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Poll

Should we use generic currency, or unique currencies?

I think we should use generic currency.
- 0 (0%)
I think we should use original currencies the way Araph listed them.
- 4 (80%)
I think we should use original currencies, but with a conversion rate of 100:10:1
- 1 (20%)
I think we should use original currencies, but with a simpler conversion rate (post your ideas if you chose this).
- 0 (0%)

Total Members Voted: 5


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Author Topic: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)  (Read 17804 times)

Johnfalcon99977

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #90 on: November 29, 2011, 05:10:36 pm »

Correction
Your character CAN'T STOP CUTTING OTHER PEOPLE!

When I said Grimdark, I meant the Evil, Laughing Lunatic Grimdark, bro.  8)
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Kashyyk

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #91 on: November 29, 2011, 05:49:15 pm »

So your guy is basically a blind sociopathic thief? Awesome :)
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Bdthemag

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #92 on: November 29, 2011, 06:02:12 pm »

So your guy is basically a blind sociopathic thief? Awesome :)
And he apparently has a heart of gold due to his charisma :P

Or maybe I'm just thinking of your character as an ex-con with a heart of gold, but whatever.
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Kashyyk

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #93 on: November 29, 2011, 06:20:11 pm »

You've been reading TV Tropes haven't you?

No I think he can just bluff his way through anything, doesn't necessarily mean he's nice.
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Bdthemag

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #94 on: November 29, 2011, 06:25:05 pm »

You've been reading TV Tropes haven't you?

No I think he can just bluff his way through anything, doesn't necessarily mean he's nice.
Nah, I've been reading too much Homestuck :P
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Araph

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #95 on: November 29, 2011, 08:11:44 pm »

Are we helping with the world building at all?

We can have Karmina, the rebellious deity of seafaring vessels. :P Though in all seriousness it might speed things up.

What kind of things did you want to be affected by leveling up in a class? I wouldn't mind making a class or two over the next couple days. BTW the spell backfire table needs a header that says what it is.
About world building, I planned to take whatever general ideas people had to make a fairly detailed world. If you've got ideas (which given how you asked, I'm sure you do), post 'em!

As for deit -- Wait, what? "Row, row, fight the power"?  :P Anyway, deities don't exactly do anything. Well... They may do subtle things for the pious (HINT, HINT).

Classes have three things: 5 class skills, a specialization, and options for sub-specs.

Spoiler: Example: Wizard (click to show/hide)

Aside from that blurb of text, defining what the class really is is up to the player.

I based my character off the guy i'm playing in skyrim so I don't know how it'll turn out.
They're Pretty much a armor wearing, sword wielding enchanter. I'm thinking they'll cast a spell that lights their sword on fire then they hit you with it. But mostly they sell enchanted weapons, armor and trinkets. That kind of thing.

Spoiler (click to show/hide)

WHYYYYYY DOES EVERYONE MOCK ME WITH THEIR SKYRIM-ISMS!!!

Allow me to elaborate: my computer can't run Skyrim. I am broke. I am also firmly against consoles.
Spoiler: It all adds up to... (click to show/hide)

But seriously, your guy looks good except for a couple things. I think you spent a few too many attribute points; the total spendable is 30, but by my count you spent 33. Skill points have 3 points too many, though I assume you put that as your gift. I'm going to have to veto that particular gift; how much longer would casting a spell take? Spellcasting here is like in TES, in that you just wave your hands and it either happens or blows up in your face. No need for somatic and verbal components and whatnot. Perhaps a workable gift would be something like these.
Spoiler: Potential Gifts (click to show/hide)

And would I be correct in assuming the flaw places a -1 penalty to Detect Purpose checks and Haggle checks? I think it might be fair to add another flaw, since you get a +4 total bonus and a -2 total penalty. Aside from those things, the character sheet's lookin' good!

Wait -- How did I forget to put Haggle as a skill?

Spoiler: Making mah sheet now (click to show/hide)


I believe you've spent 4 too many attribute points; I counted a total of 34. Skill point wise, you still have 3 points to spend. You get a total of 26 (six of which have to be in your primary focus), but you only spent 23. As for gifts and flaws... Woo! Non-skill-modifier gifts and flaws!


I'm not entirely sure what you mean by the description of A Better Way. Could you rephrase that, please?

You've been reading TV Tropes haven't you?

No I think he can just bluff his way through anything, doesn't necessarily mean he's nice.
Nah, I've been reading too much Homestuck :P
It's practically the same thing. After all, It has all the tropes. All of them.
« Last Edit: November 29, 2011, 08:15:38 pm by Araph »
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SeriousConcentrate

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #96 on: November 29, 2011, 08:27:24 pm »

;_; on Skyrim, but at least you're not alone in the 'comp can't handle it like it's the truth' deal Araph. I need to add the gifts, flaws, and ideals to my character too. I might as well preemptively ask, could a Rage thing be a Gift? I imagine it would raise strength and agility but lower Fortitude, or something...
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Monkeyfacedprickleback

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #97 on: November 29, 2011, 08:28:40 pm »

Yeah thats fine for my flaw. With my perk I figured since your source document said spellcrafting and enchanting took time
Spoiler (click to show/hide)
I figured my perk would increase the spell or enchantment effectiveness in exchange for taking more time. And I'll edit my stat sheet. Also i'm totaly fine with your take  the gift.

