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Author Topic: Build a Colony: An educated adventure.  (Read 74322 times)

Evil Lincoln

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Build a Colony: An educated adventure.
« on: December 17, 2011, 07:22:38 am »

BUILD A COLONY

It is the distant future and you are aboard a Colony ship headed for Deep Space: The current frontier. Like all passengers on the ship you will be left on a habitable planet. From there you will build a colony using the wonderful technologies of the future and become rich beyond your wildest dreams!

According to the brochure anyway, everyone really knows that most colonists die from horrible space disease or terrifing creatures or even other colonists stabbing them in the back (or shooting them from the front or maybe even bombing them from above, depends on the scale of the conflict really). Of cause the risks are worth the rewards, if you survive that is and of cause you intend to since you are capable due to being a-wait, oh dangit how stereotypical, about to start an adventure and you can't even remember your own name. Or proffesion for that matter, come to think of it you can't even remember what colour you are. Colonising is going to have to wait, first you have to remember your name, colour and proffesion.



Insert Name, colour and proffesion:
>___________________________________________



Author's Notes:
Spoiler (click to show/hide)
« Last Edit: April 16, 2012, 03:51:54 am by Evil Lincoln »
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Kestrel_6

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Re: Build a Colony: Name pending
« Reply #1 on: December 17, 2011, 07:25:14 am »

Name: Lucy McAwesome
Color: GRAY!!!
profession: Engineer.
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Monkeyfacedprickleback

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Re: Build a Colony: Name pending
« Reply #2 on: December 17, 2011, 07:31:32 am »

Gray isn't a color that deserves exclamation marks Kestrel. For Shame.
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Kestrel_6

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Re: Build a Colony: Name pending
« Reply #3 on: December 17, 2011, 07:33:07 am »

You haven't posted on Sky Searcher
For Shame
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Trapezohedron

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Re: Build a Colony: Name pending
« Reply #4 on: December 17, 2011, 07:36:41 am »

Philip McFarnsworth.
Navy Blue Plain, ol' gray.
Psychologist.
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kaian-a-coel

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Re: Build a Colony: Name pending
« Reply #5 on: December 17, 2011, 07:44:34 am »

name: Artho Pak
color: Dark red
Profession: Machine Priest.
Bithplace: Zeta pictoris IV, Forge World.
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Tiruin

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Re: Build a Colony: Name pending
« Reply #6 on: December 17, 2011, 09:46:54 am »

Name: Ardin Turisk
Color: Silver
Occupation: Ship Marine/Recruited Militiant
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forsaken1111

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Re: Build a Colony: Name pending
« Reply #7 on: December 17, 2011, 11:13:58 am »

Name: Xan Doph'an
Color: Glorious Purple
Profession: Mad Eccentric Scientist!
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Evil Lincoln

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Re: Build a Colony: Name pending
« Reply #8 on: December 18, 2011, 01:17:30 am »



Of course, you are Ardin Turisk: Mad Eccentric Scientist!

After being exposed because of your 'unethical' experiments you have been sentenced to exile on an uninhabited habitable world of your choosing. Fortunately for you there were no measures taken to prevent you from continuing your experiments.

Well now that you have recovered from that amnesia it is time to select the equipment you will take down with you to the planet. You have 10,500 yollars left of your savings.


Modules are small buildings that perform certain roles. Due to your history has a 'Eccentric' Scientist all cloning products(including clones) are at a discount and you also gain access to normal cloning equipment(tier 2).

Colonytech Module brochure:
Name:Cost:Description:
Basic Power Plant1000
Spoiler (click to show/hide)
Basic Mining Module1400
Spoiler (click to show/hide)
Basic Agriculture Module1000
Spoiler (click to show/hide)
Basic Cloning Module2000 1200
Spoiler (click to show/hide)
Normal Cloning Module6000 3400
Spoiler (click to show/hide)
Education Module1000
Spoiler (click to show/hide)
Basic Fabrication Module1800
Spoiler (click to show/hide)
Basic Manufacturing Module2200
Spoiler (click to show/hide)
Basic Accomodation Module800
Spoiler (click to show/hide)

Clones come in many shapes and sizes. They only do what is on the box however and they should only be used for their intended purpose unless a dire situation arrises.

Colonytech Clone Brochure:
Name:Cost:Description:
Basic Clone200 150
Spoiler (click to show/hide)
Basic Worker Clone250 180
Spoiler (click to show/hide)
Basic Combat Clone400 300
Spoiler (click to show/hide)
Clone Uniforms10070
Spoiler (click to show/hide)

Weapons can be used to fight. (if it wasn't obvious)
Colonytech Arms Brochure:
Name:Cost:Damage:Description:
Basic Laser2502
Spoiler (click to show/hide)
Basic Machete2502
Spoiler (click to show/hide)

Dang, all of the advanced equipment has been taken by other colonists. Luckily you had them set aside a normal cloning module for you just in case.

Notes on tiers:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)
« Last Edit: December 18, 2011, 03:45:41 am by Evil Lincoln »
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Criptfeind

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Re: Build a Colony: Name pending
« Reply #9 on: December 18, 2011, 01:27:08 am »

Is there a way to store power?
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Tiruin

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Re: Build a Colony: Name pending
« Reply #10 on: December 18, 2011, 01:27:18 am »

Get a basic machete and build a Basic Accomodation Module.

Or was there a question stated first?
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Criptfeind

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Re: Build a Colony: Name pending
« Reply #11 on: December 18, 2011, 01:29:08 am »

We are going to need a lot more then that to survive.
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Tiruin

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Re: Build a Colony: Name pending
« Reply #12 on: December 18, 2011, 01:34:54 am »

So we need to post everything in one post? I thought its just like the above, all suggest and then...

Does the planet have breathable air by the way? And I see the only thing directly needing a power plant is the laser. Don't the others need it?
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Criptfeind

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Re: Build a Colony: Name pending
« Reply #13 on: December 18, 2011, 01:38:17 am »

Basic=1 power
Normal=2 power

So. Everything but the Education Module needs power.
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Criptfeind

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Re: Build a Colony: Name pending
« Reply #14 on: December 18, 2011, 01:41:44 am »

Okay. Here is my suggestion:

Modules:
1600 BAcM: 2 (7/8) -2
2600 BAgM: 1 (2/2) -1
3600 BPP: 1 (0/0) +10
5000 BMM: 1 (2/5) -1
8400 NCM: 1 (0/0) -2


Clones:
720 BWC: 4
1320 BCC: 2

Arms:
750 BL: 3

Total:

10470 Yollars, 30 left over
+4 Energy perday -6 Energy pernight
Seven people, room for eight
Room for three more miners.

Edit: Please note that even if we can store energy from the day we will be running short. Is not really a issue if we can turn things off, since we wont use everything every day anyway. But if we can not turn things off we need to find fuel on the first day.
« Last Edit: December 18, 2011, 01:44:45 am by Criptfeind »
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