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Author Topic: RtD - On the twelve days  (Read 44583 times)

Sirus

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Re: RtD - On the twelve days - 1 slot open
« Reply #390 on: January 04, 2012, 11:31:40 pm »

Let my eyes adjust to the darkness before proceeding.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Skyrunner

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Re: RtD - On the twelve days - 1 slot open
« Reply #391 on: January 05, 2012, 03:34:47 pm »

Try to discern what it is before it wakes up and strangles me.

[6] You don't know what it is. It is shimmering and rustling around but otherwise still subdued.

==> Examine surroundings for anything that could take down elephants.

[99] You luckily find one handy ELEPHANT RIFLE !

Search for a cure and other magic items on the witch, and take them.

[24] Nothing useful was found except for one Potion of Reenacting.

Teach the slime to fight by skewering the small things with the unicorn horn.

[93] The Slime now knows how to make its body sharp and pointy. It became a LANCE SLIME!

I don't think I can clear this room with only bladed boots...

Pass into the next room.
[46] You enter a room. The room smells like dung and decomposing meat. It has one large flower with five huge red petals in the middle. Flies swirl around it.

Let my eyes adjust to the darkness before proceeding.

[100] Your eyes adjust so well, you now have temporary DARKVISION! You can see many large insects, pale snakes, salamaders and bats.
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Sirus

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Re: RtD - On the twelve days - 1 slot open
« Reply #392 on: January 05, 2012, 03:48:38 pm »

Am I skilled enough to dual-wield? If so, use Rose Sword in right hand and Adamantine Spear in left hand. Start slicing and dicing.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Zinc23

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Re: RtD - On the twelve days - 1 slot open
« Reply #393 on: January 05, 2012, 03:54:57 pm »

Just go ahead and kill the bastard beast with cheese.
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Tlm7

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Re: RtD - On the twelve days - 1 slot open
« Reply #394 on: January 05, 2012, 04:54:52 pm »

Attempt to determing the ingredients in the potion, and procede to the next room.
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Toaster

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Re: RtD - On the twelve days - 1 slot open
« Reply #395 on: January 05, 2012, 05:03:20 pm »

Kill the rest of the small things with the help of Lance Slime.  Study the Lance Slime, whose name is now Lance, to determine his abilities.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mego

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Re: RtD - On the twelve days - 1 slot open
« Reply #396 on: January 05, 2012, 06:59:58 pm »

==> Grab the rifle, make a movie reference, and kill all the elephants. "FOR BOATMURDERED!"

Tiruin

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Re: RtD - On the twelve days - 1 slot open
« Reply #397 on: January 05, 2012, 09:40:00 pm »

Slowly approach the flower, peer inside it. From a distance.
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Skyrunner

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Re: RtD - On the twelve days - 1 slot open
« Reply #398 on: January 06, 2012, 03:47:37 pm »

I wrote everything up, then lost it all due to clicking a tiny x that closed the tab.

Am I skilled enough to dual-wield? If so, use Rose Sword in right hand and Adamantine Spear in left hand. Start slicing and dicing.

You kill most of the vermin, but more keep streaming in. A slow, heavy booming sound starts to come from a side corridor.

Just go ahead and kill the bastard beast with cheese.

The cheese sails straight through the shimmering thing. It starts to stir.

Attempt to determing the ingredients in the potion, and procede to the next room.


It is made of Blur, Blur, and Blur with a water and sugar base. It smells faintly of blueberry.

Gift : [10][24] You get one huge ball of cotton.

Next room [87] has a jungle, with a dirt path through it. The teeming sound of life echoes from both sides of the path. There is a grey pedestal with a shining shard of something on it.

Kill the rest of the small things with the help of Lance Slime.  Study the Lance Slime, whose name is now Lance, to determine his abilities.

[1] YOU kill most of the small things, while watches and makes clapping noises.

[47] You learn that the lance part of the enigmatic slime is not soft. The other parts can move.

[8][4] You get one piece of Coral!

==> Grab the rifle, make a movie reference, and kill all the elephants. "FOR BOATMURDERED!"

[96] "FOR BOATMURDERED!!!!!!!!!!!" Your battle cry accompanies the sound of the elephant rifle roaring. Due to the law of drama, your rifle has exactly enough bullets to subdue all but one of the elephant herd. Man meets Elephant.

Slowly approach the flower, peer inside it. From a distance.

You peer into the flower-thing...
[94] and with a quick action manage to prevent your head being submerged in a cloud of noxious gas. It is spewing green tinged gas and murky liquid.





Now, everyone can start finding the way to end this RtD :3

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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Sirus

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Re: RtD - On the twelve days - 1 slot open
« Reply #399 on: January 06, 2012, 03:55:00 pm »

Stand my ground (while continuing to slay vermin). I am a dwarf warrior. I wield a spear so sharp that it pierces the fabric of space-time. I have wooed demons and ran across acid. Dragons and golems fall to my blades. I. Will. Not. Falter.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Toaster

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Re: RtD - On the twelve days - 1 slot open
« Reply #400 on: January 06, 2012, 04:04:35 pm »

Feed the Lance Slime the coral, and proceed WEST.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tlm7

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Re: RtD - On the twelve days - 1 slot open
« Reply #401 on: January 06, 2012, 04:22:16 pm »

Sneak towards it, looking like any other jungle frog, while looking for other frogs and traps.
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Zinc23

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Re: RtD - On the twelve days - 1 slot open
« Reply #402 on: January 06, 2012, 05:22:33 pm »

Smash it some more!
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Tiruin

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Re: RtD - On the twelve days - 1 slot open
« Reply #403 on: January 06, 2012, 08:37:03 pm »

Try to...harvest that flower!!If not, search for that door.
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Skyrunner

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Re: RtD - On the twelve days - 1 slot open
« Reply #404 on: January 07, 2012, 11:36:00 am »

Stand my ground (while continuing to slay vermin). I am a dwarf warrior. I wield a spear so sharp that it pierces the fabric of space-time. I have wooed demons and ran across acid. Dragons and golems fall to my blades. I. Will. Not. Falter.

[67] You keep up your good killing pace as the vermin number start to shrink. Out of the side corridor, something steps out, then your dark sight falters and fails. Yet, you can still see it. It is blazing on fire, and looks like a golem. On fire. It is named Iphrit.

Feed the Lance Slime the coral, and proceed WEST.

[72] Lance the Lancer Slime became Lance the Coral-Reinforced Lancer Slime!

Sneak towards it, looking like any other jungle frog, while looking for other frogs and traps.
[2] You spend too much attention on looking like any other jungle frog, that you don't notice anything arouund you.

[4] One Bullfrog attacks!

Smash it some more!

[64] Yayyaycheesesmashyayyay! The shimmering thing flashes purple again and slumps to the floor. It slowly starts to spread out.

Try to...harvest that flower!!If not, search for that door.
[7] You get badly burned by the liquid it is spewing. You fail to harvest it.

[26] The fog and gas prevent you from seeing the door.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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