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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 624084 times)

Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #825 on: July 25, 2012, 06:56:43 pm »

When I first saw this I was like,
"Mount and Blade meets Dwarf Fortress? Have you been looking into my dreams?"
I'm sure this will be worth the wait.

Yes, yes I have. Most of it was horrifying, but I did extract the M&B/DF blend you desired...

Thanks :)
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #826 on: July 26, 2012, 10:22:11 am »

Just updated the development plan for 0.2.0 - here's what I'll be working on:

http://www.ultimaratioregum.co.uk/game/development-plan-2/
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Rowanas

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #827 on: July 26, 2012, 07:31:51 pm »

The absence of Mac version still makes me sad. I can play it fine, but I have to open up the XP VM to do so.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Batman Wayne

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #828 on: July 26, 2012, 11:09:10 pm »

Make a forum, Bay12 can't be your forum.
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ductape

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #829 on: July 26, 2012, 11:16:35 pm »

Make a forum, Bay12 can't be your forum.

Not sure where this is coming from, this thread is fine here, BUT...

I have often thought this thread belongs in Creative Projects, since thats what it is. I like to this of the Other Games section as a place we share with each other interesting games to play. Not sure if theres really any hard and fast rules, but I personally would rather see completed games or games that are moving toward release status soon. Long rambling development threads just dont seem to fit here as well, but I honestly dont care hat much.
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I got nothing

Weirdsound

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #830 on: July 27, 2012, 12:20:45 am »

From the description on top of the creative projects board:

Quote
Visual arts, music, writing, and anything else you are working on that you'd like to share.  Video game projects work here or in Other Games.  General workshops and questions about this sort of thing are welcome here.  Reviews and discussion about stuff by other people would be better over at General Discussion.

Acording to Toady, this is fine where it is.
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monk12

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #831 on: July 27, 2012, 12:22:25 am »

Yeah, this is fine here. It's being billed as a serious thing and not a lark/hobby, which is what I tend to imagine Creative Projects are.

BishopX

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #832 on: July 27, 2012, 06:49:24 am »

In my expereince, many games start here, move to their own forums and I promptly lose track of them (I'm looking at you cataclysm and prospector).

Until you need to have multiple discussions running separably or a large player base outside of b12, there's no need for a separate forum.

Besides, forums take work. Do your grad school and your development and leave the infrastructure of your fan base to someone else.
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fred1248

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #833 on: July 27, 2012, 08:14:40 am »

In my expereince, many games start here, move to their own forums and I promptly lose track of them (I'm looking at you cataclysm and prospector).

Until you need to have multiple discussions running separably or a large player base outside of b12, there's no need for a separate forum.

Besides, forums take work. Do your grad school and your development and leave the infrastructure of your fan base to someone else.

^ that
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How do you deliberately crutch a dwarf who seems to have no urge to go to the hospital and be diagnosed with "walklessness?"
Break his other leg.

Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #834 on: July 30, 2012, 04:19:20 am »

The absence of Mac version still makes me sad. I can play it fine, but I have to open up the XP VM to do so.

I'm working on a Linux version, but a Mac version is proving very tough, especially given that libtcod isn't really compatible with OSX. A good six hours' work couldn't get it to compile; I'll give it another shot for 0.2.0, but I'm not hopeful :(

As for a forum, I do intend to add one to my site eventually, but let's be honest, there isn't much point yet. Come 1.0.0, I'll put one up, but for the next year until all the combat mechanics, other unit mechanics (sleep, food, etc etc) and some basic history generation is in, there isn't that much to discuss. I'll definitely put one up once history generation is fully implemented, though, as I'll be interested to see what people make of that...
« Last Edit: July 30, 2012, 09:44:41 am by Ultima Ratio Regum »
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Dutchling

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #835 on: July 30, 2012, 09:22:36 am »

If you do get a forum, please keep posting the changelogs here as well. I'm interested in a lot of games, and I just can't check all their fora/blogs regularly.
« Last Edit: July 30, 2012, 09:26:26 am by Dutchling »
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #836 on: July 30, 2012, 09:44:57 am »

If you do get a forum, please keep posting the changelogs here as well. I'm interested in a lot of games, and I just can't check all their fora/blogs regularly.

Worry ye not, I definitely would/will keep posting here and on other sites too!
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Rowanas

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #837 on: July 30, 2012, 03:20:28 pm »

Just after you post saying "OSX unlikely", my XP VM dies on me, forcing a full hard reset every time i try to oepn it. No more URR for me, it seems :(
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #838 on: August 04, 2012, 06:09:58 am »

Just after you post saying "OSX unlikely", my XP VM dies on me, forcing a full hard reset every time i try to oepn it. No more URR for me, it seems :(

Nooo! Would a Linux version be more palatable? I'm working on that for 0.2.0.
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pilgrimboy

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #839 on: August 04, 2012, 11:07:03 am »

I can't get my screen to allow me to see the bottom of the game window. Is there some trick that I don't know?
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