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Poll

Which Mission

Go after the rogue Captain
- 3 (100%)
Retrive the Fragile Cargo
- 0 (0%)
Drone Clearence
- 0 (0%)
Some Easy Escourt duty
- 0 (0%)
Screw all you rule obeying fools! There are other means of credit procurement!
- 0 (0%)

Total Members Voted: 3


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Author Topic: The Firestar  (Read 87559 times)

Jerick

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Re: The Firestar
« Reply #420 on: January 26, 2012, 05:55:28 am »

That turned out quite well. Have the fighter patched up asap, all free crew not sitting at a station go fix it. Have only around 5-7 men go over. Message the captain "Sorry for that defense gap Sir. We should have seen that trap. You can pressurize those decks again, our men will come aboard momentarily. A few will stay with you and a few will make some rounds to guarantee your free from pirates."

As for the crew of the cargo ship, just be respectful to the military, no grief at all.
Ask the guards nicely if we can take our mainframes to our shuttle and offer them to come along. If no, raise no objections.

Note - I have class 830 to 530 most days and I figure several turns will pass by in that time. Make sure we collect any broken boarding shuttles/fighters. Also I was thinking we should use our abundant crew men to pump out some fabrication parts from scrap during the quiet time of the trip.
"It happens," responds the merchant as he docks with you so your men can cross over "They just put some small holes in the ship is all,"
The fighter drone is badly damaged but not beyond repair.
By the time your crew aboard the merchant have fully sweept the ship for any hostiles the drone has been patched up.
Before continuning with the escourt you make a slight detour to salavage fighter parts and the drifting disabled fighter.

The marines tell you no, they intend to do a thorough check of the ship and everything on it when you get back to the station.


Spoiler: Nav computer (click to show/hide)
Spoiler: Firestar status (click to show/hide)
Spoiler: Cargo Vessel (click to show/hide)
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Immortal

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Re: The Firestar
« Reply #421 on: January 26, 2012, 09:48:36 am »

Keep heading to our destination.
Refuel our remote fighter.
Have all free crew begin pumping out fabrication parts as fast as they can.
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Angle

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Re: The Firestar
« Reply #422 on: January 26, 2012, 09:50:05 am »

We need to repair our fighter first.
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Urist McDwarfFortress

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Re: The Firestar
« Reply #423 on: January 26, 2012, 03:26:29 pm »

As for changing the Transponder, isn't it kinda late for that? Theres not much point now.
I agree.  It would probably be pretty obvious for the destroyer to escort one ship into port and then have the exact same ship leave with a different transponder.
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Jerick

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Re: The Firestar
« Reply #424 on: January 26, 2012, 04:33:38 pm »

Keep heading to our destination.
Refuel our remote fighter.
Have all free crew begin pumping out fabrication parts as fast as they can.
The cargo ship and destroyer reach the station and as promised the military give a impossibly thorough search of the ship.
They find many more mysterious cases hidden in places the crew had yet to look and a crate the size of a coffin in one of the fuel tanks.
They insist on taking the stack of drives with all the data that was on the cargo ship before you arrived as well, claiming it as evidence.
Juilius seems rather uneasy when he finialy gets back to you "The owners who ever they are did everything they could to prevent a paper trail leading back to them from this thing, not surprising... Since they'll never be stupid enough to come and claim it I spoke to the guys in the registry office and got it reregistered for you, it's now your's. Take care of it and if you find anything else on board that's peculiar please hand it in to the authorities. Oh and the registry office will want to know what you'll name. Now if you'll excuse me I need to report to headquarters."
It's only a short while later that the destroyer undocks and heads for the system's star at full burn.

Quote
Have all free crew begin pumping out fabrication parts as fast as they can.
Turns out that isn't very fast.
Refining materials into better materials is a difficult and work intensive task.
First everything not of the right material must be removed and the remainer melted down and recast (for metals at least).
The limited confines of the Firestar's workshop don't help much ethier.
Your crew only produce 3 units of fabrication parts.

We need to repair our fighter first.
The crew repair cockpit, control and life support systems of the recovered fighter using 1 advanced electronic component in the process.

