@rep: Well, I guess if this is something mod related, then I just have to wait till other people report it. With that amount of players it should not take long.
@miamabryce: See it that way: Now your dwarves can be evil too.
1- Harder farming enables grazing..how much is needed, compared to the default DF? I'd like grazing to be enabled, btw
2- Am I wrong, or adamantine is now good even for blunt weapons? (I'm no expert but I think in default DF you could have good blunt weapons with copper, silver, iron, or steel alike)
3- Clothes: I'm not sure I've understood: clothes still wear out (cloth ones) but I have to make only 4 of them (to avoid bad thoughts)? I mean shirts, pants, shoes and caps.
4- Doctors: what skill do they train when making soap\wards\...?
5- Prayer: have you done\Can you do something for the "health" interface? I hate that thing more than everything else :\ (or maybe there's an easier way to find\check wounded dwarves I do not know)
I have to say I already love this mod even before trying it. The new font alone caused me a virtual orgasm
Farming: 2*2 area for each animal. Candy is still horrible for blunt weapons, try slade. Clothes still wear out (if I remove the attribute that makes them wear out, they are not counted as clothes anymore) but you only need Shirt, Pants and 2 shoes. Caps are optional
The Apotecarius uses any medical skill, so they train a random one. I cant change the health interface...
Do you think its possible to be able to upgrade bullet turrets to shoot out other metals like: say brass, iron, steel, etc? Maybe as a permanent transformation similar to armoring pets?
Edit: Also could you make it so that we can turn fungiwood into scrapwood?
Edit Edit: Are Stone Decoys supposed to be blind even though they have the observer skill?
Bullet Turrets: Yes and No. Yes I can do it, No it wouldnt have a big effect. The only thing that counts is density, and that not much. Almost all the blunt weapons are the same ingame, if you make them from silver, steel, bronze or iron, doesnt change much. Same with the bullets. I chose one Metal (Copper) randomly and slade for the better version. I can make ten others, but they would be similar in use then the copper one.
Each wood should have different uses. You cut up wood = scrap wood, you cut up fungiwood = fungi. I dont want to have both do the same, and this way you need above ground treefarms for one, and underground treefarms for the other. Balancing.
Stone Decoys are supposed to be blind, so they dont run to/from the enemy, this way before the IMMOBILE tag existed. It does not matter anymore, but then again, what should they do with eyesight ? They cant move anyway. I think ambushes are revealed be proximity, not be being seen, but I will enable it back for them, just to make sure.