much a perfect level of complexity for a lazy shit like me! People often give it a lot of flak, but honestly, i like it, and the existence of games like Iji, Undertale and Risk of Rain all prove that it can do pretty cool things. :v
Alas, i must pass on the request to the next, for i have no idea what to do with it. But hey, happy belated birbday!
angriestgaem.
That's so dumb in all the good ways.
Mate, that's what i do.
B[Every time i try to make something serious, i almost invariably end up thinking "HMM THIS NEEDS SOME DUMB-SPICE" and that's how all the silly elements in Angry Laser Space came to be.