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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152568 times)

SirAaronIII

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #885 on: January 24, 2012, 11:42:01 pm »

Maybe give it No Guard so it has a 100% chance of OHKOing? Or is that a little too cheap?
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #886 on: January 24, 2012, 11:46:54 pm »

Waaaaaay too cheap.
If we do that though, we'd have to make its speed and defence/spdef ROCK BOTTOM to compensate.

I remember when my friend used a pokemon editing program to make an absurdly fast Smeargle with No Guard, Recover, Guillotine, Fissure and Sheer Cold.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #887 on: January 26, 2012, 10:48:14 am »

So who's up for putting some effort into this tonight?

(Also, I'm gonna be installing windoze on a computer so I might be able to do more USEFUL stuff!)
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USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #888 on: January 26, 2012, 03:33:51 pm »

If I can make it, I will come. But probably not. I have other things I need to do.
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monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #889 on: January 29, 2012, 01:01:22 pm »

I had a silly idea the other day, regarding the severed hand that killed Toady's adventurer in a recent devlog.

MANUEL, the Mexican Undead Severed Hand Bayomon!


artists conception

Although as I recall, that hand had a broken middle finger, which to me meant it was constantly making an obscene gesture.

Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #890 on: January 29, 2012, 06:15:25 pm »

That's a good one!

NobodyPro

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #891 on: January 29, 2012, 08:41:26 pm »

Necromancer trainer?
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #892 on: January 29, 2012, 08:43:24 pm »

I CHOOSE YOU! MANUEL x 6!

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #893 on: January 30, 2012, 06:49:14 am »

Sitrep. What's new?
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Nahere

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #894 on: January 30, 2012, 04:47:00 pm »

This project looks just the right kind of crazy to be something I'd love to be involved with.
Posting to watch/help.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #895 on: January 30, 2012, 04:52:47 pm »

Help, help! Don't just watch! Especially if you have windows!

We need lots of sprites and moves inserted, and I can't do it!
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #896 on: January 30, 2012, 06:12:01 pm »

I might be able to knock up some cries if you want.

mr. macduggan

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #897 on: January 30, 2012, 08:06:02 pm »

I may try doing a couple of sprites for this project (of which I just read all 60 pages in one sitting)
if somebody could tell me where to find a list of bayÓmon in need of sprites as well as what sort of formatting restrictions apply for these sprites, I might be able to spend this evening giving it a shot. I have done some pixel art before, but with no color restriction, so I may be terrible at it...
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #898 on: January 30, 2012, 08:12:22 pm »

Yeah, we may want to have guidelines/quick tutorials written up by the B12ers who have gotten proficient at certain aspects of modding so other people can pick things up quicker. I'd help out with implementing sprites and movesets, but honestly the free space finder kind of intimidates me for some reason. I know there's the sprite modding tutorial in the first post that I'm pretty sure is accurate, but just having something on the wiki (even if it just says "follow this tutorial, when you use the free space finder put the hexcode for where you start on this wiki page:") would help me, at least, know that I'm probably not going to mess something up. And implementing the move sets when they're bigger than the allowed number of moves... I have no idea where to start.
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mr. macduggan

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #899 on: January 30, 2012, 10:14:57 pm »


I gave spriting a try, emulating the sprite of Phanpy to create a copy of Magmamette, the non-ghost flaming elephant. I have no clue how to do all of the fancy color depth stuff though, so I will leave this in the hands of somebody who knows what they're doing. Should I make more of the evolutionary chain of Magmamette?

EDIT: I also made Magaphant, as well as the back sprite for Magmamette.
                   
these are pretty quick spritings, but if anyone has any specific suggestions for how to improve them, I'd be happy to oblige. If they are good enough to ship, then use them <3

« Last Edit: January 30, 2012, 11:50:58 pm by mr. macduggan »
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