Hmm. Well, we are supposed to be a hero, yes? So maybe it's time we do something heroic. Andi if we can pull this off, it might be a good way to get the villagers on our side.
No. We are supposed to be a necromancer. We choose to go nicely about it, but don't go expecting the narrative causality to help us being heroic.
@Felius: The creature in the forest was never ment to fight necromancers or any other kind of mage. It was made by Bal... what's-his-name to take care of a guerrilla force that possessed no mages with which to defend themselves. And that's exactly what it has been doing. Preying on those that accidentally wander into the forest. No mage has made a serious effort to study or destroy that creature. The only people who have looked at its effects were order mages who know nothing about the intricacies of vitality networks. They regard that creature with almost superstitious fear, seeking to ward themselves from it instead of ridding the world from it. Yes, they SAY that all the people who entered the forest died, but none of those people was a necromancer.
Semi-trained militia are still more skilled than us at fighting. Our only combat ability is drain vitality, and if that is disrupted, or we run out of mana, we are dead. If it start grappling with us, we are dead. And if we manage to fight, what then? Your plan seems to be "let's go off to the forest kill some creatures and randomly search around". We don't know anything about the theory behind it. All we have is some wild speculation and you want to take extreme risks based on that.
And we can't give up without a fight. Would you look those children in the eye, shrug and say "Hey, I made a small effort. I was just too scared to continue. Sorry, but I value my life and yours just didn't seem worth the risk."
If that means we are still alive, yes. The kids are as good as dead. We are not some storybook hero who will always triumph. We are not in some fairy tale where everything will end well. Our good intentions and pure heart will not carry us to victory. Here, people die. Sometimes they are good. Sometimes they are bad. And a lot of the times the best that anyone can do is avoid adding to their numbers. Heroism has nothing to do with it.
Besides, you haven't answered the question of where are we going to go. Nightroar is a few days away from us, maybe less. His forces and the beast men block the northern route. The southern route is too long. By the time we go through it, it may be too late. We've got our backs against the river here. We're forced to jump in and learn how to swim, just like we did when escaping the Vale. We didn't give up then, we shouldn't give up now.
Escaping the Vale was not something we had much choice. Staying there was even riskier in the long term. Here, well, two kids are dead. We are not in a position that we can really help. Getting killed won't actually help them.
And fucking hell, you want to go alone into the forest. A squishy mage that barely discovered her powers. And about meat shields, are you willing to sacrifice Omo's life for this? Are you willing to risk revealing ourselves and get some villagers to serve as
disposable meat shields? Or to raise a cemetery for corpses for some meat shields, and not only risk reveal but run out of mana?
What do I propose we do? Either write off the kids, or if the village decides to leave them here, take them with us, to maybe see if we can discern anything more specific about them in the future, and/or find a life mage that also might be able to study them in more depth.