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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152571 times)

Shakerag

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #855 on: January 23, 2012, 10:07:21 am »

Oh, and, because I am an assembler programmer by trade, I am certainly interested in learning more about the whole ROM-hacking aspects here.  And just as a bit more of personal background, I own at least one if not multiple versions of the Pokemon games from all generations.  (Just missing 5 for a totally complete Pokedex!)

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #856 on: January 23, 2012, 10:31:08 am »

We DEFINITELY need more ROMhackers. So we'd be happy to have your assistance! As I've said before, all the tools are windows tools, so I'm limited to direct hex hacking, which (I may add) is fucking hard.

So if you've got Windows and you're willing to do it, we need you! Note that most of the stuff we need right now is essentially grunt-work - We need sprites, move lists, stats and pokedex entries all inserted into the game. We also need the script implemented, which involves a bit more creative freedom.
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Shakerag

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #857 on: January 23, 2012, 11:08:44 am »

New mon: Egwin


Status so far: (If you made a sprite and its not on here, LET ME KNOW!)


Egwin: So much goddamned awesome.  Had to say it.

Shakerag

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #858 on: January 23, 2012, 11:35:11 am »

We DEFINITELY need more ROMhackers. So we'd be happy to have your assistance! As I've said before, all the tools are windows tools, so I'm limited to direct hex hacking, which (I may add) is fucking hard.

So if you've got Windows and you're willing to do it, we need you! Note that most of the stuff we need right now is essentially grunt-work - We need sprites, move lists, stats and pokedex entries all inserted into the game. We also need the script implemented, which involves a bit more creative freedom.

I've got Windows 7 at home, I hope the tools are compatible with that.  Also, I've got a shit-ton of ideas for items, will post shortly.

EDIT:  Didn't see this mentioned, but Smogon is a wealth of information for Pokemon stats.  Might help as a reference for the balancing side of things.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #859 on: January 23, 2012, 11:49:52 am »

Not as much as you'd think - our balance is going to be different from the standard pokemon balance.

For example, I want a tighter focus on development trade offs - did you know you can modify the amount of experience a pokemon needs to advance? I think it would be neat to have a very powerful pokemon that levels very slowly, and a fairly weak pokemon that levels EXTREMELY quickly.

I think we need more pokemon that are good at one part of the game but not at another - for example, pokemon that "peak" early and are devastating but can't hold their own later on.

Pokemon like TSSSSSS that serve effectively as enemies but that aren't good for the player. Pokemon that are rare but are basically buckets of experience when killed, and sucks to use... but are also valuable to catch, perhaps because they hold gold nuggets (I'd like to put in a way to 'sell' pokemon. Since our potions and other items are going to be wildly overpriced, we need an alternate way to get money), so suddenly you get an interesting trade off.

I think we should consider making the stat difference between evolved and unevolved pokemon more significant than it  already, too.

Plenty of my ideas probably won't be included, but the 'normal' pokemon balance will be replaced with our own version.
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Shakerag

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #860 on: January 23, 2012, 12:09:37 pm »

I'm not sure on the character limit for item names, but here are some ideas for starting points.

Pokeballs:
We're Dwarves here, and what do Dwarves store most of everything in?  Bins! 

Pokeball -> Wood Bayobin
Great Ball -> Copper Bayobin
Ultra Ball -> Steel Bayobin
Master Ball -> Adamantium Bayobin

Luxury Ball -> Electrum Bayobin
Dive Ball  -> Bronze Bayobin
Nest Ball  -> ?
Net Ball  -> Featherwood Bayobin
Premium Ball  -> Gold Bayobin
Repeat Ball  -> ?
Safari Ball  -> ?
Timer Ball  -> ?

Healing Items:
Potion -> Dwarven Wine
Super Potion -> -Dwarven Wine-
Hyper Potion -> +Dwarven Wine+
Max Potion -> *Dwarven Wine*

Revive ->
Max Revive ->

Antidote  ->
Awakening  ->
Burn Heal ->
Ice Heal ->
Paralyz Heal ->
Full Heal ->

Full Restore ->

PP Restoring:
Ether ->
Max Ether ->
Elixer ->
Max Elixer ->

Unhappy Healing Items:
Energy Root -> Stagnant Water
Energypowder -> Muddy Water
Heal Powder -> Clean Water
Revival Herb -> Ice Cold Water

Berry Juice  ->
Fresh Water  ->
Lava Cookie  ->
Lemonade  ->
Moo Moo Milk -> Purring Maggot Milk
Soda Pop  ->

Also, berries should be replaced with various mushrooms.

Random other items:
Fluffy Tail -> Wambler Tail
Big Mushroom -> Plump Helmet
Big Pearl -> Big Shell (valuable for those Fey moods, of course)

Repels -> Variations on FB extract?

Nugget -> Adamantium Ore?

Pokedoll -> xPig Tail Sockx

Rare Candy -> Cat Tallow Roast?  *Mead*?  Sweet Pod Candy?

Also, lots of held items, permanent stat boosting items, battle items, etc.

