Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 121 122 [123] 124 125 ... 222

Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 635133 times)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1830 on: November 27, 2013, 03:53:51 pm »

That bear trap looks decidedly unpleasant.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

coolio678

  • Bay Watcher
  • whooshing winds and all that jazz
    • View Profile
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1831 on: November 27, 2013, 11:54:04 pm »

That bear trap looks decidedly unpleasant.
It's just smiling at you, harmlessly inviting you to pry open those metal jaws.
Logged
Dwarves passing by get good thoughts from the mist of water and exploding felines.
Anyone of the equivalent to the royal bloodline in a nomadic group would have a sun tattooed on their hand, or a scrotum on their forehead (it's a little-known fact that fraternities are based off of long-forgotten tribes).

Chaoswizkid

  • Bay Watcher
  • Bring on the Chaos
    • View Profile
    • Realms of Kar'Kaish New Site
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1832 on: November 28, 2013, 03:17:45 pm »

The "Traps" entry in the guidebook - not 100% finished, but has everything relevant to the next release:

... and only whispered about as the having caused the deaths ...
Not sure what you were trying to do there =P

... - either by tripwires, or pressure pads.
Comma unnecessary.

URR is still looking good. Keep up the good work!
Logged
Administrator of the Realms of Kar'Kaish Project.

Ultima Ratio Regum

  • Bay Watcher
  • Games academic and "Ultima Ratio Regum" person
    • View Profile
    • Ultima Ratio Regum
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1833 on: November 28, 2013, 07:50:10 pm »

That bear trap looks decidedly unpleasant.

Excellent.

It's just smiling at you, harmlessly inviting you to pry open those metal jaws.

At some later point I intend to add the ability to reset, pickup, alter/change/deactivate traps :).

The "Traps" entry in the guidebook - not 100% finished, but has everything relevant to the next release:

... and only whispered about as the having caused the deaths ...
Not sure what you were trying to do there =P

... - either by tripwires, or pressure pads.
Comma unnecessary.

URR is still looking good. Keep up the good work!

Er. Nice find. And I like commas! You should read my academic work, I litter them with commas, in the most unnecessary, places.
Logged

Chaoswizkid

  • Bay Watcher
  • Bring on the Chaos
    • View Profile
    • Realms of Kar'Kaish New Site
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1834 on: November 28, 2013, 08:17:14 pm »

Er. Nice find. And I like commas! You should read my academic work, I litter them with commas, in the most unnecessary, places.

/wrists
Why do you do this.
Logged
Administrator of the Realms of Kar'Kaish Project.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1835 on: November 29, 2013, 02:24:04 pm »

Er. Nice find. And I like commas! You should read my academic work, I litter them with commas, in the most unnecessary, places.

/wrists
Why do you do this.

They are a most subtle trap.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Ultima Ratio Regum

  • Bay Watcher
  • Games academic and "Ultima Ratio Regum" person
    • View Profile
    • Ultima Ratio Regum
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1836 on: December 01, 2013, 03:56:34 pm »

Er. Nice find. And I like commas! You should read my academic work, I litter them with commas, in the most unnecessary, places.

/wrists
Why do you do this.

They are a most subtle trap.

They really are. I don't know why I do it, but I always have. I'm getting better at not littering my works with commas these days, but only because my supervisor routines chastises me for it...
Logged

coolio678

  • Bay Watcher
  • whooshing winds and all that jazz
    • View Profile
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1837 on: December 01, 2013, 06:39:00 pm »

I always used to throw commas into the most unneeded spots. Ones where they didn't seem super wrong, but they would grind the flow of what I was writing to a halt :P. It's gotten better recently.
Logged
Dwarves passing by get good thoughts from the mist of water and exploding felines.
Anyone of the equivalent to the royal bloodline in a nomadic group would have a sun tattooed on their hand, or a scrotum on their forehead (it's a little-known fact that fraternities are based off of long-forgotten tribes).

Ultima Ratio Regum

  • Bay Watcher
  • Games academic and "Ultima Ratio Regum" person
    • View Profile
    • Ultima Ratio Regum
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1838 on: December 01, 2013, 07:13:53 pm »

I always used to throw commas into the most unneeded spots. Ones where they didn't seem super wrong, but they would grind the flow of what I was writing to a halt :P. It's gotten better recently.

*Exactly* this. My academic writing has so much more punch when I'm able to stop myself using endless commas - it reads as if I'm actually confident making an assertion, whereas loads of commas makes it seem like I'm always qualifying what I'm saying and being very cautious about it...
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1839 on: December 02, 2013, 03:03:49 am »

I don't use commas much, but I'm horrible with parentheticals and semicolons. My sentences end up running on. I've begun using footnotes instead of parentheses.

I should also start reading what I write so I don't say more than I need to.

Edmus

  • Bay Watcher
  • Powerful toasting since 1893!
    • View Profile
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1840 on: December 02, 2013, 05:02:13 pm »

I find it sadly amusing that my English class focuses so much on analysing texts, that we have no idea how to use simple punctuation. <<Case in point, I don't even know what I've done wrong there.
Logged

Willfor

  • Bay Watcher
  • The great magmaman adventurer. I do it for hugs.
    • View Profile
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1841 on: December 02, 2013, 05:15:44 pm »

I find it sadly amusing that my English class focuses so much on analysing texts, that we have no idea how to use simple punctuation. <<Case in point, I don't even know what I've done wrong there.
It's just that one comma that you got wrong. The comma in your second sentence is correct.

I come from the fiction side of writing where it doesn't really matter if you're entirely correct in your comma usage in certain applications. It's an established convention to use commas as a single breathing pause in dialogue. It bleeds over into my own post writing where I subconsciously insert a comma at the natural breath point unless I stop myself.
Logged
In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1842 on: December 02, 2013, 06:13:20 pm »

Never use commas unless they are entirely necessary. It makes reading a bit easier and prevents awkward pauses where you wouldn't expect them.

I'm going to write that now if I were to follow the opposite paradigm:

Never use commas, unless they are entirely necessary. It makes reading a bit easier, and prevents awkward pauses, where you wouldn't expect them.

Which one is easier to read?

varsovie

  • Bay Watcher
    • View Profile
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1843 on: December 02, 2013, 11:05:12 pm »

Never use commas unless they are entirely necessary. It makes reading a bit easier and prevents awkward pauses where you wouldn't expect them.

I'm going to write that now if I were to follow the opposite paradigm:

Never use commas, unless they are entirely necessary. It makes reading a bit easier, and prevents awkward pauses, where you wouldn't expect them.

Which one is easier to read?
This one.

Never use commas, unless they are entirely necessary. It makes reading a bit easier and prevents awkward pauses where you wouldn't expect them.

There's actual rules for when and where to use commas, like not before "and". In fact they can help reading (more so out loud) when they replace the comma and link to sentences togheter.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1844 on: December 02, 2013, 11:41:09 pm »

The point was that the sentence I gave as an example shouldn't have commas at all. There are very few situations that they should be used in. Putting a comma before "unless" there is awkward.
Pages: 1 ... 121 122 [123] 124 125 ... 222