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Author Topic: You are an Elite Wizard Hunter (Update 3)  (Read 1525 times)

Nilum

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You are an Elite Wizard Hunter (Update 3)
« on: December 20, 2011, 02:07:31 pm »

ELITE WIZARD HUNTER: THE FORUM GAME

You have just joined a top-secret government agency. Your job is simple:
Hunt down magical beings that have escaped captivity. Eliminate rogue mages. Assassinate wizards.

Before we get started, you'll need to answer a few questions.

1. Why have you been chosen to join our elite task force?
(a) I've trained my entire life to oppose magic through martial prowess. My family is renowned for being able to stand against a mage on equal ground, through sheer skill and strength of will.
(b) I've studied all the magic. All of it. I understand how wizards think, but more importantly, I have the tools with which to oppose them. I can draw a warding circle in my sleep, dispel barriers in a breath, and counter every damn spell a sorcerer could sorcerize.
(c) I don't believe in magic. It's never affected me. I've seen 'it' happen, but it's never been very convincing. It all just seems like some stupid trick.

2. What's your preferred weapon?
(a) A steel knife, forged sharp as obsidian. An artifact powerful enough to resist all magic, break every barrier, and slice through succulent sorcerer like steak.
(b) A staff, imbued with the magical energy of all my forefathers. If it ever comes down to a fight of sheer mana quantity, I'll never lose.
(c) My fists. Wizards are just people who spend all their days with their heads in books, and there's no better weapon for shattering nerd's jaws than the brunt of Mr. Right.

3. Do you prefer to work alone or with a group?
(a) A group of companions can help support me.
(b) A group of companions can be great fodder.
(c) I don't need anyone's help. I'm strong enough to handle any task you throw at me.

4. How difficult would you like your first assignment to be?
(a) Very difficult.
(b) Extremely difficult.
(c) Suicidally difficult.

5. Lastly, what is your name and age?
>...
« Last Edit: December 21, 2011, 05:02:28 pm by Nilum »
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Digital Hellhound

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Re: You are an Elite Wizard Hunter
« Reply #1 on: December 20, 2011, 02:16:30 pm »

c, b, c, b

Our name is Augustus Bloodworth, last in the line of the noble Bloodworth dynasty.

Conflicting choices for the win!
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monk12

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Re: You are an Elite Wizard Hunter
« Reply #2 on: December 20, 2011, 02:27:00 pm »

1. Why have you been chosen to join our elite task force?
(a) I've trained my entire life to oppose magic through martial prowess. My family is renowned for being able to stand against a mage on equal ground, through sheer skill and strength of will.

2. What's your preferred weapon?
(c) My fists. Wizards are just people who spend all their days with their heads in books, and there's no better weapon for shattering nerd's jaws than the brunt of Mr. Right.

3. Do you prefer to work alone or with a group?
(c) I don't need anyone's help. I'm strong enough to handle any task you throw at me.

4. How difficult would you like your first assignment to be?
(c) Suicidally difficult.

5. Lastly, what is your name and age?

We are Edmund Macdonald, Scottish Gentleman Adventurer, Beast Hunter and Wizard Slayer Extraordinaire! Wizard or Wyrm, there's no problem the judicious application of fisticuffs won't solve, eh wot?

Riccto

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Re: You are an Elite Wizard Hunter
« Reply #3 on: December 20, 2011, 02:32:13 pm »

1. Why have you been chosen to join our elite task force?
(a) I've trained my entire life to oppose magic through martial prowess. My family is renowned for being able to stand against a mage on equal ground, through sheer skill and strength of will.

2. What's your preferred weapon?
(c) My fists. Wizards are just people who spend all their days with their heads in books, and there's no better weapon for shattering nerd's jaws than the brunt of Mr. Right.

3. Do you prefer to work alone or with a group?
(c) I don't need anyone's help. I'm strong enough to handle any task you throw at me.

