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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 636048 times)

Piotrhabera

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2520 on: May 02, 2015, 10:27:08 am »

THE ABOVE SEVERAL IMAGES OF FACES, describes that URR IS AWESOME. Whoever thinks otherwise, "L"ook at the faces! If there was a kindgom of rougelikes (like the kindgom of MMORPG's where World of Warcraft is the leader) URR will be the king of kings.
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TripJack

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2521 on: May 02, 2015, 10:45:11 am »

neat
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puke

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2522 on: May 02, 2015, 12:54:37 pm »

THE ABOVE SEVERAL IMAGES OF FACES, describes that URR IS AWESOME. Whoever thinks otherwise, "L"ook at the faces! If there was a kindgom of rougelikes (like the kindgom of MMORPG's where World of Warcraft is the leader) URR will be the king of kings.

they do procedurally emote and lipsynch, right?
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2523 on: May 03, 2015, 05:19:40 am »

THE ABOVE SEVERAL IMAGES OF FACES, describes that URR IS AWESOME. Whoever thinks otherwise, "L"ook at the faces! If there was a kindgom of rougelikes (like the kindgom of MMORPG's where World of Warcraft is the leader) URR will be the king of kings.

Haha, thank you! I'm definitely happy with how they came out. Probably no more than one more day of work to just finish off a few things, get brands for instance spawning correctly on both sides of the face, add scars (though these are proving surprisingly tricky to integrate with the rest of the facial layers), etc etc...

neat

Agreed.

they do procedurally emote and lipsynch, right?

Of course!!

(No :()
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Pencil_Art

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2524 on: May 03, 2015, 05:31:14 am »

The faces are great, and I love the fact that they exist. :)
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2525 on: May 03, 2015, 10:30:24 am »

The faces are great, and I love the fact that they exist. :)

Thanks!
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pondicherry

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2526 on: May 03, 2015, 10:37:49 am »

I am stunned with your marvelous job.

Gj
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"Begin at the beginning and go on till you come to the end: then Stop."

Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2527 on: May 03, 2015, 12:21:40 pm »

I am stunned with your marvelous job.

Gj

Well thank you, pondicherry; very glad you like it.
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Mipe

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2528 on: May 03, 2015, 12:49:07 pm »

It looks like they all follow the exact same diet.
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2529 on: May 03, 2015, 01:04:27 pm »

It looks like they all follow the exact same diet.

Delicious Soylent Green!
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Piotrhabera

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2530 on: May 03, 2015, 04:54:05 pm »

I want to have a goatee beard, I want a square chin, I DO NOT WANT to be a commoner. I want a slave that looks like me. I want a scar. I want red hair, I want long red hair. I want URR. URR IS THE BEST GAME EVER.
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2531 on: May 03, 2015, 06:45:31 pm »

I want to have a goatee beard, I want a square chin, I DO NOT WANT to be a commoner. I want a slave that looks like me. I want a scar. I want red hair, I want long red hair. I want URR. URR IS THE BEST GAME EVER.

IT WILL ALL BE POSSIBLE! I've just been doing a lot of work today on finishing off what each policy is going to do in cities, and figuring how to display everyone, and I'm currently looking at something like this:

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Neonivek

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2532 on: May 03, 2015, 07:13:32 pm »

Let me see

R for Acting Regent
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2533 on: May 07, 2015, 06:04:19 am »

Let me see

R for Acting Regent

Regent is very possible!

In the mean time, another nice piece from RPS (though I think some people in the comments do not appreciate the challenges of procedural face generation within an ANSI grid...) http://www.rockpapershotgun.com/2015/05/06/ultima-ratio-regum-faces/

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Piotrhabera

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Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« Reply #2534 on: May 07, 2015, 10:32:59 am »

Ah, So in that particular update, clothing and coinz shall be introduced... Well when we should know how they will look like! (that will give us some hint how weapons in the future looks like espescially armour)And i am very sorry for the common typos  i am making, i am a fast typer.
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