ELITE WIZARD HUNTER: THE FORUM GAME: UPDATE 1
"Right, then, right this way, Mr. Macdonald sir. Your first assignment will be difficult, but I suspect it is well within the means of someone of your calibre," says the suited man, gesturing toward the hall on his left. You follow his directions and find yourself in a vast room. A magic circle is engraved onto the floor, and a group of five robed men are whispering some sort of incantation. A guard clad in plate armor approaches you, his face obscured behind a helmet.
"Sir Edmund Macdonald, I presume? Please make your way to the centre of the magic circle. We'll handle the rest from here."
You obey, setting foot onto the engraving. A chill surges through your body. The air here is filled with mana. You hate mana. You want to crack some wizard skulls. You cough and clear your head. Those are no thoughts for a gentleman adventurer to be having! The speed of the men's incantations quicken. They increase in volume, and the magic circle begins to glow.
The guard looks at you.
"You're being teleported to T'lkoteg'awf's tower. He's the reincarnation of a great necromancer who once nearly destroyed the entire world. I'm sure you've heard of him. We expect great things from you, Macdonald!"
As the last of the guard's words reach you, your consciousness dims. Suddenly you're overwhelmed by a bright light, and the mysterious sensation of paralysis overtakes your body as you're instantly transported halfway across the continent.
When you open your eyes, you see a sea of grey before you. Dead grass, dead trees, dead... rocks. Fifty meters away sits the entrance to a spire. Four skeletons seem to be standing guard, armed with swords and shields. You take a cursory glance around your surroundings. There's really nothing here. You're on an island in the middle of nowhere, surrounded by dead things. A spire, one which seems to nearly reach the clouds, is the only building on this small island. For the first time, you notice that you're wearing a bizarre amulet around your neck. You quickly undo the clasp and stuff it into your pocket. It was conflicting with your tie.
The skeleton guards don't seem to have noticed you yet. Probably because they don't have eyes to notice you with.
>...
Status: Completely healthy.
Wearing: Gentleman's bowtie (worn a bit tight), gentleman's button shirt (buttoned), gentleman's trousers, gentleman's socks, gentleman's boots, gentleman's dinner jacket (buttoned)
Inventory: Strange magical necklace.
Skills: Legendary Fisticuffs