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Author Topic: Skystones - Casting Molds for Molds  (Read 6983 times)

Tharwen

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Re: "SkyStones" because screw gravity. (WIP)
« Reply #30 on: January 01, 2012, 01:48:55 pm »

All water is cold compared to magma.

That simply won't do.

Modders, assemble!
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Kofthefens

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Re: "SkyStones" because screw gravity. (WIP)
« Reply #31 on: January 01, 2012, 01:52:36 pm »

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rridgway

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Re: "SkyStones" because screw gravity. (WIP)
« Reply #33 on: January 01, 2012, 05:51:18 pm »

This'll be fun.
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Mapleguy555

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Re: "SkyStones" because screw gravity. (WIP)
« Reply #34 on: January 01, 2012, 08:00:23 pm »

All water is cold compared to magma.

That simply won't do.

Modders, assemble!

Scorching Desert Acid Rain bug go!?!
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Girlinhat

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Re: "SkyStones" because screw gravity. (WIP)
« Reply #35 on: January 01, 2012, 09:06:34 pm »

Summer of 11

The first successful cave-in of Anrizid has commenced!  In order to power the pumps, it was decided to utilize the river itself to support a series of waterwheels, located shortly underground.  Tunnels were dug, waterwheels built, drainage produce, and floodgates installed.  The question remained, what would be the best way to bring the water into the tunnel cleanly and totally?  Cave-ins, of course.  The lead miner was ordered to dig under the tunnel, which he was NOT happy with and complained of the moist stone constantly, but he did his job.  A small weight was then constructed above the river, and dropped.  Eventually.  After several attempts it was discovered that the stairs leading to the weight were keeping it supported, despite having no real contact.  Once deconstructed, the lever was pulled, the support gave way, and the weight dropped cleanly into the river, diverting it into the prepared tunnel smoothly.

The chief mechanic, a Great Mechanic (level 11) has drowned.

Running 215 FPS.

Upon letting it function, a grave mistake was discovered.  It appears that the magma rising from the depths grew more powerful than the engineers had imagined.  While there would have been a flogging to dish out, the engineer is currently clogging the drainage pipe and jamming open one of the floodgates, so punishment will be delayed.

An error in design allowed magma to floor the waterwheel area almost instantly, burning away the axles and obsidianizing the drainage tunnel, shutting down the whole thing within seconds of start.  There are still 4 solid layers of magma at the bottom of the tunnel, it had managed to move a LOT of fluids during the time it was active.

Still 200 FPS - the no-contact pumpstack worked flawlessly for FPS, though suffered for efficiency as magma would slip out the sides and not get caught by the next pump.

NOTE: Changed first post to reflect the current progression of construction.  We are now "In Pursuit of Magma".
« Last Edit: January 01, 2012, 09:42:57 pm by Girlinhat »
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Girlinhat

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Re: Skystones - In Pursuit of Magma
« Reply #36 on: January 01, 2012, 10:35:11 pm »

Summer of 13

Work has been delayed as the chief architect (who is surprisingly still alive) pointed out that we needed to keep the plant growth in check in the waterwheel tunnels.  He then spent nearly two years laying roads in the tunnels - Armok knows why he chose Orthoclase but at least no one will be walking down there anytime soon.  A replacement mechanic has been set to produce iron mechanisms and floodgates.  Tunneling has begun to produce a run-off chute, allowing excess magma to be channeled away from the pit and prevent flooding.  Previous estimations of the pump stack were off, and a solid 10 levels of magma were reported to have risen during the very short testing run.  To prevent cataclysmic overflow, but still allow proper pumping, more tunneling must be done.

A child has been claimed by a badger, bringing the total death toll to 7, with 1 lost to construction efforts.

612DwarfAvenue

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Re: Skystones - In Pursuit of Magma
« Reply #37 on: January 01, 2012, 10:48:34 pm »

Post Stonesense screenshots whenever you can!
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Girlinhat

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Re: Skystones - In Pursuit of Magma
« Reply #38 on: January 01, 2012, 10:52:32 pm »

My work is underground so far, so stonesense wouldn't capture it like it should, but...

The water intake chute, which breaches the river perfectly and drains ALL the water in, while active.  Currently shut down for maintenance.  Notice the poor mechanic's ghost.
Spoiler (click to show/hide)
The waterwheels, 4 of them currently, providing more than enough power for the stack.  I need to boost the defense of that axle that goes into the center, it'll probably get magma'd as soon as it starts working.
Spoiler (click to show/hide)
The magma drain system.  I tried to make this double-deep to allow for maximum drainage, but forgot that there's a cavern in the way, so for now it's 1 deep.  The water drainage is 2 deep to accommodate pressure and avoid fatal overflow.  The center tiles here are engraved, why the engraver demanded on working the magma-duct is beyond me.  The outer tiles are olivine.
Spoiler (click to show/hide)
« Last Edit: January 01, 2012, 11:05:03 pm by Girlinhat »
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Cellmonk

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Re: Skystones - In Pursuit of Magma
« Reply #39 on: January 01, 2012, 11:03:47 pm »

Postin to watch. Epic.
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Girlinhat

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Re: Skystones - In Pursuit of Magma
« Reply #40 on: January 01, 2012, 11:39:09 pm »

Winter of 13

In other news, I accidentally set the yard on fire cleaned those messy washing zones.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

1 Dwarven Child has died of fire-related blood loss.
8 deaths, 2 to construction if we count magma pump fires as construction.

SHARP drop to 80 FPS.
« Last Edit: January 01, 2012, 11:45:12 pm by Girlinhat »
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Urist Da Vinci

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Re: Skystones - In Pursuit of Magma
« Reply #41 on: January 01, 2012, 11:56:10 pm »

Magma pump stack axles won't get burned up if the stack is powered from above the highest pump. This also prevents holes in walls that allow magma to enter the power plant and cause a meltdown. Dry pumps can also be used to transfer power through a wall without leaving a fluid hole.

What was the mechanic doing in the system at the time of activation?

Girlinhat

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Re: Skystones - In Pursuit of Magma
« Reply #42 on: January 02, 2012, 12:04:33 am »

Dry pumps sound like the answer here.  The issue is that these pumps without retaining walls can't be powered traditionally, and with the size this pump stack will reach (~120 levels) powering it from the top won't work.  However, a nice set of dry pumps can be used to shift power without worrying about anything burning.  That will work nicely.

Also: Kitten problem, namely the weaver like cats for their aloofness and is collecting several.  He was formerly mayor, and his time in the suite saw more vermin corpses clutter the walkway than I care to count.  I've given up butchering the kittens, and instead have ordered dwarves to throw all kittens into the magma pit.

I think shortly enough, the Weaver will find himself standing on a rickety wooden bridge...

Cellmonk

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Re: Skystones - In Pursuit of Magma
« Reply #43 on: January 02, 2012, 12:18:37 am »

Give him a ticket to the waterslide. His cats can come too.
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Loud Whispers

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Re: Skystones - In Pursuit of Magma
« Reply #44 on: January 02, 2012, 12:02:33 pm »

It would be a shame if the weaver somehow fell into the magma... Also, a million elves cried on this map.
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