4. How difficult would you like your first assignment to be?
(c) Suicidally difficult.

5. Lastly, what is your name and age?

We are Edmund Macdonald, Scottish Gentleman Adventurer, Beast Hunter and Wizard Slayer Extraordinaire! Wizard or Wyrm, there's no problem the judicious application of fisticuffs won't solve, eh wot?
^
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Lillipad

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Re: You are an Elite Wizard Hunter
« Reply #4 on: December 20, 2011, 02:33:44 pm »

BCBC
Yorg Helmsmet, 23
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The Fool

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Re: You are an Elite Wizard Hunter
« Reply #5 on: December 20, 2011, 02:35:29 pm »

1. Why have you been chosen to join our elite task force?
(a) I've trained my entire life to oppose magic through martial prowess. My family is renowned for being able to stand against a mage on equal ground, through sheer skill and strength of will.

2. What's your preferred weapon?
(c) My fists. Wizards are just people who spend all their days with their heads in books, and there's no better weapon for shattering nerd's jaws than the brunt of Mr. Right.

3. Do you prefer to work alone or with a group?
(c) I don't need anyone's help. I'm strong enough to handle any task you throw at me.

4. How difficult would you like your first assignment to be?
(c) Suicidally difficult.

5. Lastly, what is your name and age?

We are Edmund Macdonald, Scottish Gentleman Adventurer, Beast Hunter and Wizard Slayer Extraordinaire! Wizard or Wyrm, there's no problem the judicious application of fisticuffs won't solve, eh wot?

This.
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Nilum

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Re: You are an Elite Wizard Hunter
« Reply #6 on: December 20, 2011, 02:53:39 pm »

ELITE WIZARD HUNTER: THE FORUM GAME: UPDATE 1

"Right, then, right this way, Mr. Macdonald sir. Your first assignment will be difficult, but I suspect it is well within the means of someone of your calibre," says the suited man, gesturing toward the hall on his left. You follow his directions and find yourself in a vast room. A magic circle is engraved onto the floor, and a group of five robed men are whispering some sort of incantation. A guard clad in plate armor approaches you, his face obscured behind a helmet.
"Sir Edmund Macdonald, I presume? Please make your way to the centre of the magic circle. We'll handle the rest from here."

You obey, setting foot onto the engraving. A chill surges through your body. The air here is filled with mana. You hate mana. You want to crack some wizard skulls. You cough and clear your head. Those are no thoughts for a gentleman adventurer to be having! The speed of the men's incantations quicken. They increase in volume, and the magic circle begins to glow.
The guard looks at you.
"You're being teleported to T'lkoteg'awf's tower. He's the reincarnation of a great necromancer who once nearly destroyed the entire world. I'm sure you've heard of him. We expect great things from you, Macdonald!"
As the last of the guard's words reach you, your consciousness dims. Suddenly you're overwhelmed by a bright light, and the mysterious sensation of paralysis overtakes your body as you're instantly transported halfway across the continent.

When you open your eyes, you see a sea of grey before you. Dead grass, dead trees, dead... rocks. Fifty meters away sits the entrance to a spire. Four skeletons seem to be standing guard, armed with swords and shields. You take a cursory glance around your surroundings. There's really nothing here. You're on an island in the middle of nowhere, surrounded by dead things. A spire, one which seems to nearly reach the clouds, is the only building on this small island. For the first time, you notice that you're wearing a bizarre amulet around your neck. You quickly undo the clasp and stuff it into your pocket. It was conflicting with your tie.

The skeleton guards don't seem to have noticed you yet. Probably because they don't have eyes to notice you with.

>...


Status: Completely healthy.
Wearing: Gentleman's bowtie (worn a bit tight), gentleman's button shirt (buttoned), gentleman's trousers, gentleman's socks, gentleman's boots, gentleman's dinner jacket (buttoned)
Inventory: Strange magical necklace.
Skills: Legendary Fisticuffs
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The Fool

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Re: You are an Elite Wizard Hunter (Update 1)
« Reply #7 on: December 20, 2011, 02:58:01 pm »

>Sneak up a closer to the skeletons, and rush them.

If they aren't ready you can probably take two down before they can act.
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Elvisdogs

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Re: You are an Elite Wizard Hunter (Update 1)
« Reply #8 on: December 20, 2011, 03:18:45 pm »

Unbutton that shirt. We need to show of our manly chest.

