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Author Topic: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!  (Read 110450 times)

BullDog

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Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
« Reply #420 on: January 24, 2012, 01:00:43 pm »

New action.

Quickly fire a force bolt at the location I last saw the Wizard, then, if I don't hit anything, carefully look around for anything odd in the air.
If I find him, then force bolt the heck out of him.
If I don't, then hurry to the NW, checking for traps if I still have time.

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DrPoo

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Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
« Reply #421 on: January 24, 2012, 01:11:45 pm »

Name: DrPoo
Colour: THIS REALLY COLOURFUL COLOUR THAT COLOURS
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Would the owner of an ounce of dignity please contact the mall security?

monk12

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Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
« Reply #422 on: January 24, 2012, 01:36:58 pm »

Name: DrPoo
Colour: THIS REALLY COLOURFUL COLOUR THAT COLOURS

Waitlisted!

WHICH REMINDS ME- DRAIGNEAN! Purely superficial color preference for your robe and wizard's hat?

antlion12

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Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
« Reply #423 on: January 24, 2012, 03:17:20 pm »

Dwarfiest moment would be me bursting out of the fog cloud. >.>

Well i argue that having a long fight with the dreaded horse and ending it with a one two sucker punch is one of the most dwarfiest moments is the fact that i actually won. Now if the horse became a skorse now THAT would be the dwarfiest moment

Rest in the room
« Last Edit: January 24, 2012, 03:18:57 pm by antlion12 »
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Draignean

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Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
« Reply #424 on: January 24, 2012, 04:27:07 pm »

Name: DrPoo
Colour: THIS REALLY COLOURFUL COLOUR THAT COLOURS

Waitlisted!

WHICH REMINDS ME- DRAIGNEAN! Purely superficial color preference for your robe and wizard's hat?

Devil's Grey.  (Code #666666)

Also, either someone has been switching book-covers around or my book's abbr tag is broken.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
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monk12

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Re: Roll to Deathmatch- Round 3-14, Deadly Dungeons of Doom!
« Reply #425 on: January 26, 2012, 09:28:18 pm »

Waiting on... Spartan!

antlion12

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Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
« Reply #426 on: January 30, 2012, 10:05:16 pm »

So how much longer until we just npc spartan?

Toaster

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Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
« Reply #427 on: January 30, 2012, 11:35:33 pm »

Eight years, give or take.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

monk12

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Re: Roll to Deathmatch- Round 3-14, Deadly Dungeons of Doom!
« Reply #428 on: February 02, 2012, 12:51:16 am »

Round Three- Turn Fifteen
Welcome back, Draignean



New action.

Quickly fire a force bolt at the location I last saw the Wizard, then, if I don't hit anything, carefully look around for anything odd in the air.
If I find him, then force bolt the heck out of him.
If I don't, then hurry to the NW, checking for traps if I still have time.


Bulldog guesses that the Wizard just turned himself invisible (Spoiler alert! Yes.) He Force Bolts the last place he saw the Wizard, [6]vs[3] and hits, dealing THREE damage! Bulldog attacks again, [5]-1vs[1] and is rewarded with the spatter of itty bitty invisible Wizard bits! ...ew

Bulldog receives TWO POINTS for his slaying of the Wizard!

Spoiler: Map (click to show/hide)


Dual cast MAGIC MISSILE (one on each) at the two slimes blocking the eastern exit!

Draignean returns to the arena with a bang! Determined to blast his way through to the East, he casts Magic Missile on the Mold directly in front of the door, [6] and spawns THREE Missiles! [6]+1vs[5] The first missile obliterates the Mold, and the other two ricochet off the door! The second missile launches at the other Eastern Mold, [5]+1vs[2] which is ALSO destroyed! The final missile ricochets back at Draignean,  [2]+1vs[3] who manages to barely dodge from the wild shot!

Draignean earns TWO POINTS from his missile spammery, which happens to be more than in his entire previous life. The East door is unblocked!

Spoiler: Brown Mold Ceiling (click to show/hide)
Spoiler: Map (click to show/hide)


Rest in the room

[5] Bob rests after his harrowing ordeal, restoring FIVE hit points!

Spoiler: Map (click to show/hide)


Proceed through 7 to 52 and then go north, checking for life signs before entering each room.

Theodolus moves into room 7, and triggers a trap! [5]+2 Theodolus escapes a Polymorph Trap! The polymorph trap transforms any who fall prey into a random creature for a random amount of time- they might be stuck as a jelly, or they might turn into a deadly cockatrice- there's no way of knowing.

Spoiler: Map (click to show/hide)


...

Doo dee dooooo... oh hey, Ring of Regeneration. ONE HITPOINT

Spoiler: Gas Spore (click to show/hide)
Spoiler: Map (click to show/hide)



Aggravated Monsters

The Gas Spore nudges Spartan in room 69.

The Brown Mold in 93 chills.



Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Resting at 9
HP- 8/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand
Status- Has prayed once
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: Avoiding traps at 7
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives, Slender Wand of Create Monster, Oaken Wand
Abilities- Intrinsically Telepathic
Status- Has prayed once
-----------------------------------------------------------------
DRAIGNEAN- Mage
Currently: Macross Missile Massacre at 93
HP- 10/10
Inventory-  Robe and Wizard's hat, Spellbook of Magic Missile
Spells- Force Bolt, Magic Missile
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Idle at 69
HP- 5/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  Killing the Wizard forever, I'm sure, at 23
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Has prayed once, Protective Aura
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
« Last Edit: February 03, 2012, 02:20:10 pm by monk12 »
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Toaster

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Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
« Reply #429 on: February 02, 2012, 01:07:56 am »

I'm shocked that the [REDACTED] hasn't been picked.

Congrats, Draignean- you finally picked what I meant back there.  It's nice and deadly, I see.


Also, the Wizard totally sucked at doing anything impressive.  What a pansy.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

BullDog

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Re: Roll to Deathmatch- Round 3-15, Deadly Dungeons of Doom!
« Reply #430 on: February 02, 2012, 01:19:00 am »

Loot the Wizard's remains, visible or invisible, then head NW, checking for traps.
« Last Edit: February 02, 2012, 03:21:41 pm by BullDog »
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antlion12

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Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
« Reply #431 on: February 02, 2012, 03:37:46 am »

I'm shocked that the [REDACTED] hasn't been picked.

Congrats, Draignean- you finally picked what I meant back there.  It's nice and deadly, I see.


Also, the Wizard totally sucked at doing anything impressive.  What a pansy.


So far. If nethack has taught me anything that wizard is coming back.

Now. Zap the horse with the wand and find a way out.

Toaster

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Re: Roll to Deathmatch- Round 3-15, Deadly Dungeons of Doom!
« Reply #432 on: February 02, 2012, 09:03:12 am »

Feel around the area the wizard was (ew) for any invisible items then head NW, checking for traps.

If anyone watches the Venture Brothers, then they'll know the first thought that went through my head on reading this.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

BullDog

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Re: Roll to Deathmatch- Round 3-15, Deadly Dungeons of Doom!
« Reply #433 on: February 02, 2012, 10:16:47 am »

I haven't watched it.

What was your thought, if you don't mind telling?
« Last Edit: February 02, 2012, 10:56:37 am by BullDog »
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Theodolus

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Re: Roll to Deathmatch- Round 3-15, Deadly Dungeons of Doom!
« Reply #434 on: February 02, 2012, 02:39:58 pm »

Proceed to 52, and then, checking for creatures first, go north.
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Someday I'll find a hilarious quote and put it here...
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