Rose

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #861 on: January 23, 2012, 12:55:13 pm »

Why not cages? They are, after all, the infinite capacity storage container of choice for animals.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #862 on: January 23, 2012, 12:59:31 pm »

We are currently using BayOrbs for our catching devices, RAWs for Legends (pokedex) entries, and Bins will be the name for "boxes" on the "computer".
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Sirus

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #863 on: January 23, 2012, 01:09:34 pm »

Nest Ball  -> Trap BayOrb
Repeat Ball  -> Lever BayOrb
Safari Ball  -> Hunter BayOrb

Lava Cookie  -> *Fire Imp Biscuit*
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Urist Imiknorris

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #864 on: January 23, 2012, 01:14:34 pm »

Full Heal -> Sun Berry
Full Restore -> Sunshine
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #865 on: January 23, 2012, 01:16:04 pm »

I like the idea of Booze restoring PP and Food restoring health.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #866 on: January 23, 2012, 03:58:37 pm »

Making the game hard, some thoughts:

I've been thinking for a bit about how, exactly, we could up the difficulty of the game without being, you know, cheap. A basic proposal is obviously giving enemy trainers decent teams and giving our Gym Leaders full groups of pokemon. However, I've had some other ideas that might work as well, so I'm proposing them here:

One Way Only Dungeons: Dungeons with one entrance and one, separate, exit. Once you've entered the dungeon, the only way to leave is to make it to the exit. Since we're doing a lot of stuff in caves, this can be accomplished with "holes" to a lower level, with the exit simply being some stairs to a raised platform the character can only jump down from. Alternately, we could just use one way jumps for both the entrance and exit.

I think using this sort of approach for the Dungeon Master dungeons would be important, especially - dissallowing the player from defeating one trainer, leaving, defeating the next, etc. and so on. Especially in the Noble and Military Dungeons, I want them to have a powerful incentive to dump those Nobles in the lava or crush those Soldiers in a triggered stonefall trap, or at least prepare properly! All the more so because I intend on both a Noble and a Soldier being recruitable, giving the player yet another opportunity to screw themselves over!

Obviously, items like Escape Ropes will become far more valuable - if we have them at all, they should be priced accordingly.

Limit Fly: I'm considering, honestly, allowing fly to only allow you to travel to your "home base", after you've unlocked. Travel beyond that can be accomplished through the players base tunnel system. Maybe throw up a couple other fly locations - The Port City, Mayday Village, and maybe the Goblin village.
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #867 on: January 23, 2012, 03:59:44 pm »

I feel uncomfortable with this making it harder business...  :-\
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #868 on: January 23, 2012, 04:07:54 pm »

Well the pokemon games are a cakewalk as is, why WOULDN'T we make them harder?

Admittedly, I also think we should raise the experience granted by all the wild Pokemon by a significant amount, to make grinding less painful.
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #869 on: January 23, 2012, 04:42:35 pm »

-snip about balancing-




There are always pokemon like that. In the first gen, the bug pokemon were considered 'Level up quickly for high power at the start and low overall power' and a Gyarados if you could be bothered grinding to get one was almost required for your team.
In gen V, there's Audino who isn't terribly strong overall, but has a move 'Heal Pulse' that heals a target, and it has an absurd amount of EXP for its level.

-snip about items-

Pokeball -> Wood Bayorb
Great Ball -> Copper Bayorb
Ultra Ball -> Steel Bayorb
Master Ball -> Adamantium Bayorb

Luxury Ball -> Electrum Bayorb
Dive Ball  -> Bronze Bayorb
Nest Ball  -> Silk Bayorb
Net Ball  -> Featherwood Bayorb
Premium Ball  -> Gold Bayorb
Repeat Ball  -> Bayorb Bayorb
Safari Ball  -> Hunter Bayorb
Timer Ball  -> FPS Bayorb

Healing Items:
Potion -> Dwarven Wine
Super Potion -> Dwarven Ale
Hyper Potion -> Dwarven Beer
Max Potion -> Plump Helmet Wine

Revive -> Panacea
Max Revive -> =Panacea=

Antidote  -> Dwarven Bath
Awakening  -> Slapping Glove
Burn Heal -> Icey Bath
Ice Heal -> Magma Bath
Paralyz Heal -> Surgery
Full Heal -> Therapy

Full Restore -> Sunshine

PP Restoring:
Ether -> Ether
Max Ether -> =Ether=
Elixer -> Elixer
Max Elixer -> =Elixer=

Unhappy Healing Items:
Energy Root -> Stagnant Water
Energypowder -> Muddy Water
Heal Powder -> Clean Water
Revival Herb -> Ice Cold Water

Berry Juice  -> NON-ALC Wine
Fresh Water  -> Well Water
Lava Cookie  -> Imp's Biscuit
Lemonade  -> Fizzy Stuff
Moo Moo Milk -> Purring Maggot Milk
Soda Pop  -> Booze

Also, berries should be replaced with various mushrooms.

Random other items:
Fluffy Tail -> Wambler Tail
Big Mushroom -> Plump Helmet
Big Pearl -> Big Shell (valuable for those Fey moods, of course)

Repel -> Boiling Extract
Super Repel -> Noxious Secretions
Max Repel -> Deadly Dust

Nugget -> Platinum

Pokedoll -> xPig Tail Sockx

Rare Candy -> Cat Tallow Roast?  *Mead*?  Sweet Pod Candy?
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