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Author Topic: Choose Your Destiny: Nici Faintheart, Dungeon Keeper!  (Read 5291 times)

SeriousConcentrate

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Choose Your Destiny: Nici Faintheart, Dungeon Keeper!
« on: December 09, 2011, 09:51:29 pm »

So I'm attempting a YOU ARE X suggestion game. There are a few things to know going in: players can make only one suggestion per turn. The PC can die; if so, a new protagonist will be created up to five times, after which it's game over. Updates will be whenever I feel like it. We'll begin with a 12-part questionnaire...

« Last Edit: December 10, 2011, 02:58:19 am by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

filiusenox

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Re: SerCon's Choose Your Destiny
« Reply #1 on: December 09, 2011, 10:09:17 pm »

1. Osna Pitscool
2. Comfortably androgynous. And your not real picky in the love-life department
3. Androgynous
4. Born of a Derro and a Darkelf mix. You don't want to know.
Your of medium height, with white hair and grayish-blue skin. You are rather pretty/handsome in a genderless sort of way.
5. Really not insane. In fact you got certified you aren't. Your also a dab-hand with steampunk magic and fixing stuff. As well as smashing in faces.
6. In a steampunk style massive city called Karon. In your underground apartment
7. Waking up.
8. Steammage/Mechanic/ Person-who-clears-monsters-out-of-pipes.
9. Steampunk with a few massive cities. They are really huge, with hundreds of levels underground and above ground. With bronze and magic and all the other cliche good stuff.
10. Morning?
11. You didn't get drunk enough to bring someone home with you, so you must be alone.
12. Getting to work in the undertown of the city you live in. You fix the pipes, furnaces, steam generators, and all the other stuff that keeps the city above working.
If you don't use this, I will.
« Last Edit: December 09, 2011, 10:12:13 pm by filiusenox »
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Qloos

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Re: SerCon's Choose Your Destiny
« Reply #2 on: December 09, 2011, 10:11:46 pm »

Warning - while you were typing a new reply has been posted. You may wish to review your post.
(Yeah, well I'm posting anyway, for variety!)

1. What is your name?
Nici Faintheart
2. Are you male or female?
Female
3. What do you look like?
A tomboy.  Brown hair, Brown eyes.
4. What are you?
A human
5. Is there anything special or unusual about you?
paranoid schizophrenia
6. Where are you?
Where a paranoid schizophrenic shouldn't be: In a dark and spooky wood.
7. What are you doing there?
Trying to escape.
8. What is your profession?
School Teacher
9. What is the state of the world?
segregated kingdoms, pre renaissance.
10. What time is it?
12:00am.
11. Are you alone or with others?
With an 8 year old school boy, who was lost in the woods and you herioicly saved stumbled into and got lost together with.
12. What are you about to do?
Stop quaking in fear.
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SeriousConcentrate

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Re: SerCon's Choose Your Destiny
« Reply #3 on: December 09, 2011, 10:14:13 pm »

A quick question for you two and everyone else: Should I use a RNG to see whose action I pick, or should there be voting (poll or just people quoting stuff they agree with?)? I'm cool with either.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Flying Dice

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Re: SerCon's Choose Your Destiny
« Reply #4 on: December 09, 2011, 10:15:42 pm »

1. The Cowardly Legendary Traveller Who Burns Death
2. Female
3. This woman puts you in mind of a mysterious manta ray. She has slanted green eyes that are like two emeralds. Her luxurious, straight, sand-colored hair is very short and is worn in a carefully-crafted, weird style. She has a lithe build. Her skin is ruddy. She has long-fingered hands. Her wardrobe is elegant, and is mostly black.
4. (unsure what is desired here) Human
5. Often uncomfortable, but many mistake it for being contemplative.
6. The Travelling Fish's Tavern, in the Chaotic Bald Council Country.
7. Getting absolutely smashed.
8. Medical Rock Aviator
9. in chaos, because of the Light Cancellation Field.
10. Three hours before midnight.
11. Alone.
12. Take another drink, before leaving in order to do _____________.




(Random generators are fun.  :P)
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filiusenox

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Re: SerCon's Choose Your Destiny
« Reply #5 on: December 09, 2011, 10:17:12 pm »

I don't care.
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Qloos

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Re: SerCon's Choose Your Destiny
« Reply #6 on: December 09, 2011, 10:19:27 pm »

A quick question for you two and everyone else: Should I use a RNG to see whose action I pick, or should there be voting (poll or just people quoting stuff they agree with?)? I'm cool with either.

