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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1857913 times)

Torgan

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5445 on: July 01, 2012, 08:01:50 am »

I had a question, I've been mining away, found a damp patch and thought it was safe so redesignated it for mining. I now have water gushing out of where the gold ore was. I do remember seeing about Tears of Armok but I didn't get a message saying I'd hit one and there's not a Tears of Armok floor left behind (I think it's meant to be a gem?). I have aquifers turned off and I wasn't digging up or down, just mining horizontally. I was digging near some collapsed brick veins if that matters. Any idea what's happened?
Aha, found what happened. I've been digging a level above the water and have hit a Tears of Armok gem so that is actually the source of the water even though I was mining the level below. Shouldn't have ignored that damp stone warning I guess!
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Stormbuilder

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5446 on: July 01, 2012, 02:05:01 pm »

Looks like I have a problem understanding something.

I have a squad equipped with mechanized axe throwers, and I have plenty of axe heads. But no one is shooting.

What am I missing?
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dooro23

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5447 on: July 01, 2012, 02:56:39 pm »

Looks like I have a problem understanding something.

I have a squad equipped with mechanized axe throwers, and I have plenty of axe heads. But no one is shooting.

What am I missing?
Did you set the axe heads as ammunition for your squad?
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Stormbuilder

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5448 on: July 01, 2012, 04:03:27 pm »

They are the only ammunitions allowed for them...both training and combat.

I do not see the ammunition in the inventory screen though, so I do not know whether it is equipped or not. (not a very experienced DF player).

This is quite problematic, as I have quite well-set above ground fortifications and archer tower coverage...but if I can't shoot at the siegers, well...

Also, another question: just bough two female and one male dragon for the elves (and it was quite hard, given the necessity to pay it while respecting the weight limits. Thanks god for platinum gem encrusted crafts). What is the best use for them?


Bottom line: love this mod. Have an army of war mastiffs who tear everything apart, the new stuff is fun although I need some time. Is there any more detailed guide than the help files/guides?
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The_Final_Stand

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5449 on: July 01, 2012, 04:37:22 pm »

Have they got quivers? They won't fire anything without quivers.

If they have, check that the axes are in the quivers.
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mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5450 on: July 01, 2012, 05:36:51 pm »

Also check that the hunting labor is NOT enabled. Causes some bugs.
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Stormbuilder

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5451 on: July 01, 2012, 08:11:10 pm »

Upon testing (creating a new game), it looks like quivers were the problem.

However, seeing as I produced quivers after I kept not being able to make them shoot, it looks like the were not willing to equip them...so perhaps I should have had them put off and on the uniform to reset it.
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5452 on: July 01, 2012, 11:55:19 pm »

Nice to see no open question and/or bugreports. :)

Little RL update, since it is the end of the month. I made good progress, cycled roughly 3000km through the USA so far, made it to the Carlsbad Caverns, will visit them tomorrow. Bike is ok and got some fresh gear, I am well rested and everything turned out to be easier then expected.

Here are some pictures, for those who want to know more:/USAJune2012 Last picture shows my route through the US so far.

I will continue towards NY with giant detours in all directions, 2 months to go. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Tierre

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5453 on: July 02, 2012, 01:28:07 am »

Wow beautiful photos:) Then you go to Russia you will get even better photos. Do you plan on seeing Altai mountains - their views are extremely beautiful. Wish your bike complete this trip without any failures:)
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5454 on: July 02, 2012, 09:21:01 am »

I would like to see the Aztec and amyan piramides
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ShadowLop

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5455 on: July 02, 2012, 09:33:29 am »

So, what do you even need to do any knapping?

I have about a thousand small limestone rocks in my backpack.
To make a sharp rock, it wants a blunt small stone and a blunt small stone, but I can only select the stone for one reaction, not the other. Even when playing vanilla, I still can't select anything for the second rock.

Do you need a second type of rock or something?

EDIT: nm, just needed a rock in each hand and Put away was being a pain...

UPDATE: Seems the create stone scraper is broken. First time made a bayonetted pistol, second time made a stone pike...and trying to make a stone arrowhead made a miniature castle...
« Last Edit: July 02, 2012, 09:50:04 am by ShadowLop »
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Hmm...a trade? Intriguing...No, wait, boring! PULL OFF HIS KNEECAPS!

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5456 on: July 02, 2012, 10:24:15 am »

Yes, I added the wanderers-friend reactions a long time ago,but the items are missing, therefore the game takes a random item to be created. I will focus a little bit more on the adv.mode on the big update, but main focus is fortress mode.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5457 on: July 02, 2012, 10:38:24 am »

Yes, I added the wanderers-friend reactions a long time ago,but the items are missing, therefore the game takes a random item to be created. I will focus a little bit more on the adv.mode on the big update, but main focus is fortress mode.
Didn't you get that fix I sent you a while back?

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5458 on: July 02, 2012, 10:48:11 am »

Apparently not ?  ???
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5459 on: July 02, 2012, 11:01:09 am »

Apparently not ?  ???

Hey,

Since you wrote the fix already, could you please send me the missing toys/tool files ?

greets,
Meph
I shot you a message the same day with the wanderers files.
Either way here's the fix. Not perfect but it's servicable. 
http://dffd.wimbli.com/file.php?id=6350
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