here you go Meph, Looking over the Manual.
Utilities - Bugreports missing space
DFHack - Utilite = Utility
If you want to disable DF Hack, simply find and delete SDL.dll and rename SDLreal.dll to SDL.dll as its replacement in your DF directory.
Stonesense - is "an" isometric
Perfect World - Savaregy - Savagery
Settings: Quicklinks don't work, probably not finished yet - just ignore this if so
Embark Profiles- Easy start build - Quicly = Quickly
Sandbox - make doubly sure to note that this profile only works with the adv world gen sandbox. can totally see tons of people reporting "this doesn't work!!11!!
Races
Dwarf = you grant civilization . Your great civilization? / industrious underground Dweller , Dwellers?
Elves - Cannibalistic? really? didn't know elves eat each other.
Drow - Matriach = matriarch
Greenskins - Trolls = Strong enough to Break down Doors and Raze buildings
Terracotta Army - their long dead master, never telling them to stop. - probably needs to be reworded, or never = unable to tell them to stop =)
Underground crops - Muck root can be made into sugar / syurp?
and Crop related, what is Grow Duration 600 really mean? - that's a personal question that might crop up (pun intended)
inorganic materials - aha! , Tears of armok: now i see where most of the questions come from, Aquifer. Can be used to generate unlimited water in the transmutation chamber. how about - Unmined it counts as an Aquafier, when mined can produce buckets of water in the Transmutation chamber.
Tables - Plump helmets make oil now?
known bugs Workshop is reaction is red! - in addition to the burrowing thing. make sure their on the same Z level for some things
tips and tricks few things i'd like to add,
Watch towers, build them 1 z-level above and use windows (block arrows but not line of sight) pen an animal behind the window and it will spot ambushes that come near it - funneling with walls also helps- remember to put celings on them to prevent flying enemies from killing your trapped spotter
Dwarven Jaccuzi's - and "auto bath's" , exceedingly usefull for hospitals , Entranceways. and entrances to off mainsite dormitories- channel a path in your normal path and designate it as a pond and fill it up to 3/7 with water. dwarves will automatically walk through 3/7 without hinderance and come out squeaky clean - removing any various "funk" or forgotten beast blood / ichor / acids ect. greatly increases dwarven survivability in the hospital from infection as well - speaking of wells . having one in the hospital works wonders too i generally find a tear of armok then build a hopsital ontop of it =)