Fake edit- there I think that's all proper.
« Last Edit: November 29, 2011, 08:39:08 pm by Monkeyfacedprickleback »
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Johnfalcon99977

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #98 on: November 29, 2011, 08:29:10 pm »

Can Kleptomaniac "Steal" Rolls be hidden? Sometimes he doesn't even know if he has stolen something till later :P Also, it can be any item, really. I doesn't need to be really valuable.
---
"A Better Way" is basically you use your other sense more often, instead of being relient on sight. Stat terms it means higher initive,


Spoiler: Is this better? (click to show/hide)


In other news: Aww yeahhh. I have the !!FUN!! traits!
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Araph

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #99 on: November 29, 2011, 09:15:30 pm »

;_; on Skyrim, but at least you're not alone in the 'comp can't handle it like it's the truth' deal Araph. I need to add the gifts, flaws, and ideals to my character too. I might as well preemptively ask, could a Rage thing be a Gift? I imagine it would raise strength and agility but lower Fortitude, or something...

I was planning on putting that as a sub-specialization feature for Berserkers. Sorry 'bout it not being Gift-able... But aren't you going to be an Elven Berserker? That would mean you get Rage for free.

Yeah thats fine for my flaw. With my perk I figured since your source document said spellcrafting and enchanting took time
Spoiler (click to show/hide)
I figured my perk would increase the spell or enchantment effectiveness in exchange for taking more time. And I'll edit my stat sheet. Also i'm totaly fine with your take  the gift.

Fake edit- there I think that's all proper.

Oh, my bad; I thought you meant spellcasting instead of actually creating the spells and stuff! A gift more in that vein would be fine.

Spoiler: Like this, maybe? (click to show/hide)

Sorry about the confusion on my part.
Can Kleptomaniac "Steal" Rolls be hidden? Sometimes he doesn't even know if he has stolen something till later :P Also, it can be any item, really. I doesn't need to be really valuable.
---
"A Better Way" is basically you use your other sense more often, instead of being relient on sight. Stat terms it means higher initive,


Spoiler: Is this better? (click to show/hide)


In other news: Aww yeahhh. I have the !!FUN!! traits!

Sure, I'll roll klepto rolls privately. Won't Falican be surprised when he finds a MacGuffin randomly in his pocket. Or maybe a small mammal. Either way, surprise ensues.

Spoiler: As for A Better Way... (click to show/hide)

Does that work for you?

EDIT: Two full pages of skill descriptions are up... Whoopie. Still not even done with physical skills, though.
« Last Edit: November 29, 2011, 09:35:28 pm by Araph »
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Johnfalcon99977

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #100 on: November 29, 2011, 09:59:52 pm »

Spoiler: Final Sheet (click to show/hide)


Edit: The entire plot of at least one session will be everyone searching for an item Falican had in his pocket the whole time.
Edit2: Bonus points if he didn't realize because of its colour.
« Last Edit: November 30, 2011, 02:17:27 pm by Johnfalcon99977 »
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Gatleos

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #101 on: November 29, 2011, 10:26:47 pm »

Welp, here's my updated character sheet. It still needs some work, but I'll have to wait on the completed skill list for that. And my race will probably change as soon as we get stats for those.

Ooh, another question: how will you handle h2h weapons? That is, weapons worn on the fist. They don't really count as blunt weapons or polearms, do they? I just need to be sure that a h2h specialist is a good way to go.
Spoiler: Char Sheet (click to show/hide)
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Araph

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #102 on: November 29, 2011, 11:10:48 pm »

Fist weapons, you say? I'd probably just make them give bonuses to h2h's injury potential, or (in the case of a spiky or bladed gauntlet or something) change the damage type to piercing or slashing. Not too big of a change from the norm. HOWEVER. I haven't gotten into hand to hand rules yet, so it will most likely morph from normal combat into something more like wrestling. Ideally, I'd do that with every weapon type, so instead of simply attacking enemies until they die you can perform fancy moves to kill them in style.
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The Fool

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #103 on: November 30, 2011, 01:03:50 am »

I'm going to have fun RPing this. It shall be !!FUN!! Just look at those weaknesses. :D

Spoiler: Character Sheet (click to show/hide)
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SeriousConcentrate

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Re: Super Happy Tabletop RPG: The Trials of Testing (Warning: Misleading Name)
« Reply #104 on: November 30, 2011, 11:01:30 am »

Hmm, I need help thinking of a Gift or two. I've got most of the rest of it done now but I'm drawing a blank as to what would be good for Kanasrae.

EDIT: I have some fluff down but not effects. :\ She has more flaws than gifts at the moment since her first two flaws are relatively temporary and the third is sort of the same as her second gift, so it cancels itself out in a way.

Spoiler (click to show/hide)
« Last Edit: November 30, 2011, 01:19:46 pm by SeriousConcentrate »
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