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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

Pages: 1 ... 158 159 [160] 161 162 ... 749

Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1835217 times)

Dark Archon

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  • Novice Mathematician
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I have created over 20 worlds with low mineral scarcity - pregenned and normal. In all of them I didn't found even one piece of iron ore. I practically bathe in copper, gold, aluminium, tin and platinum, but never get even a small vein of iron. What I did wrong?
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Maybe you are dreaming right now.

"Meh, what's scientific progress without a few dead planets?"

Orb

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Ah. I have been using normal world gen. That would make more sense.


However, when I genned Urgoh(Evil Swamp thing), I couldn't find a location that had flux. Do all locations have Flux, and its not showing up, or is that map supposed to be so hard you can't do steel production without trading for it?

"Edit" When I genned the volcano world, it crashed at some point. I was busy doing other things, so I'm not sure what caused it. Might be just a freak accident, will test it again at another point in time.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Nimrod

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QUESTION: essence residue

I killed a dragon, got the platinum essence - trained one of my guys to legendary with it - research lab is cluttered with like a million "essence residue"

PROBLEM: the "clear  essence residue" job in the crature research lab is red and my dwarfs carry the stuff to my metal ore depot (only "metal ores" enabled - no way to stop them carrying the residue)

@ meph: I guess thats a bug? Or am I missing something here?

EDIT: Another BUG: "Slade Bars" dont show up under "Bars:Metal" (or anywhere else I can see)
« Last Edit: March 09, 2012, 08:31:04 am by Nimrod »
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Esta

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Meph, while looking through and comparing your and Narhiril's raws, I found that they added a way to add tags through syndromes.

I'd suggest replacing
Code: [Select]
[CE_IMPAIR_FUNCTION:SEV:5000:PROB:100:BP:BY_CATEGORY:EYE:ALL:START:1:PEAK:5:END:33000]
[CE_IMPAIR_FUNCTION:SEV:5000:PROB:100:BP:BY_CATEGORY:EYE:ALL:START:10:PEAK:5:END:33000]
[CE_IMPAIR_FUNCTION:SEV:5000:PROB:100:BP:BY_CATEGORY:EYE:ALL:START:25:PEAK:5:END:33000]
[CE_IMPAIR_FUNCTION:SEV:5000:PROB:100:BP:BY_CATEGORY:EYE:ALL:START:50:PEAK:5:END:33000]
with
Code: [Select]
[CE_ADD_TAG:NOFEAR:START:1:PEAK:5:END:33000]
That should make it so the Drink of Courage doesn't have the downside of blindness while still doing its objective. Credit to Narhiril for the tag used.
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alagon

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Meph,

Guess I will never finish the 10 year challenge with this amazing speed of update!!

Anyway, I had starting my second fortress under 1.51 since yesterday. By the first mid summer I got surrounded by 14 burning or freezing skulls, AWESOME!! I was lucky that I constructed a rising bridge and a moat up in the inner fort earlier, so I was able to lock every dorf in for the whole summer. I don't know are they really frightening foes, but I guess it is better stay clear of their way, lol.

Now, today I seem to find a bug on the dwarf therapist side (which I did not observe in the vanilla 034.04 version of the therapist). I got 19 dorfs, and normally it appeared fine in therapist. However, after the first dwarven caravan arrived, my dorf number rise to 23 in therapist (however, the number stays the same 19 in-game). Then I found the military escort of the merchants had become my population in the therapist. Might be a bug??

Again, thank you for your effort of making this amazing mod!!
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Goncyn

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However, when I genned Urgoh(Evil Swamp thing), I couldn't find a location that had flux. Do all locations have Flux, and its not showing up, or is that map supposed to be so hard you can't do steel production without trading for it?

If I recall correctcly, if you have a layer stone that is also a flux stone, it won't show it on the embark screen as "Flux Stone". The embark screen only displays "Flux Stone" if you have veins/clusters of flux stone. I've found that marble layers are very common in the worlds I generate with this mod, but that might be a fluke.
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GaxkangtheUnbound

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I'm having issues getting drow to appear in the Garden of Gaia and Remote Tolaria worlds. I increased the civ count, but it doesn't seem to do much. I only have 3 FD races enabled.
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Proud of my heritage.
Prepare to lose your sanity.

thistleknot

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any chance that civilization forge stuff might appear in this mod?  I would love to see it, and the author is having a hard time just getting his mod up to date for 34.xx, he has an interim release.  Maybe someone should contact him?  His name is Mephansteras

aantn

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Meph, did you upload the wrong version of the Mac version for 1.5.1? The in-game version number still reads 0.34.04.

DorfMeister

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Hmmmm... "The Dwarven Baby paints a pentagram in blood!"
- should I be worried? 
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mglarev

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Meph, did you upload the wrong version of the Mac version for 1.5.1? The in-game version number still reads 0.34.04.

In the first post, it says

Quote
> ::: DOWNLOAD ::: MAC-OS (V1.5 for DF 34.04)::: <

I guess it is intentional.
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slay_mithos

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As with any strange dwarves you don't know how it will turn, you need to watch it closely and take some precautions in case it goes bad.

I won't spoil you, but you should treat him as a potential threat, just like you would with mood dwarves when you are not sure about the materials.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

Werdna

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I've been playing around with embarks on Scorching Shiv, and in examining my sites, there is very little in the way of water even in the caverns.  One of the sites had a tiny pool down on the third cavern layer; my current one has two large ponds at the 3rd layer but neither is connected to the side of the map, so I am afraid they will not refill, and a bustling fortress will eventually drain these.

Are there tricks I'm unaware of for replenishing water, if there is no river, too hot for topside pools, no aquifer, and cavern pools are unconnected to map edge?  At this point I'm planning on making copper blocks, making copper walls out of them, and making a pretend 'condenser' where I can dfliquid some water in as needed.  Would be a neat idea for a building-type.

If there isn't, Meph, you may want to make it very clear on the Shiv description that water will be a massive limiting factor on those fortresses.  Or add a 'condenser' to help with Shiv's desert embarks?
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thistleknot

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The creator of Civ Forge is down with merging his mod with Masterwork

http://www.bay12forums.com/smf/index.php?topic=31157.msg3077919#msg3077919

anyway we can get this passed on/integrated?

SecondBreakfast

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I've been playing around with embarks on Scorching Shiv, and in examining my sites, there is very little in the way of water even in the caverns.  One of the sites had a tiny pool down on the third cavern layer; my current one has two large ponds at the 3rd layer but neither is connected to the side of the map, so I am afraid they will not refill, and a bustling fortress will eventually drain these.

Are there tricks I'm unaware of for replenishing water, if there is no river, too hot for topside pools, no aquifer, and cavern pools are unconnected to map edge?  At this point I'm planning on making copper blocks, making copper walls out of them, and making a pretend 'condenser' where I can dfliquid some water in as needed.  Would be a neat idea for a building-type.

If there isn't, Meph, you may want to make it very clear on the Shiv description that water will be a massive limiting factor on those fortresses.  Or add a 'condenser' to help with Shiv's desert embarks?

Check the still and the press. I'm sure Masterwork adds a reaction somewhere to produce water from plants. Obviously you'll have very limited quantities but it's better than nothing.
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