Eventualy you reach the Tabien's star.
Any object that travels at twice the speed of light near a powerful graveity source with a bearing that points directly to something of similar mass to the graveity source will find themselves instantly teleported to the area around the other graveity well.
For reasons related to pyhsics transmissions can't jump, so society has interstellar travel but not interstellar comnincations.
The merchant vessel is calculating a jump vector which will take you to Galvenn but once you jump you'll be out of contact with the cargo transport.
Are there any commands you wish to give it before your trip to Galvenn (you can stall the merchant if nessicary)

Spoiler: Nav computer (click to show/hide)
Spoiler: Firestar status (click to show/hide)
Spoiler: Cargo Vessel (click to show/hide)
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Urist McDwarfFortress

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Re: The Firestar
« Reply #425 on: January 26, 2012, 04:42:55 pm »

I don't like how worried that destroyer seemed to be.  We might want to get our cargo ship out of the area.  Repair the weapons and armor, refuel and have it head into some rather remote part of the debris field and look around for anything useful.

After that, hit the warp drive!
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Deamonpies

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Re: The Firestar
« Reply #426 on: January 26, 2012, 05:20:58 pm »

Agreed,

While we are out of contact have it search the debris field for useful things.

Also advise them to try and fabricate some defenses for themselves.
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Angle

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Re: The Firestar
« Reply #427 on: January 26, 2012, 05:58:21 pm »

I don't know if we should leave it wandering the debris field, that might be risky. It'd suck to have it pirated.

Also, thank Julius and tell him we'd be happy to help him out or something if he ever needs it. Try and pursue a long term working relationship with him, he might someday give us info on pirate activity or military contracts or some such.
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Urist McDwarfFortress

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Re: The Firestar
« Reply #428 on: January 26, 2012, 06:03:53 pm »

I don't know if we should leave it wandering the debris field, that might be risky. It'd suck to have it pirated.
Where do you think we should put it?  The only military vessel in the sector just high-tailed it for the jump point.  I think the best idea is to make it hard to find until the Firestar gets back.
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Armok

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Re: The Firestar
« Reply #429 on: January 26, 2012, 06:09:32 pm »

(The no ftl communications thing dosn't make sense: You could just send lots of small, unmanned probes with harddrives through with regular intervals. Probably fired from some kind of FTL railgun and actually jumping while still inside the barrel so they don't need their own engines. Poorer systems not having such a system makes more sense. )
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Urist McDwarfFortress

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Re: The Firestar
« Reply #430 on: January 26, 2012, 06:44:14 pm »

Wait. Maybe we should get our boarding crew off the merchant ship first.  I don't like the idea of them being stranded there with no way of contacting us...
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Angle

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Re: The Firestar
« Reply #431 on: January 26, 2012, 06:54:44 pm »

I assume we already did.
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Kadzar

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Re: The Firestar
« Reply #432 on: January 26, 2012, 07:00:15 pm »

Wait. Maybe we should get our boarding crew off the merchant ship first.  I don't like the idea of them being stranded there with no way of contacting us...
If it's needed, maybe we or they could send a message along with any ship that happens to be travelling between the two systems. It would, of course, be one-way, and probably not very fast, but it should work. And if they get stranded, they can probably get some help from someone in the system.

EDIT: Whoops. When you said merchant ship, I was thinking you were saying the cargo ship.
« Last Edit: January 26, 2012, 07:01:55 pm by Kadzar »
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Jerick

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Re: The Firestar
« Reply #433 on: January 26, 2012, 07:14:17 pm »

(The no ftl communications thing dosn't make sense: You could just send lots of small, unmanned probes with harddrives through with regular intervals. Probably fired from some kind of FTL railgun and actually jumping while still inside the barrel so they don't need their own engines. Poorer systems not having such a system makes more sense. )
By transmission I meant a signal sent.
I mentioned data couriers some time ago, these are small probes that are capable of jumping and are pretty much what you describe (except that they have engines).
Some companies maintain regular routes through which data couriers pass, delievering messages and updating databases as they go.
Tabien is rarely visited though.
This has several effects, mostly it means it's possible to outrun changes to the registry (you can outpace your own arrest warrent) or intercept data couriers to stop news spreading.

I assume we already did.
Getting them on or off only takes a few minutes so ethier way they're off now.

I'm not sure what the consensus is with the cargo ship.
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Armok

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Re: The Firestar
« Reply #434 on: January 26, 2012, 07:47:37 pm »

(Except you couldn't do that in practice, because between mayor systems couriers would likely depart every few seconds, and as soon as they arrive important data like that would be transferred to outgoing ones to all connected systems, etc. Being able to put a request on a courier and get the requested data back on another one minimum latency is critical for there to even be such a thing as a browsing experience. )
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