Turn OneHey, maps!GM Note- Each room has an associated number- they were assigned randomly, purely for identification and inventory purposes. You also each have your own map- once you find other players (or rooms other players were in,) your maps will merge into a haphazard whole. Terrain features are in blue, and items are in green. Traps are hidden (dur) and monsters are mobile enough you can't count on them staying long any one place. Accordingly, the stats for each monster are bundled in with the turn of the player they are nearest. It's more intuitive than I'm making it sound, but if you've got questions, speak up!
Investigate the Alter
[5] Spartan investigates the hell out of the altar! He conclusively determines that the altar is unaligned (and thus safe to pray at for anyone,) it is not trapped, it neither contains nor conceals any items of value, and that the stain was made by delicious slime mold juice- somebody has been snacking here.
Look at the boulder
[5] Bob investigates the hell out of the boulder! He finds that the boulder is not trapped nor is it part of a more elaborate trap (such as a rolling boulder trap,) and that the boulder does not disguise any hidden doors or items. However, traced in the dust beneath the boulder is the heavily obscured phrase "
?o?n?y ?a? ?e??." With a bit of effort, Bob discovers that he can roll the boulder around, for whatever nefarious purpose he can devise.
SLASH THE GOBLIN! SLASH SLASH!
"IN THE NAME OF SLASHY-SLASH, I SLASH AT THEE!"
[4]+1vs
[5] Despite Powder Miner's savvy slashening, the goblin is able to safely sashay away from the storm of slashes!
HP- 2/2
Point Value- 2
Inventory-
Orcish DaggerCast protection, then open the door to the east and walk through. If it's locked, try the north door, then the south door if that one is locked. If they are all locked then Force Bolt the east door until I can get through.
Bulldog casts Protection, [3] and is surrounded by a weak golden glow! He receives a
+1 to dodge rolls until the end of turn!
Cautiously, Bulldog tries the door to the east- locked. Heading north, he tries that door- open! After passing through a small corridor, Bulldog emerges in a much smaller room. There is a
Boulder here, as well as a
Crystal Wand! There are, however, no other exits.
Open the door, burn out any torches, go into a defensive stance if I see anything hostile.
G opens the door to the south and bursts through! This room is rather dank and moldy compared to the others, with closed doors South and West. A wild coyote leaps to its feet upon G's entrance, snarling! As G runs to darken the room, he triggers a hidden trap! [1] G is caught in a column of fire, taking
TWO damage! Fortunately, he is carrying no flammable objects or potions. As the coyote blinks from the bright flash of firelight, G attempts to enter a defensive stance- [2] unfortunately, he is too distracted by the
SEARING PAIN to effectively ready himself.
HP- 2/2
Point Value- 1
Traits-
Weak Aggravated MonstersThe goblin in room 4 slashes back at
Powder Miner!
[5]-1vs
[3] The slashening is strong with this one, and he deals
ONE damage!
The coyote in room 70 leaps at
G,
[3]-1vs
[3], but G is able to clumsily roll away from the attack!
Primary Objective- Find the Amulet of Yendor-----------------------------------------------------------------
BOB - Fighter
Currently: Rolling stones at
80HP- 10/15
Inventory-
Adventuring garb,
100 Gold,
Short SwordStatus- Normal
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G - Fighter
Currently: Activating the coyote's trap card at
70HP- 8/15
Inventory-
Adventuring garb,
Short Sword,
Mithril ArmorStatus- Normal
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POWDER MINER - Fighter
Currently: Preparing for Goblin Fight II: The Slashening at
4HP- 9/15
Inventory-
Adventuring garb,
Short Sword,
LongswordStatus- Normal
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SPARTAN - Fighter
Currently: Wondering what slime mold tastes like at
12HP- 10/15
Inventory-
Adventuring garb,
Short Sword,
Ring of RegenerationStatus- Normal
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BULLDOG - Mage
Currently: Finding loot at
57HP- 10/10
Inventory-
Robe and Wizard's hat,
Spellbook of Protection Spells-
Force Bolt,
ProtectionStatus- Normal
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