I dunno don't make it too clear. I don't like it when it comes up with a big !!!DETECTED!!! when you have been detected. I would like NPC guard to be like, 'hmm let that cocky shit think he is hidden while we surround him'
That's just my preference anyway
Hmm, interesting, and noted
. Not sure how it'll work yet, but I'll keep that in mind.
Oh, and don't forget whirlpools! They are legitimately my only fear, and I have no reason why. Maybe they'd work like the swirling tiles force you x-tiles in the direction of the spin per tick (am I using the right terms?) while also moving you a tile or so inwards/downwards, and as you move closer to the center you begin to spin faster. Then treat the center like a singularity as punishment for annoying the ocean with your petty wooden craft.
I have seen a whirlpool. Shit's scary.
That would be amazingly cool. It's on the list! @ Edmus - really? How/where? I don't think I'd have them show up on the world map until you got within, say, a square of them on a vessel...
As long as we can do anything we want, I'm game
That's always my biggest fear with classes, and it's been partly fueled by the old-school interpretation of them, whereby each class is a package of things you can do, or will be able to do, and if what you want to do falls outside of your given class, you're a bit fucked. If they determine starting stats, give you a little boost and the like, I don't see it being a game-breaker for me.
Yeah, I mean look at Elona. Your class is basicly what you start out with. You can learn every skill and do everything if you want. Even races doesn't matter much, except for racial attributes. I really like the way how it is at Elona.
That's certainly the plan - each class should give you a specialty, but the exp system is such that you should be able to mix and match totally. It gives a boost to one tree, a special ability, and that's it. I've also just made the specialty tree highlighted in a different colour on the skills page now too, so it's very clear which one you get 50% off to. Which reminds me, I need to implement the exp modifiers for each class...
IN THE MEANTIME, two potential futures of the world map:
http://www.ultimaratioregum.co.uk/game/2012/10/22/map-colouring/I'd like as much feedback as possible on this one - which one do you like more, and why? I'm very undecided...