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Author Topic: kobolds  (Read 5101 times)

jaxler

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kobolds
« on: November 21, 2011, 09:50:28 pm »

copy past the [NO_DRINK][NO_EAT] tag from goblins and give it to kobolds

i know somebody probably has already posted this but its so easy and it fixes a broken part of the game
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Aachen

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Re: kobolds
« Reply #1 on: November 21, 2011, 11:10:28 pm »

This is something easy for the end user to do on their own. Doesn't add anything new. As Toady is bound to fix the underlying issues for kobold survival, it probably isn't worth trifling him with.
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jaxler

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Re: kobolds
« Reply #2 on: November 21, 2011, 11:13:59 pm »

This is something easy for the end user to do on their own. Doesn't add anything new. As Toady is bound to fix the underlying issues for kobold survival, it probably isn't worth trifling him with.

couldent he just edit the files that are uploaded from out from the 12 bay DF site?
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Jimlad11

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Re: kobolds
« Reply #3 on: November 22, 2011, 12:58:12 am »

Toady has already fixed this.
Quote from: ToadyOne
I also put in some extra precautions and tweaks so that dwarves form markets properly and are more survivable in world gen. Kobolds as well.

So in the next update they will be a little more resilient to starvation.
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Urist McDagger

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Re: kobolds
« Reply #4 on: November 22, 2011, 02:34:53 am »

Toady has already fixed this.
Quote from: ToadyOne
I also put in some extra precautions and tweaks so that dwarves form markets properly and are more survivable in world gen. Kobolds as well.

So in the next update they will be a little more resilient to starvation.
By forming markets? O.o
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antymattar

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Re: kobolds
« Reply #5 on: November 22, 2011, 05:02:26 am »

Toady has already fixed this.
Quote from: ToadyOne
I also put in some extra precautions and tweaks so that dwarves form markets properly and are more survivable in world gen. Kobolds as well.

So in the next update they will be a little more resilient to starvation.
By forming markets? O.o
Capitalism dude... Dealwith it. It may look good at first but once the dwarf buys everything he can....

Funk

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Re: kobolds
« Reply #6 on: November 22, 2011, 01:33:24 pm »

kobold markets will like every dogey seller trick you can think of at once.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Aachen

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Re: kobolds
« Reply #7 on: November 22, 2011, 03:18:41 pm »

kobold markets will like every dogey seller trick you can think of at once.

Markets will probably be targets for thieves. More food to be stolen leads to less kobold starvation.
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Putnam

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Re: kobolds
« Reply #8 on: November 26, 2011, 10:56:35 pm »

Toady has already fixed this.
Quote from: ToadyOne
I also put in some extra precautions and tweaks so that dwarves form markets properly and are more survivable in world gen. Kobolds as well.

So in the next update they will be a little more resilient to starvation.
By forming markets? O.o

No, by stealing from them.

Neonivek

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Re: kobolds
« Reply #9 on: November 26, 2011, 11:00:24 pm »

Look it already feels cheap that Goblins don't need to eat and drink.

I certainly don't want to Kobolds to join the club.
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Beznogim

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Re: kobolds
« Reply #10 on: November 27, 2011, 02:33:09 am »

I think, kobolds should be able to grow plants, catch fish and create low-quality wooden and stone items.
The idea of a society, whose survival completely depends on thievery, is absolutely ridiculous. Stealing is merely the easier way of acquiring useful things, but some basic stuff, that is essentially needed for survival, cannot rely solely on it.
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Buttery_Mess

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Re: kobolds
« Reply #11 on: November 28, 2011, 02:21:54 am »

Thieves rely totally on thievery for survival. Why not kobolds?
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Re: kobolds
« Reply #12 on: November 28, 2011, 05:13:49 pm »

Thieves rely totally on thievery for survival. Why not kobolds?

They do. That's why they rarely survive for more than 4 years on world gen.

Beznogim

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Re: kobolds
« Reply #13 on: November 28, 2011, 11:21:29 pm »

Thieves rely totally on thievery for survival. Why not kobolds?

Because in our world thieves are nothing more, but a rogue element of a bigger society - they are integral to it, they live in it and are not very numerous - thats why they are self-sufficient.
Kobolds, on the other hand, are a whole race - a whole race of parasites, who do nothing but steal. While I see no problem with a fact that kobolds like to steal, I do however see one with the fact that they don't do anything else. Its like vikings only doing raiding and looting - it was their favourite thing to do, yes, but there were herders and farmers in Scandinavia, too.
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Просмотревших людей сойдут с ума!

G-Flex

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Re: kobolds
« Reply #14 on: November 28, 2011, 11:32:27 pm »

Why is it a problem that kobolds subsist off parasitism? That can work perfectly fine as long as they're good at it and there are enough of them.
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