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Author Topic: Paranoia RPG, The Computer is your friend!  (Read 83677 times)

Zecro_The_Scourge

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Re: Paranoia RPG, The Computer is your friend!
« Reply #870 on: August 13, 2012, 01:49:30 pm »

Script, y u cause confusion? Anyway I spose we'll do mibbit if we do paranoia at any this saturday then.

*referring to my campaign
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ScriptWolf

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Re: Paranoia RPG, The Computer is your friend!
« Reply #871 on: August 13, 2012, 01:52:42 pm »

Ahh sorry >,< and I will still be joining your campaign :)
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Flying Dice

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Re: Paranoia RPG, The Computer is your friend!
« Reply #872 on: August 13, 2012, 02:16:25 pm »

So between the four(?) of us who have talked about it over IM and PM, it looks like Friday evenings for Script's campaign, starting next Friday? If anyone else is interested, you've still got plenty of time to get in at the start. We do need to hash out an exact time, too.
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ScriptWolf

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Re: Paranoia RPG, The Computer is your friend!
« Reply #873 on: August 13, 2012, 02:20:07 pm »

yup so no clash with zecros games i still want to play them :P, we currently have ricky,dice and karlito please PM me if your interested in a straight game
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Wolf Tengu

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Re: Paranoia RPG, The Computer is your friend!
« Reply #874 on: August 13, 2012, 03:36:52 pm »

May I have some way to make a character sheet?

...

Man, character sheets bring me back.
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ScriptWolf

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Re: Paranoia RPG, The Computer is your friend!
« Reply #875 on: August 13, 2012, 03:41:03 pm »

May I have some way to make a character sheet?

...

Man, character sheets bring me back.

Here you go :)

http://paranoia.polyatomic.org/

Please pick straight or classic ( this is for mutant powers ) ( but the games I am hosting are straight style )
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Wolf Tengu

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Re: Paranoia RPG, The Computer is your friend!
« Reply #876 on: August 13, 2012, 04:46:54 pm »

Is service group class?
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Flying Dice

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Re: Paranoia RPG, The Computer is your friend!
« Reply #877 on: August 13, 2012, 05:12:04 pm »

Is service group class?
It isn't particularly relevant, and I haven't really noticed it make much difference on starting skills. AFAIK it mostly exists to give your character a bit of background. Our "class" if anything would be Troubleshooter all around, though obviously you'll have a certain set of skills (based on what you started with) that you're best at.

In terms of usefulness, Hacking and Energy Weapons could be considered to be the two most important, as much of what you need to do can be done with your standard issue PDC or laser pistol. For some, of course. *cough*explosives*cough*
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ScriptWolf

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Re: Paranoia RPG, The Computer is your friend!
« Reply #878 on: August 13, 2012, 05:18:56 pm »

Wolf if your still wanting to play pm me your sheet :)

Also try and gen a character who has skill points in a style of play you prefer like I'd you wanted a gunner try and gen a character with higher skill points in the violence section.

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Wolf Tengu

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Re: Paranoia RPG, The Computer is your friend!
« Reply #879 on: August 14, 2012, 10:18:22 am »

I'm trying to think of a fitting name...or should I just go for an unfitting name?

Oh, how many clones and which sector?
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Karlito

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Re: Paranoia RPG, The Computer is your friend!
« Reply #880 on: August 14, 2012, 10:24:47 am »

Clone number should pretty much always start at 1. It's not how many clones you have (which is six), but which iteration you're on. Sector is by convention any three capital letters. Just choose them at random, it doesn't really matter.
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Flying Dice

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Re: Paranoia RPG, The Computer is your friend!
« Reply #881 on: August 14, 2012, 12:28:24 pm »

Though it should be noted that the generator will always give you excellent names. Either they'll be random words or they'll be opposite-gender specific. Or both.
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Geen

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Re: Paranoia RPG, The Computer is your friend!
« Reply #882 on: August 14, 2012, 01:43:03 pm »

Is service group class?
Class doesn't really exist, the closest thing would be specialties, secret society, and mutation. But regardless of it, you're a dead man.
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Wolf Tengu

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Re: Paranoia RPG, The Computer is your friend!
« Reply #883 on: August 14, 2012, 03:29:03 pm »

I just stuck with Wolfie, as unfitting as it is.

Maybe I should've added some numbers or something.

It's on a PDF, i'll send it tomorrow when I have time.
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Flying Dice

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Re: Paranoia RPG, The Computer is your friend!
« Reply #884 on: August 14, 2012, 03:33:13 pm »

The starting name should normally be in the following format:

[name]-R-[three capital letters]-1

[name] is obviously your name. "R" is your clearance level; most games start with players being newly promoted from Infrared to Red. The three capital letters are your home sector, and are largely irrelevant. The final number indicates which clone you're on; you'll start on "1" as you haven't died yet, and it will increment by one each time you die and decant.
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