Name: Arc: The Fine Art of Negiotorcing. Knowing that you're got yourself in a terrible predicament, you opt for the best means of escape...[6] Which is, of course, telling the truth! Since you don't know anything about who this orc is, or what he wants, the best option is to probably not lie. As such, you explain to the green-skinned brute that you're just a drunken oaf who somehow wandered into the wrong room. This works quite well for you, because the orc gets a nasty scowl on his face and kicks you out the now-open door. "Don't come back!", he says. That's not really a problem, since you aren't coming back. Decidedly though, you figure that you'd better find that healer, and quick. As such, you dash to room 5!
Knocking politely on the door, you step back a bit and wait...[6+1]*: A-ha! A quiet maiden answers, clothed in the white garb of priestess. She looks at you suspiciously, then motions for you to enter. Before you can say anything, she speaks...
"Moon-glow." As she studies you closely, her look goes from worry to peace. She suddenly breaks out in a grin, and tosses back her hood, revealing the...Very severe lack of hair. You have a start at seeing that she's bald, but evidently she pays no mind to your stares.
"I said, you had moon-glow", she repeats. Not exactly knowing...Oh! Right, from that mushroom you ate. That must be it.
"Moon-glow...? Is that, er, bad?" you ask in a hesitant voice.
"Oh no, not at all! Doesn't do anything good either, but at least it looks pretty.""So...I take it that I don't need a healer?""Nope! But, you still owe me for the examination.""...And how much would that be?""I could let you off...for two silver."With a glum look on your face, you pull your single copper coin out of your pocket...The priestess notices this, and breaks out in a laugh.
"What are you, some farm-boy? A single copper, nary a flash of silver, or, say, gold?""I...I'm sorry. Can you accept this as payment?...[6]""Well...You know what? Sure! Hand it here, I like your style, kid. Now get on out, I have some...Customers waiting."With that final sentence, the girl kicks you out, then shuts the door. You've entered this inn with a pocketful of coins, and now leave with nary a copper to your name. What's next on the agenda?
(*: A +1 bonus for it being the second room you explored.)
Name: Derm: Flee! Run for the hills! You casually reach down, as if to stretch, and pick up your mechanical mouse. The shadow creature looks expectantly at you...
"Yeah, about your proposition...You see, I get the feeling that that might be a bad idea and furthermore-"After the final word, you set the fully-wound mouse on the ground. It grows with a quiet chirp, and you grab the girl. Turning around, you run like you've never run before. The Demon takes a moment to understand what you're doing, and then roars. He leaps forwards, holding his tremendous weapon in his hands...
Your brave mouse jumps in-front of it, causing the demon to trip! [6] This causes a large wooden plank to stab through it's...Well, where it's eye should be. With a roar, the Demon rips it out! Black ichor falls from the wound, pooling on the ground. [14 damage]. Your mouse re-positions itself, but after that last gesture you're too far away to see what happens...
(OOC: I don't know whether to roll the combat or not. You can't actually see what's going on, so it wouldn't make sense...)
The girl is limp in your grasp, and you continue to run, weaving through the wreckage. The gate is just ahead!...
Mouse: 6. Demon: 4. You hear yet another cry of rage, but luckily the creature isn't following after you...Yet. You reach the gate, and run through it with haste. The dark forest is in-front of you, so you plunge into it...
Mouse: 6. Demon: 10. You hear a final cry of victory, and a quiet metallic chirp inside your mind, then...Nothing. Your pet delayed the demon for an incredibly long time, and you doubt that it could find you in this thick forest. Since safety is at hand...What should you do? The girl is staring at you quietly.
Name: Nassir: Follow the green road Goblin! You feel that you can trust this Goblin's words, so you tell him that you'll be glad to come. The green-skin breaks out in a wide smile, and thanks you profusely. He mentions that it will take about two days to reach his camp, and he only has enough supplies for both of you for a single day. With that said, you both start off, the Goblin obviously taking the lead.
(OOC: This is a "Travel" Phase: One turn is one day of travel. You'll see.[/b]
You're making good progress through the hilly terrain, when suddenly...[13] (Travel Event) The goblin stops and sniffs the air. You ask him what's wrong, and he tells you to follow him...Quietly. You decide to...[5] Do as he says. He leads you through a strange thicket, and into an open glade. A small pond lies in the middle, gleaming silver despite the sun shining. It's a shallow pool of water, with nothing in it but soft sand at the bottom. The Goblin grins and un-stoppers his flask, filling it up in the pool. He gestures for you to do the same, but you tell him that you don't have a waterskin. The Goblin frowns at this, but tells you to drink from the pond anyways. "It's magical", he says. You're hesitant, but your gut tells you...That you might as well. The goblin is drinking from it right now, so it should be fine. Kneeling on the ground, you cup your hands and drink some of the water...A strange electrical tingle zaps up your body, easing your fatigue and refreshing your mind. You feel healthy and warm, despite the fact that the water was cool and clear. You stoop to drink some more, but the Goblin stops you. "Once is enough", is all he states. Deciding to listen to him, you get up. The sky is darkening, and you're going to have to make camp...What should you do in the meantime?
40/40 HP
Name: Nassir
Color: Brown
Weapon: Fists
Armor: Rags
Accessory: Mystical Coin (You can flip it, but who knows what it does. May be better to save it for later?)
Misc:
Effects: Refreshed (You feel lucky!)
33/40 HP
Name: Derm
Color: Green
Weapon: Home-made Stick Spear (+1 damage, but a 50% chance to break on every attack, via a coin flip.)
Armor: RAGS
Accessory: Mechanical Mouse (Once a turn, you can wind the mouse. Winding it will cause it to grow large for two turns, easily capable of fighting for you. You must wind it before you engage in battle; - It does not cost a turn to wind.)
Misc:
Effects:
38/40 HP
Name: Arc
Color: Burning Yellow!
Weapon: Rusty Iron Short Sword (+1 Damage)
Armor: Leather Vest, Cursed boots of fleeing (They grant the wearer an incredible dexterity, allowing them to escape from any dangerous situation with ease. They also muffle the wearer's footsteps, and protects him from any liquids, - From water to magma.)
Accessory: NONE!
Misc: 4 Copper coins, 2 torches, 20 foot rope, a bundle of herbs, a skinning knife, and a flask of strange liquid.
Effects: A strange, warm glow from eating a glowing mushroom.
I didn't proof-read at all, so...Sorry for any mistakes
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