again..
instead of making things just "not work" when you level up, why not just make more efficient versions of each item that require you to be a certain level to use them?
that way, you CAN use the lower-level items even when youre a higher level, but youd have an easier time using the higher-level ones
Just "making them more efficient" wouldn't really work... Your energy increases as you level up, so if items used less energy as they leveled up -- by level 2 or 3, you'd never have to worry about energy again with the item. Things should get more resource intensive as you progress, so the player will feel like their higher stats (which they worked hard to get) are actually being used for something more powerful. Also, one way your actual level is determined is by which items you have acquired, so if you managed to get a level 5 grappling hook -- you'd be level 5 and be able to use it (so limiting an item until you reach a certain level wouldn't work).
I don't want to go on about this -- I feel the best solution is to make the grappling hook and antigravity pack dependent on weight, which makes sense -- a low level hook and antigrav device just cannot support heavier weights.
Phr00t, what are those yellow boxes with X on the ground in 3x3 shapes?
They are building blocks -- you can destroy these with your weapons and pick 'em up and place them elsewhere.
I'm loving your texture work, Deon! I may put it up on my website for people to download
So does the size of the baddies indicate anything?
The bigger baddies have more health than smaller guys. Also, smaller guys move faster, and bigger guys move slower.