Due to a recent strike of inspiration, I decided to make a fantasy steampunk RTD. I'll be taking 4 player's since I want to release turns rather quickly, and it'll be easier to manage 4 players.
SettingThe lands of Anthor was in darkness for many years, war was common and many died from disease and famine. That was until the age of technology, where many breakthroughs
in technology were made. Medicine was improved, better farming techniques were discovered, men learned how to fly through the air with the use of airships, and most importantly
the gun was created. Guns revolutionized warfare, since the only previous ranged weapons were bows and crossbows which were either slow or unreliable. They were simple guns
capable of firing a single shot before needing to be reloaded. That was until the Dwarven Engineer 20 years ago created the first gun that was capable of firing multiple shots
without needing to reload, these weapons were widely distrubited and used between all races.
Races
Dwarves
Dwarves are often refered to as "Children of the Stone", this description is widely true. Dwarves usually live in large underground mines or cities, although it's not
uncommon to see a few dwarven cities or towns above ground. Dwarves always refer to these living conditions as temporary, regardless of how long they actually lived there.
Dwarves love their underground homes so much, that they will usually go to any length to die in an underground dwarven city or at the very least have their remains buried there.
Dwarves seem to have an odd liking of keeping track of history, and many keep personal accounts of their lives. In a normal dwarven society, there are a few dwarves who
are honored with the title of Keeper. They keep track of the entire history of the city, and perhaps the history of the dwarven race itself. Every year the Keepers hold
a tribute to the recently deceased by copying the personal history of the dead into the cities history. It is considered a great honor for a dwarf to have his/her history
instantly copied to the cities history upon death.
Dwarves are widely renowned as master craftsmen, and usually the most well-made contraptions are hand crafted by dwarves and the first airships were believed to be invented
by them.
Dwarves get a +1 bonus to Engineering, Endurance, and Guns.
Elves
Elves are usually found in either Lush landscapes or desserted areas they want to "improve". In most cases this is a welcome event, meaning more resources for everyone.
Although the Elves sometimes have other things in mind for these newly improved areas. Elves are tall thin individuals who are often widely fascinated with the growth and
development of life. So a conversation with an Elf can either fascinating or oddly unsettling since they have an oddly specific knowledge about various plants, animals, and
even the various races of the land. Because of this knowledge they are potent alchemists, that can combine various rare herbs to make potentially dangerous combinations.
Elves value nature above all else, and strongly dislike destroying nature for short-term resources. Because of this they have a distrust towards other races, and especially dwarves
because of their rampant expansion west towards the undisturbed until now landscapes.
Elven societies are usually small hamlets of elves living in an area, but the large elven cities are usually seemingly part of the landscape itself. Each elven city has their
own collection of houses that are usually competing with eachother for spots on the council that runs the city. Very little machines are to be found in these cities, and
an outsiders are usually disliked.
Elves get a +1 bonus to Stealth, Alchemy, and Knowledge.
Gnomes
Gnomes can be found practically anywhere throughout the land, from the underground dwarven cities to the beautiful elven cities. Gnomes are naturally undeniably friendly,
may who interact with Gnomes notice they have an uncanny knack for understanding people's problems and emotions. Gnomes also have a long history with Dwarves, since Dwarves
usually need skilled negotiators to help them with situations that require actual social interaction.
Rumors go around that Gnomes only help others to benifit themselves though, since the advice they give and the problems they solve seem to eventually benifit the Gnome in some
way or another.
Gnomes communities are generally rare, since most Gnomes don't stay in the same place for too long. But there are a few Gnome cities and towns located throughout the area, these cities
are usually technological marvels. Mostly their cities look wonderful, but the designs of the city don't serve much more of a purpose other than looking nice. In fact, Gnomes are generally
talented at making small mechanisms that usually don't do anything that useful.
Gnomes get a +1 bonus to Engineering, Persuasion, and Acrobatics.
Humans
Humans are the most familiar races throughout the land. Compared to other races like Dwarves and Elves they live a generally short amount of time, the average farmer will probably live
until 60, while a human noble will live to around 70. That means that humans typically breed rapidly and occupy a lot of space quickly, to enjoy the short-term accomplishments they make.
Humans also tend to have a very short traditonal memory, most lack a great deal of personal interaction with their great-grandparents and don't usually remember the history of their
family past their great-grandparents. Tradition tends to hold very little weight in human societies, and humans are quicker to embrace innovation than other races.
Human tend to be very difficult to predict or describe humans in a broad sense, and there are many different human societies.
Humans don't get any skill bonuses, but gain extra skill points at level up.
Orcs
Feared across the lands for their brute strength and combat abilities, they are as resilient as dwarves and much taller.
Most orcs are members of highly trained mercenary units, serving either as the fearsome warriors or as the craftworkers or
tacticians that support the group. A few manage to get work in more diverse societies and provide skilled physical labor.
Orc societies are usually large clans that often work as mercenaries and have their own base of operations and clients.
Sometimes clans join together to form large mercenary companies, and are a force to be reckoned with.
When it comes to magic and technology, Orcs often shun innfecient or untested developments along with anything deemed of more
aesthetic value than actual practical use. Orcs tools are often stripped-down modifications of outsiders technologies, designed
for ease of production and maintenance. It is common to see an orc wearing stripped down or scavenged dwarven built armor and
carrying modified guns.