Get closer to the skeletons, rip ones shield arm off and proceed to punch things. Block when appropriate.
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monk12

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Re: You are an Elite Wizard Hunter (Update 1)
« Reply #9 on: December 20, 2011, 03:19:45 pm »

Examine the entire exterior of the spire. If there are no other entrances, then sneak up on one of the skeletons, relieve it of its shield, and proceed to crack jaws.

FAKEEDIT: NINJA! Ninja with a good idea, though.

Nilum

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Re: You are an Elite Wizard Hunter (Update 1)
« Reply #10 on: December 20, 2011, 03:35:12 pm »

ELITE WIZARD HUNTER: THE FORUM GAME: UPDATE 2

You bring your hands to your neck and loosen your bowtie slightly. You unbutton your shirt as well. Looks like you'd better make your move before the skeletons notice you. Sneaking around their field of view, you approach them from the side. Twenty meters. Fifteen meters. Ten meters. Five meters. You can leap from this distance.

Crouching down, you keep your breath steady -- flex your knees -- and release! You cover more than 15 feet in a single bound, pulling back your right arm and curling your hand into a fist, you drive it into the closest skeleton's chest in a fraction of a second. All the power your body can muster sends shockwaves through the skeletal form and the bones crack and splinter before your might. The skull and arms, lacking ribs to support them, plummet to the ground. You pick up the skeleton's shield -- it's a bit bulky -- and turn to face the others. The three of them are already rapidly approaching. Rapidly for skeletons, anyway. Their steps are pretty unsteady.

The skeleton closer to you grips his sword with his bleach-white fingers, preparing to bring it down on you with all his might. You're too quick for him, though. Raising your shield, his weapon bounces off harmlessly. Pushing the advantage, you deliver a blow to his temple and a knee to his stomach. You grip his shoulder with your free hand and pin his legs with your leg. You wrench off his torso with your might and toss the skeleton, now split in twain, onto the ground.

You raise your eyes. The other two are charging at you simultaneously. The first one swings high and the second swings low. You jump forward, occupying the gap between them. They're knocked off balance as their swords clang against each other. You drop the shield and grip the skeleton's skulls with either hand, then bring them together in a single fast attack. The skulls eject chunks of bone as they split apart. You pick up the shield, push the skeletons together, and shove them against the wall. Using the shield and the wall as a makeshift compactor, you push with all of your might and grind their bones to dust.

When you're finished, you're surrounded by several piles of bones, four sharp-ish scimitars, and four tower shields. The entrance to the spire is before you, unguarded. The black, knottled door exudes an aura of evil and malicious intent.

>...


Status: Completely healthy.
Wearing: Gentleman's bowtie (worn too loose for a party), gentleman's button shirt (unbuttoned), gentleman's trousers, gentleman's socks, gentleman's boots, gentleman's dinner jacket (buttoned)
Inventory: Strange magical necklace.
Skills: Legendary Fisticuffs
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monk12

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Re: You are an Elite Wizard Hunter (Update 2)
« Reply #11 on: December 20, 2011, 03:38:27 pm »

Knock at the door- if we fail to receive an invitation to enter, then either open the door or batter it down.

And keep one of the shields!

Elvisdogs

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Re: You are an Elite Wizard Hunter (Update 2)
« Reply #12 on: December 20, 2011, 03:44:12 pm »

Door are for chumps. Kick in a wall.
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The Fool

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Re: You are an Elite Wizard Hunter (Update 2)
« Reply #13 on: December 20, 2011, 03:45:15 pm »

Knock at the door- if we fail to receive an invitation to enter, then either open the door or batter it down.

And keep one of the shields!

We can be Captain America. Fisticuffs and a shield. Oh, and THIS.
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cerapa

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Re: You are an Elite Wizard Hunter (Update 2)
« Reply #14 on: December 20, 2011, 03:45:34 pm »

The title wasnt lying about the elite part.

And do a polite knock. If this evil has any class, it will open.
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