Randomly pick for every category.  I'll call it "pot-luck roleplaying"
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Lillipad

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Re: SerCon's Choose Your Destiny
« Reply #7 on: December 09, 2011, 10:22:00 pm »

Use an RNG. The democrabrain is slow and silly, and if this isn't a dedicated project, it's only going to complicate any sort of progress.
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SeriousConcentrate

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Re: SerCon's Choose Your Destiny
« Reply #8 on: December 09, 2011, 10:31:59 pm »

OK. So I'll roll for each of the 12 questions; Fili is 1, Qloos is 2, and Flying Dice is 3. I think I'll wait for three more to be filled before I start rolling. Also @FlyingDice: Human, Elf, Dwarf, Quarian, Robot, Dragon; even some random new race you want to make up is fine (as long as you describe it so I know what I'm dealing with ^^^).
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

IronyOwl

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Re: SerCon's Choose Your Destiny
« Reply #9 on: December 09, 2011, 11:53:56 pm »

Question: How serious is this intended to be?
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SeriousConcentrate

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Re: SerCon's Choose Your Destiny
« Reply #10 on: December 09, 2011, 11:57:39 pm »

Medium-level. Basically not ultra-serious, but not complete farce either. If it makes logical sense for something to have silly consequences, I'll write it that way; if it would be more appropriate for things to be serious based on the action, then it'll be serious. You're familiar with RtASL? Maybe a little more serious that that. ^^^
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Lillipad

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Re: SerCon's Choose Your Destiny
« Reply #11 on: December 10, 2011, 12:08:36 am »

So it's about a tenth the silliness of Mister Fantastic(or MoS!!), with about a quarter the seriousness of Karnewarrior games?
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SeriousConcentrate

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Re: SerCon's Choose Your Destiny
« Reply #12 on: December 10, 2011, 12:33:32 am »

It'll be pure SerCon style, however you want to define that from the two games I'm currently running. ^^^ Hopefully it'll be a sort of happy medium. Anyway, I do want to get this underway, so I might just wait for thirty more minutes instead of three more suggestions and start things rolling. >.>
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

IronyOwl

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Re: SerCon's Choose Your Destiny
« Reply #13 on: December 10, 2011, 12:37:15 am »

1. Aragox the Terrible
2. Male
3. A very handsome, somewhat stereotypical devil. Tall, red skin, small horns, smug smirk, hooves, tail. No spade or goat-legs, though.
4. A devil.
5. By whose standards? As mortals go, your resistance to poison and fire, distaste for cold, ability to see in the dark and teleport short spaces, to say nothing of your infernal magic, set you apart. As devils go you're mighty but not especially unusual on your own merits.
6. Standing on the rim of your beating Dungeon Heart, of course. It's the center of power for your entire foul subterranean domain, which is admittedly rather small at the moment.
7. Ah, there was an... incident. Your former Dungeon Heart, and with it your holdings, was overwhelmed by a rival. The only way out was hoofing it via creating a new Dungeon Heart, which happens to be long-ranged, inaccurate, difficult, and generally not something you can do again anytime soon. On the bright side, you're now waaaaaay away from whoever punked you last time, though exactly where, other than "underground," you couldn't say.
8. You're a Keeper, of course. As a dark lord of the underworld, you command monsters to do your bidding, inhabiting an underground lair infused with the magic of your Dungeon Heart.
9. Fractured and varied medieval fantasy. On the one hand, there's Keepers running around dense enough to get in each other's way with alarming frequency, so that can't be good. On the other hand, there's forces of good (or at the very least, uppity surfacedwelling mortals who don't engage in torture very often) so strong no Keeper would think of assaulting them, so that's a good sign. Not that Keepers and their servants are the only things to be wary of, mind you.
10. You're underground, who cares.
11. Alone, but not for long! You can summon imps to do your bidding, and there should be a portal nearby that you can use to attract in fresh minions.
12. Summon imps, for one thing. Can't do anything without slaves. Then figure out what to do about our currently empty dungeon consisting of one essential room. Good thing imps can dig.


Protip: Giving me twelve questions just results in twelve walls of text. Also I like Dungeon Keeper.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SeriousConcentrate

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Re: SerCon's Choose Your Destiny
« Reply #14 on: December 10, 2011, 01:15:47 am »

Spoiler: Roll Results (click to show/hide)

The vapor clears as the last machine grinds to a halt. You didn't escape with much, but your ability with machines and steam magic - combined with the help of your rather young apprentice - have aided in carving out a new lair. It isn't much, but it's home... "Mistress Faintheart! Here's the bottle you wanted!" Aragox - the eight-year-old boy you've allowed to follow you after a chance encounter - yells, running in with a bottle of aged wine he'd probably stolen from the nearby village. You reach down and take it, your unnaturally long, spiderleg-like fingers encircling the bottle - one of the few physical manifestations of your demonic origins.

It is night outside; no surface-dwellers are likely to be awake at this hour. You take a long drink from the bottle and hand it back to Aragox. You could survey the land, attempt to expand your dungeon, study, work on machines... the future is wide open. What will you do?
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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