Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 5

Author Topic: Skystones - Casting Molds for Molds  (Read 6974 times)

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Skystones - Casting Molds for Molds
« on: December 31, 2011, 06:16:36 pm »

So I had an idea.  It's a brilliant, terrible idea.  The logistics involved would be monumental to say the least, and the amount of dwarven lives lost will likely measure in the hundreds, on account of the vast amounts of magma, obsidian, and cave-ins to be utilized here.

For starters:
Spoiler (click to show/hide)
Poorly-doodled and poorly-photographed sketch of the basic idea.  In case you can't tell, this will be utilizing a series of ground posts, likely 4 or 6.  Each post will have a walkway coming off the rooftop, which leads to a nearby floating post of roughly the same size and shape, varying slightly depending on purpose.  This will continue, creating a higher and higher chain of these floating posts that could theoretically go as high as I wanted - with some limitations.

It should end up looking similar to a Kinex skyscraper that's half-empty, a series of solid chunks connected by thin bridges.

Each block will likely be 7x7x2 (or x3 depending on how you count the roof).  This is for simplicity's sake of mechanics, you can have a single windmill powering 2 pumps directly with no axles.  Yes, you heard that right.  I want hot and cold running water through this whole thing.  And of course, "hot water" means magma.  However, I may do the blocks taller and put in basic axles to funnel power within the local block.  Cross-platform power transfer would be possible, but not practical or easy, and I'm proposing enough problems already to make this impossible.

Aside from being an architectural nightmare, with running fluids (and thus heavy heavy pressure systems, safety locks, anti-pressure gates, flood prevention, etc), and enough room to house at least 50 dwarves, including private living chambers, farms, industry workshops, dining hall(s), and barracks, I ALSO had the idea to make this purely out of cast obsidian.  That's right.  As big and impressive as a project as this is already, it will be even moreso as I attempt to cast obsidian in the middle of the air.  The exact method I intend to use for the casting can be described in detail later, but in basics it involves casting something too-large, digging away the excess obsidian, and then caving-in the whole mold frame so I don't have to deconstruct each and every bit of wall.

Current plan is a 2x2 embark with a river and a rather shallow depth.  Invasions and weather off, but temperature on as I expect dwarves to melt a lot.  50 population cap and some 2 baby cap.  Hopefully, if I uncap my FPS I'll get somewhere like 250 FPS until I start the real temperature issues.

Any recommendations or things to point out before I strike the earth - and the sky?
« Last Edit: January 02, 2012, 10:08:42 pm by Girlinhat »
Logged

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: "SkyStones" because screw gravity. (WIP)
« Reply #1 on: December 31, 2011, 06:28:54 pm »

You felt bad about dwarven soul attribute manipulation, yet you do this?
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: "SkyStones" because screw gravity. (WIP)
« Reply #2 on: December 31, 2011, 06:36:22 pm »

Physics can take one for the team.  Besides, dwarves are used to physical violence, this is nothing new.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: "SkyStones" because screw gravity. (WIP)
« Reply #3 on: December 31, 2011, 06:44:57 pm »

Physics can take one for the team.  Besides, dwarves are used to physical violence, this is nothing new.

I'd imagine hot water would be :P

Monk321654

  • Bay Watcher
  • [COMPUTER_DEPENDENT]
    • View Profile
Re: "SkyStones" because screw gravity. (WIP)
« Reply #4 on: December 31, 2011, 06:49:22 pm »

I wish you luck, Girl.
If you succeed, you shall have created an invincible Dwarven Utopia.
Or Wretched Hive.
Logged
This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: "SkyStones" because screw gravity. (WIP)
« Reply #5 on: December 31, 2011, 06:49:35 pm »

"hot water" is a euphemism for magma.  "Hot and cold running water" means "Magma and water for chemistry fun!"

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: "SkyStones" because screw gravity. (WIP)
« Reply #6 on: December 31, 2011, 06:51:21 pm »

Scorching deserts - good luck finding cold water :P

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: "SkyStones" because screw gravity. (WIP)
« Reply #7 on: December 31, 2011, 07:29:24 pm »

All water is cold compared to magma.

UristMcHuman

  • Bay Watcher
    • View Profile
Re: "SkyStones" because screw gravity. (WIP)
« Reply #8 on: December 31, 2011, 08:05:24 pm »

Reading this made me envision a city seeming to float in the air, held up by a 1-tile-wide stair-case.

I've been inspired to make a city somewhat like this made entirely out of glass blocks and windows. Of course, this may take a while...
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: "SkyStones" because screw gravity. (WIP)
« Reply #9 on: December 31, 2011, 08:09:38 pm »

If this ever gets complete, it'll be awesome. You should probably try to use some kind of non-standard building material. Like clear glass or black bronze.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

blue emu

  • Bay Watcher
  • GroFAZ
    • View Profile
Re: "SkyStones" because screw gravity. (WIP)
« Reply #10 on: December 31, 2011, 08:11:12 pm »

When you're finished, you should use a support to anchor it to the sky, and then de-construct the bottom level to disconnect it from the ground.
Logged
Never pet a burning dog.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: "SkyStones" because screw gravity. (WIP)
« Reply #11 on: December 31, 2011, 08:13:14 pm »

Well, as I said, mine will be cast obsidian.  I'm already debating the method to move fluids as high as 100 levels above ground, and my initial ideas are promising.

I can't make it float, because then I couldn't have plumbing work nearly as well.  Plus, I intend to see how sieges handle this.  How do goblins react when they move up a block, get shot at by marksdwarves across the void, but the path to get to them takes them ALL THE WAY to the top and then back down to the bottom?

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: "SkyStones" because screw gravity. (WIP)
« Reply #12 on: December 31, 2011, 08:16:47 pm »

The closest thing I've had is a 17 story skyscraper with a trading depot at the top that was balanced on a single support. Mysteriously, that support was linked to a lever...

However, somehow one elf survived the (purely accidental) fall, and for some reason ran into the caverns, where he ran off the map edge. (I've had dwarven caravans and liasons do that before, too.)
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

UristMcHuman

  • Bay Watcher
    • View Profile
Re: "SkyStones" because screw gravity. (WIP)
« Reply #13 on: December 31, 2011, 08:23:02 pm »

one elf survived the (purely accidental) fall
he ran off the map edge.
You idiot! Why didn't you order your marksmen to perforate him?!?!? He could have escaped to the next dwarf fort and infected them with their "environmental awareness"!!!
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: "SkyStones" because screw gravity. (WIP)
« Reply #14 on: December 31, 2011, 08:24:01 pm »

one elf survived the (purely accidental) fall
he ran off the map edge.
You idiot! Why didn't you order your marksmen to perforate him?!?!? He could have escaped to the next dwarf fort and infected them with their "environmental awareness"!!!
Or worse, he could fondle befoul the sacred nethercap with his dirty hippie hands.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
Pages: [1] 2 3 ... 5