You and many others have volunteered to engage in an epic battle between yourself and
SEVEN other players. The goal? Survive, rack up as many points and kills as you can, and continue on to become a champion of...something, whatever you want.
I'm gonna keep this short and brief.
SPOILERS INCOMING!1. I reserve the right to declare any actions illegal.
2. I also reserve the right to make very hard rolls(such as rolling 20 die at once).
3. Whoever racks up the most points in X turns(or after everyone is dead) will be declared the winner, and can choose the next location to start combat in.
4. Try to have common sense when playing, yet still have Fun. Don't just say 'grab the nearest shotgun' while you are fighting in the STONE AGE.
Hit rolls
1= miss
2=legs
3=left arm
4.right arm
5. chest
6. head
And just to keep things fair, you can't decapitate body parts or heads.
Rack up damage on other players to get special woundstreaks. Note that some woundstreaks may not be available in certain areas.
5 DAMAGE-Adrenaline Rush: The Adrenaline Rush woundstreak allows you to instantly gain a roll of your choice on when doing anything. The woundstreak carries over to the next round and can act as a 'second chance' when you would die and come back with partial wounds to your body. You will also get a 1-turn only protection barrier to make sure no one kills you on the spot as you get back up. This woundstreak is available no matter where you are.
7 DAMAGE- Barrage: The Barrage woundstreak will send objects through the air, hitting all players with no chance to dodge. This woundstreak does not carry over to the next round, will ignore anybody if they were to be killed by Barrage. Cannot use if players are inside buildings, or under cover.
10 DAMAGE- Body Armour: The Body Armour woundstreak grants you, as the woundstreak says, a set of body armor which lasts for 4 turns and attackers take a -2 attack penalty when attacking you. Body Armor carries over to the next round, whether you have used it or not.
15 DAMAGE- Disappear: Allows you to remove another player from combat, and receive any HP they have left as your own for future woundstreaks. They are then put into the back of the waitlist. Carries over.
More coming soon!
The setting is a ACTIVE CHEMICAL PLANT in the 1960's. The fight will last for 10 turns or after all players are dead.
GUARD
Standard equipment: Baton, standard guard outfit, handgun
Special equipment(pick one):
Bulletproof vest:Not as powerful as Body Armour, but your attackers get -1 to attack. As a bonus, it will stack with Body Armour.
.44 Magnum: More stronger than your handgun, offering a +1 to attack and bypasses Body Armour.
Double-barrel shotgun: Equip to add +1 to your attack and can attack twice in one turn, but will then need reloading. Make it sawed-off to trade +1 attack for +1 defence plus counterattack.
INFILITRATOR
Standard equipment: Nightvision goggles, standard spy suit, knife
Decoy granade: Throw it to make it do a high-pitched noise, deafening everyone in the area(-1 defense) and causing all players not in combat with anyone to check out the noise.
Uzi: A high-powered SMG offering +1 to attack and able to attack twice. Can fire four times without reloading.
Jammer: Jams controls and radios, preventing outside interference. Only one person at a time can attack a player with a Jammer. Multiple Jammers do not stack, and two Jammers in an area will cancel each other out.