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Author Topic: kingdoms: web-based RPG  (Read 132754 times)

Seriyu

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Re: kingdoms: web-based RPG
« Reply #1500 on: January 11, 2015, 07:15:05 pm »

while we're (sort've) on weapons, 2 handers (outside of bows)? Worth it or not?

I hear a lot about 1 handed so I doubt it, but hey.

Sartain

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Re: kingdoms: web-based RPG
« Reply #1501 on: January 11, 2015, 07:25:40 pm »

It's always been my impression that more defense is better than more offense but I may be wrong on the numbers
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Tiruin

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Re: kingdoms: web-based RPG
« Reply #1502 on: January 11, 2015, 07:37:43 pm »

while we're (sort've) on weapons, 2 handers (outside of bows)? Worth it or not?

I hear a lot about 1 handed so I doubt it, but hey.
Now that I think about it, the only offhand I've seen best is the Large (steel?) shield, worth 5 defense factor. And obviously there's no 'dual-wielding' due to no ambidexterity (and even then), and 2H weapons seem like stronger versions of 1H weapons (yes.).

...Err, I'm unsure on the large scale, given that only the chest armor is upgradeable, but it seems worth it.
At higher levels than party level 5, I believe. In my opinion. I guess.
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1503 on: January 11, 2015, 07:47:54 pm »

It often comes down to lucky finds. e.g. I have an indestructible hand-axe (7/5) with +5 poison damage. I've upgrade it to the max affordable. So, pretty much any indestructible weapon with a high plus on some elemental damage is a good candidate for upgrading. Obviously, for the same price, an upgraded indestructible halberd (12/10) (which I have on another character) has 5 more normal damage points, and 5 more attack, but I judge the +5 poison to be pretty equal to that bonus.

There's also the possibility that your 1-hand weapon character has 10 points in berserker and 10 points in shield bash, giving them an occasional second attack, as well as +5 defence. The ideal would be an indestructible bastard sword or longsword with +5 on ice (which freezes enemies) or poison damage (which keeps damaging enemies for several rounds). I haven't found one that cool yet.
« Last Edit: January 11, 2015, 07:53:55 pm by Reelya »
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1504 on: January 11, 2015, 07:59:55 pm »

Fire seems to be the most OP element, as it does splash damage.  If I can find any sort of fire bow...  That Indestructible Poison Axe is godly, though.  Like, that's damn near legendary and I REALLY want it.  At high-end dungeons, your soldiers are doing poor damage even with amazing weapons, and poison is a very effective damage over time that ignores armor.  I would do terrible, terrible things with that axe...

Anyhow, two-handed weapons have MUCH higher damage values, and have lower penalties to attacking from back row.  A halberdier in back can do some really good damage.  Since there's no dual-wielding, imagine that two-handed weapons are dual.  They just get more damage like that.  You can't attack twice with a two-hander, though with a shield you can bash, which is highly effective once you invest ranks in it.

Zazmio

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Re: kingdoms: web-based RPG
« Reply #1505 on: January 11, 2015, 08:13:40 pm »

You can attack twice with a two hander if you're hasted.

Obviously, if you have shield bash, you need a one hander.

My impression is that shields are good when you're starting out, because you need every bit of defense you can get.  Once you're higher level, though, you can upgrade your indestructible plate with the hoard of gold you have, and the extra 5 defense given by shields is not that big a deal, which makes two-handers more attractive.

Also, I've noticed that you never get more than two attacks per round, even if you're hasted and have shield bash.  I've never once seen shield bash occur while hasted.  This might make shield bash not quite as good.
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Quartz_Mace

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Re: kingdoms: web-based RPG
« Reply #1506 on: January 11, 2015, 08:30:03 pm »

Wow, this game looks really cool. I'll have to try it sometime.
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1507 on: January 11, 2015, 08:59:43 pm »

You can attack twice with a two hander if you're hasted.
Well, yeah...

You also can't make three attacks with an archer if the archer is hasted.  They get 2 attacks every other round, but with haste will attack every single round.

Seriyu

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Re: kingdoms: web-based RPG
« Reply #1508 on: January 11, 2015, 09:07:11 pm »

Right, gotcha! Mostly comes down to enchants, and late game it's a tossup. Thanks!

Mapleguy555

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Re: kingdoms: web-based RPG
« Reply #1509 on: January 12, 2015, 01:03:54 am »

It appears that the middle vote site has changed, which has rekt the script for vote detection. Vote turns are now at 70/day, until dev fixes it.
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1510 on: January 12, 2015, 01:15:48 am »

I'm not fussed. If everyone gets 30 less turns a day, that hits the big guys for more XP than the little guys. And the game is better when it's not so time-consuming.

Tiruin

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Re: kingdoms: web-based RPG
« Reply #1511 on: January 12, 2015, 02:14:05 am »

If I can find any sort of fire bow... 
I found one in...err, one of the major 'city'-ish places near Ashford, I believe a bit north and a VERY tiny bit west? As far as I recall, it was a +1...to fire...something. >_>

It appears that the middle vote site has changed, which has rekt the script for vote detection. Vote turns are now at 70/day, until dev fixes it.
Is it the one that asks the math questions? I was stumped when it did not acknowledge the answer to "1 + -1".

You can attack twice with a two hander if you're hasted.

Obviously, if you have shield bash, you need a one hander.

My impression is that shields are good when you're starting out, because you need every bit of defense you can get.  Once you're higher level, though, you can upgrade your indestructible plate with the hoard of gold you have, and the extra 5 defense given by shields is not that big a deal, which makes two-handers more attractive.

Also, I've noticed that you never get more than two attacks per round, even if you're hasted and have shield bash.  I've never once seen shield bash occur while hasted.  This might make shield bash not quite as good.
Mmm, interesting.
...Any ideas on another skill than Shield Bash (complementing Berserker Rage) for a dedicated 2H user?
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Arx

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Re: kingdoms: web-based RPG
« Reply #1512 on: January 12, 2015, 02:16:03 am »

Strategy and Tactics are both useful skills to have on hand, although maybe not from a dedicated combat character. I've tried Eagle Eye, and it's near-useless.
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1513 on: January 12, 2015, 03:55:35 am »

It's useful to start a wizard, and level them up with strategy, tactics, and then 4 points of leadership.  These have effects in party, your wizard can focus int, and then you make them a mayor, where these skills are also put to use.

Seriyu

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Re: kingdoms: web-based RPG
« Reply #1514 on: January 12, 2015, 04:45:26 am »

You can attack twice with a two hander if you're hasted.

Obviously, if you have shield bash, you need a one hander.

My impression is that shields are good when you're starting out, because you need every bit of defense you can get.  Once you're higher level, though, you can upgrade your indestructible plate with the hoard of gold you have, and the extra 5 defense given by shields is not that big a deal, which makes two-handers more attractive.

Also, I've noticed that you never get more than two attacks per round, even if you're hasted and have shield bash.  I've never once seen shield bash occur while hasted.  This might make shield bash not quite as good.
Mmm, interesting.
...Any ideas on another skill than Shield Bash (complementing Berserker Rage) for a dedicated 2H user?

War cry might be good? Seems like eagle eye is bugged/dead weight, and war cry increases accuracy, so it's something.
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