You sign up. You say which direction you're heading. You dodge the trap there. May not be a trap. May be treasure. You know not. Three people. Oh, and maybe encounter a monster.
Character Sheet:
40/40 HP
Name:
Color:
Weapon: FISTS
Armor: RAGS
Accessory: NONE.
Don't edit the Weapon/Armor/Accessory, just there for when (if) you get something.
You may only have one Weapon and one piece of Armor at a time. One Accessory as well.
You will probably die. If you don't, you'll probably find treasure. Then die. Examples:
Boots of Nimble Jack: +1 to dodging arrows.
Thick Gauntlets of Blade-Blocking: +1 against bladed attacks.
Crazy Socks: +1 on rolling to avoid slipping on...slippery surfaces.
This is my first RTD. Good luck. When you join up, please POST YOUR ACTION. Please additionally only join if you are a semi-regular visitor of Bay12. If I don't like the fact that you're not posting an action, I have the right to cause you to spontaneously implode.
TURN ONE"The three of you awaken in a dim room. The walls are made of hard earth, with only a torch bracketed into the wall to provide any kind of light. There are four passages in-front of you. North, East, South, and West. You understand that you each must go one way, no two can follow the same path. Choose your destiny."
TRAPS:
Traps work in numerous different ways. There's only a few kinds, but they hurt. An Arrow trap will roll a 1d12 die, and the Defender a 1d6. Whatever the Defender rolls is subtracted from the TRAP's roll. Some traps work in different ways. Who knows. Maybe they explode.
COMBAT:
Combat is simple. The opponents roll an Accuracy roll (1d6), and whichever is higher attacks first. The attacker then rolls a 1d6 of damage, and the defender a 1d6 of...well, defence. If the Defending roll is higher than the Attacking roll, each number higher is dealth in Retaliation damage to the attacker. EXAMPLE:
Weak Goblin
4/4 HP
Fists
vs
Kuma
40/40 HP
Copper Knife (+1 to Damage)
Accuracy: Kuma [4], Goblin [1]. Kuma takes initiative.
Damage: Kuma [4+1]
Defence: Goblin [3]
Kuma deals 2 damage. (5-3)
Accuracy: Kuma [2] Goblin [6]. Goblin takes initiative.
Damage: Goblin [4]
Defence: Kuma [5]
Kuma retaliates, Goblin receives 1 damage.
Accuracy: Kuma: [5]. Goblin: [4]. Kuma takes initiative.
Damage: Kuma [5+1]
Defence: Goblin [1]
Goblin fails to defend, receives 5 damage. (6-1)
Goblin dies.
Players:
1.Urist Mcinternetuser
2. dermonster
3. Tiruin
Wait-list:
1. adwarf
2. Ahra
3. Terkiey
4.Scelly9
5.
6.
7.
8.
When all current players are dead, three Wait-list players will be picked at random to enter.
Maybe it's not complete. Maybe it will fail. Who knows? Also, the poor grammar is on purpose. Don't mind me. Good luck. Have fun. Don't die. Or, do die. Maybe there's a heaven. Or a hell. Or maybe you'll wake up in this dungeon again.
There may be a way to escape the dungeon...