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Author Topic: RtD - On the twelve days  (Read 43601 times)

Zinc23

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Re: RtD - On the twelve days - 1 slot open
« Reply #375 on: January 04, 2012, 05:16:28 pm »

Knife the creature with one hand, and smash it with cheese with the other.
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Mego

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Re: RtD - On the twelve days - 1 slot open
« Reply #376 on: January 04, 2012, 08:04:36 pm »

==> If the elephants are benevolent, acquire a steed or ten. If not, GET THE FUCK OUT. PIANO KEYS ARE NOT WORTH IT.

Skyrunner

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Re: RtD - On the twelve days - 1 slot open
« Reply #377 on: January 04, 2012, 08:24:29 pm »

Attempt to use my tongue to escape the house and hide.

[29] The GM fails to understand how you would escape with your tongue!

[16] The witch spots you and is shooting at you...

[65] The two children tackle and start assaulting the witch!

Is it not defeated? Skewer it again, this time where the heart normally rests.

[69] You skewer it again, puncturing it and breaking parts off. It stays still but still animate.

BUNNY KEBAB!

[100] Using their close proximity, you perfectly skewer twelve rabbits through the head, insta-killing them and shocking the rest of the rabbits with your prowess. They immediately stop attacking and shiver in awe.

Knife the creature with one hand, and smash it with cheese with the other.
[55] You knife the air. The cheese appears to affect it, though. It flashes yellow and starts to loosen its stranglehold.

==> If the elephants are benevolent, acquire a steed or ten. If not, GET THE FUCK OUT. PIANO KEYS ARE NOT WORTH IT.

[45] Yay, these happen to be the elephants of Boatmurdered.

[28] You try to GET  THE F OUT but trip and fall. The elephants start approaching. ..
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Tlm7

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Re: RtD - On the twelve days - 1 slot open
« Reply #378 on: January 04, 2012, 08:26:18 pm »

Haha, I would do it by swinging from the ceiling like spider man :P
Use my tongue to wrap around her ankle and trip her onto the stove.
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Sirus

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Re: RtD - On the twelve days - 1 slot open
« Reply #379 on: January 04, 2012, 08:27:00 pm »

Rip the golem apart with RAW DWARVEN STRENGTH!

or, keep stabbing. Surely it'll stop moving eventually.
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Tiruin

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Re: RtD - On the twelve days - 1 slot open
« Reply #380 on: January 04, 2012, 08:28:27 pm »

Trudge through the snow. Search for door East!
« Last Edit: January 04, 2012, 08:44:13 pm by Tiruin »
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Toaster

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Re: RtD - On the twelve days - 1 slot open
« Reply #381 on: January 04, 2012, 08:39:03 pm »

Let's hear it for natural 100s!

Collect the largest remaining bunny and equip it as a (living) headpiece.  This room resolved, let's head west.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mego

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Re: RtD - On the twelve days - 1 slot open
« Reply #382 on: January 04, 2012, 09:10:00 pm »

GET THE FUCK OUT. AND FAIL LESS.

Zinc23

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Re: RtD - On the twelve days - 1 slot open
« Reply #383 on: January 04, 2012, 09:45:04 pm »

MOAR CHEESE FOR THIS GUYS HEAD!  -smash-
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Skyrunner

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Re: RtD - On the twelve days - 1 slot open
« Reply #384 on: January 04, 2012, 09:58:00 pm »

Haha, I would do it by swinging from the ceiling like spider man :P
Use my tongue to wrap around her ankle and trip her onto the stove.

[85] Yay, witch is on the floor AND poisoned, to boot.

Rip the golem apart with RAW DWARVEN STRENGTH!

or, keep stabbing. Surely it'll stop moving eventually.


You briefly consider ripping it apart, and decide to do it.

[83] RIIIIIIIIIIIP! and the talc golem is rendered into pieces.

Gift: [12] Something deadly [30] You receive one Deadly Gold Toy Knife!

Next room [2]

The room reeks of something nasty and is dripping with moisture. It is mostly dark.

Trudge through the snow. Search for door East!

[99] You somehow make it through to the other side, without meeting ... [90] anything.

Will you go to the next room, without clearing this one?

Let's hear it for natural 100s!

Collect the largest remaining bunny and equip it as a (living) headpiece.  This room resolved, let's head west.

[4] As soon as you try to place a bunny on your head, it hops off. It doesn't dare do anything else.

[78] You try again, and now have one Living Headpiece (rabbit)!

Gift [3] Something squishy [76] You get one Slime! Roughly in the shape of a cube, it is slightly green and has two dark green 'eyes' in its body.

The next room [67]
It is a small cavern with a number of things scuttling around.

GET THE FUCK OUT. AND FAIL LESS.
[24] You try to gather your feet, but slip on the elephant dung and can't get up.

You shout to yourself, "FAIL LESS!"

[58] To your credit, you get to your feet and start running away!

[66] Elephants are fast. Mego is FASTER!!

[55] You are now out of elephant chasing range on a minor hill. What will you do now?

MOAR CHEESE FOR THIS GUYS HEAD!  -smash-

[11] It sails through the shimmering thing.

You swing the whole cheese like a weapon and [58] knock it down to the ground. It lays there slowly shimmering and humming in G flat.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Zinc23

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Re: RtD - On the twelve days - 1 slot open
« Reply #385 on: January 04, 2012, 10:00:23 pm »

Try to discern what it is before it wakes up and strangles me.
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Mego

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Re: RtD - On the twelve days - 1 slot open
« Reply #386 on: January 04, 2012, 10:15:30 pm »

==> Examine surroundings for anything that could take down elephants.

Tlm7

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Re: RtD - On the twelve days - 1 slot open
« Reply #387 on: January 04, 2012, 10:31:24 pm »

Search for a cure and other magic items on the witch, and take them.
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Toaster

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Re: RtD - On the twelve days - 1 slot open
« Reply #388 on: January 04, 2012, 10:39:50 pm »

Teach the slime to fight by skewering the small things with the unicorn horn.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tiruin

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Re: RtD - On the twelve days - 1 slot open
« Reply #389 on: January 04, 2012, 11:13:20 pm »

I don't think I can clear this room with only bladed boots...

Pass into the next room.
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