Turn 2 - Vendorama
Jane AngelYou quickly check to make sure no one else is in the room, and only find several cameras leering at you, and the various areas you had already checked out. That done you walk over to the Vendor, and tap the screen once the words 'Accessing Network' appear on the screen, and are quickly replaced by a list of various odds, and ends as well as the price costs for them.
Weapons
Mk. II Light Class Plasma Rifle (Ammo - 8/8, D-35, KP-500)
Mk. I Heavy Duty Plasma Welder (Ammo - 100%, D-15, KP-250)
Refined Pneumatic Crossbow (Ammo - 1/1, D-40, KP-300)
First Aid
Roll of Bandages (5 Ft., Stops Bleeding, KP-15)
Nano-Syringe (KP-80)
First-Aid Kit (8x Bandages, 12x Nano-Syringe, Allows Creation of Medical Supplies)
Building Materials
~ UNAVAILABLE ~
Crafting Materials
~ UNAVAILABLE ~
Misc:
Key Cracker (Can Crack Locked Terminals, KP - 250)
Ammunition:
5x Clips (KP-20)
1x Canister (KP-20)
2x Charge Pack (KP-30)
Sinclair JamesonYou head straight to the vendor to see what you have access to, and notice a card slot just below the terminal. Just at random you decide to put your Black Market Dealer Card in, and the screen flashes as a skull appears on the screen, and a voice says "Welcome." With that the screen flickers off, and you think it may have died, but just as you start to walk away it comes back up, and a list of stuff appears on screen.
Weapons
Mk. II Light Class Plasma Rifle (Ammo - 8/8, D-35, KP-500)
Mk. I Heavy Duty Plasma Welder (Ammo - 100%, D-15, KP-250)
Refined Pneumatic Crossbow (Ammo - 1/1, D-40, KP-300)
First Aid
Roll of Bandages (5 Ft., Stops Bleeding, KP-15)
Nano-Syringe (KP-80)
First-Aid Kit (8x Bandages, 12x Nano-Syringe, Allows Creation of Medical Supplies)
Building Materials
~ UNAVAILABLE ~
Crafting Materials
~ UNAVAILABLE ~
Misc:
Key Cracker (Can Crack Locked Terminals, KP - 250)
BLACK MARKET
Mk. III Dresdin Scout Drone (Power-100%, Ammo-250/250, HP-25/25, KP-1,500)
Mk. II Shockwave Grenade (D-300 (To Organic Creatures), D-1(To all others), KP-100)
Dresdin CLLRSRW (Ammo-3/3, D-45, KP-350)
CPD (Shields-100%, KP-500)
Ammunition:
5x Clips (KP-20)
1x Canister (KP-20)
2x Charge Pack (KP-30)
Artemis EntreriYou go over to the Vendor in the hopes of selling your rifle, but after you pull up the shopping list, and switch over to the sale area it reads "Ship has Left 1 Day until its Return", it seems you can't sell anything until the ship returns. You also quess the ship must bring some more stuff then the Vendor to sell due to the list of unavailable items on the shopping list.
Weapons
Mk. II Light Class Plasma Rifle (Ammo - 8/8, D-35, KP-500)
Mk. I Heavy Duty Plasma Welder (Ammo - 100%, D-15, KP-250)
Refined Pneumatic Crossbow (Ammo - 1/1, D-40, KP-300)
First Aid
Roll of Bandages (5 Ft., Stops Bleeding, KP-15)
Nano-Syringe (KP-80)
First-Aid Kit (8x Bandages, 12x Nano-Syringe, Allows Creation of Medical Supplies)
Building Materials
~ UNAVAILABLE ~
Crafting Materials
~ UNAVAILABLE ~
Misc:
Key Cracker (Can Crack Locked Terminals, KP - 250)
Ammunition:
5x Clips (KP-20)
1x Canister (KP-20)
2x Charge Pack (KP-30)
Jane JacobsYou walk over to the northern console, and take a seat in the computer chair before flicking the power button for the monitor. It takes a minute, but the monitor finally flickers on to reveal a map of the current room, a blinking dot, you, and a lit lightning bolt in the upper right hand corner of the room you are currently in. You guess this keeps track of all the areas you have discovered, so far as well as showing which rooms have power, and which don't. You also believe with the right adjustments, and the right wiring you could hook up some kind of security system to this thing, of course you have no idea how to go about that.
HP -
10/10Endurance -
90/90Weapon Slots -
2/5Weapons:Assassin's Blade (
Disrepair, D-6)
Silenced Dresdin Repeating Pistol (
Disrepair,
Custom-Made, Ammo- 12/12, D-8)
Armor:Standard Issue Convict Clothes
Inventory:5x Hollow Point DU Magazines
2x
Nano-SyringesSkills:StealthyShadow StrikeKill Points: 50 HP -
10/10Endurance -
70/70Weapon Slots -
0/5Weapons:None
Armor:Standard Issue Convict Clothes
Inventory:Black Market Dealer Card2x
Nano-SyringesSkills:PersuasiveSlipperyKill Points: 250 HP -
12/12Endurance -
100/100Weapon Slots -
2/7Weapons:M3A7 Sharkfin (
Well-Used,
Low Grade Ammo, Ammo - 35/35, D-10)
Admanium Alloy Combat Knife (D-12)
Armor:Standard Issue Convict Clothes
Inventory:5x Low Grade Recycled .77 Magazines
3x
Nano-SyringesSkills:LuckyQuick-drawKill Points: 50 HP -
10/10Endurance -
70/70Weapon Slots -
0/4Weapons:None
Armor:Standard Issue Convict Clothes
Inventory:2x
Nano-SyringesSkills:ScaredStress BreakKill Points: 150 [/quote]