Orcs get a +1 bonus to Melee Combat, Armor Use, and Intimidation.
SkillsPhysical Skills: Melee Combat, Endurance, Armor Use,
Melee combat is used for weapons like swords, maces, axes, etc.
Endurance is used for things like taking surviving a fall, or enduring a broken leg through a fight.
Armor Use is used for the kind of armor you can wear, and how effectively you can use it.
Mental Skills: Alchemy, Knowledge, Engineering.
Alchemy is the process of taking rare ingrediants and mixing them to create dangerous poisons or powerful healing solutions.
Knowledge is your general knowledge of things, usually obscure things that the average person wouldn't know.
Engineering is the process of making wonderful contraptions or machines from mechanical parts.
Social Skills: Persuasion, Intimidation, Leadership.
Persuasion is the act of getting someone to do what you want, or talk your way out of a fight.
Intimidation is how your character can intimidate someone into doing what they want.
Leadership is how effectively you can order a group of people around, in a combat situation or otherwise.
Agility Skills: Acrobatics, Stealth, Guns.
Acrobatics helps you run away, or vault over a nearby fence with ease.
Stealth lets you sneak around, and steal things easily.
Guns lets you better maintain and use the various kinds of guns in the world.
EDIT: Scrapped the current skill system, I didn't really think the whole thing through. I'll just give player's XP and they'll level up and gain bonuses.
Character SheetName:
Gender:
Race:
Bio:
Appearance:
Skills:
PlayersName: Indreyn Antav
Gender: Female
Race: Elf
Bio: Indreyn was born to a group of "druids". They weren't really druids, but they practically were. They travelled the lands, planting vegetation and caring for the wildlife, even passing on medicine and knowledge to the surrounding population. It was an interesting life, for sure, but she hated the constant travelling; she was never able to make any real friends outside of the group. For all she knew, the world could've been controlled by one huge empire; they never stayed too long to find out. Oh she learned quite a few things from her family and "family". She learned about alchemy, about the forbidden and forgotten knowledge of the earth. Interesting yes, but not as interesting as the settled-folk. When she became 30, she finally requested that she be left behind...Her family was distraught, but they allowed her to go. She found the city she stayed in lonely and eventually ended up living in the gutters. And so, she learned the ways of a thief. She snuck around the city, stealing goods. Sometimes she even conned people into giving her money and items, but that always left a sour taste in her mouth. She goes by Indra sometimes to blend in.
Appearance: Indreyn is average height for an elven woman with amber eyes and autumn hair. Her eyes are wide and her nose is a bit broken from an injury. She has scars on her neck from a growing-up ritual back with her family. The tip of her left ear is cut.
Skills:
Knowledge:3
Stealth:3
Acrobatics: 2
Persuasion:2
Alchemy:3
Name: Kagrenac
Gender: Male
Race: Dwarf
Bio: Kagrenac is an unusual dwarf in a number of ways, first he has no known family and has only lived in the realm for fifteen years. He appeared one day muttering about "Lorkhan" and "Miscalculations", he has no known family and thus -to the sadness of himself and friends- no family history to recount. He is also unusual of height and complexion, being somewhat unusually light of build and taller than normal, his ability to grow a full beard however is second to none. The third is his fascination with guns, while all Dwarves find them interesting Kagrenac is simply as obsessed with them as a child is obsessed with a favorite toy. It's as if he'd never even seen one before he came into the realm...
Appearance: Tall for a dwarf, slightly less bulky across the shoulders than one would expect for a Dwarf. Lacking family history he instead recalls the history of each of his inventions upon long links of chain covered with inset plates depicting scenes from the progress of said inventions. One of them, beautifully ornamented with crystal and covered in an unreadable language remains perpetually unfinished.
Several of the others end in links made out of slag.
Skills:
Engineering: 4
Endurance: 1
Gun Use: 4
Alchemy: 2
Knowledge: 2
Name: Eric "Johnson"
Gender: Male
Race: Human
Bio: Eric was born in the streets and quickly learned how to shot and pickpockets, he forgot most of this when he found a scholar of the name John who enrolled him into a good school. After a few years he joined a group of scribes and enjoys a good read no and then.
Appearance: A tall slightly overweight man with many scars on his right arm, a completely shaved head, and a small tattoo of an oak tree on his back.
Skills: 4 to knowledge 2 to guns, 1 to acrobatics, 1 to stealth, and 2 to endurance.
Name: Xavier
Gender: Male
Race: Gnome
Bio: Xavier has always loved tinkering, and from a young age has always messed with guns trying to make them more powerful, and faster to shoot. Xavier created a unique rifle at a young age, it could only fire one shot, but it had such power it could bring down an orc in on shot. Though it was destroyed in an accident, where a barrel of gunpowder exploded, and took the gun, and half the house with it.
Appearance: Average Size, His Body is always hidden by a heavy dark green cloak
Skills:
Acrobatics - 3
Stealth - 3
Guns - 5
Waiting ListNote from the GMThe technology level of this game is basically the mid 1800's, plus steampunk, plus fantasy. So yes you can be a dwarf running around with a revolver or an elf shooting people with a repeater.