As long as you don't Post-Morrowind the skill list (referencing The Elder Scrolls and the baleetion of a good 50-60% of the skills between Morrowind and Skyrim [not saying their skill list didn't need some clipping!]). I definitely trust you know what you're doing though.
This game being released, even in this barest of forms, has been one of my top highlights of this month so far (seeing Roger Waters perform The Wall is the only thing right now that I can think of that I was more amped for).
Even including the bugs that you've been stomping at an awesome pace, I find myself starting up URR before I realize what's going on. As was previously stated, I can see this quickly becoming the game.
Also, you're awesome, and you should know that.
Oh no - and thanks, hopefully I do! I've been doing a lot of sketching and design work on skill trees this week (I've been helping out at a conference, and between talks there's a lot of spare time). I'll probably upload some blurry teaser photos at some point
. Thanks so much, both re: highlights, and awesomeness; it really means a lot that you're that taken with the game. I think enough bugs have been stomped for the time being, so 0.1.3b is going to be the last until 0.2.0...
Finally got a chance to try it out last night. Looks great, good interface, played smooth. No crashes, but then I didn't get to do much. Mostly just walked around, picked up some random stuff (a wooden mace and an Amber? Halbard). Then got attacked by wolves.
Killed most of them, but died to the last one.
Fun! I'll have to try it some more. Although the random materials for items was a bit odd. How do you get an Amber Halbard?
Excellent! Ah, yes, materials need changing at some point. They were implemented in that fashion back when I thought it was going to be much more of a dungeon-crawling game. I have no idea how you get an amber halberd
oh awesome, B12 in acknowledgements!
trying to think of other quotes that'd be suitable. closest I got was 'before you criticise someone, walk a mile in their shoes, because then you'll be a mile away, and have their shoes.'
I need to work on finding more suitable quotes :/
Ninjaedit: 'I must study politics and war, that our sons may have liberty to study mathematics and philosophy'-John Adams
knowing me though, you already go that one
Haha; I do like the shoes one. I've heard the pol/war one before, but it wasn't on the list - it is now, though!
Jurassic Park obviously. Which begs the question and/or suggestion. Can we have a secret volcanic island that would be home to dinosaurs on spawn. And perhaps neanderthals for a civ? Kind of like "The unclaimed new world" That would be a cool little adventure to have on a boat. Just saying. Then you could get amber-material weapons. Aww yeah.
I heartily endorse any and all Dino-biomes
Yeah, see Im not the only one who wants this lol. Of course itd be down the road, but something to think about.
It's... an interesting idea. I can't promise anything, but I may add in other external world generation sliders in the far future that would make something like that possible. If you pick younger human civilizations, there may be mammoths and things around, at the very least...
I don't recall if it was discussed, probably was knowing you guys, but I'd love to eventually have the opportunity to interact with tribal or civilizations similar to the Aztecs, Mongols, Native Americans and the like. They could have unique weapons and such, and of course their troops and customs would vary widely. It'd also add another interesting aspect if a base magic is introduced (I'm in favor of a magic system that remains mid(?)-fantasy, like alchemy and rituals and the like), especially with groups similar to the Central American tribes, centering it around a few high priests, sacrificial rituals, and neat junk like that. Of course, that'd be so far down the line (and unlikely to happen) that I feel silly mentioning it.
Yes - I 100% don't want all civilizations to have the same technological level, for one thing. Setting the age of human civilization will determine the *highest possible* technology, but it's unlikely all civilizations will have reached it. I have a massive file in notepad++ with civilization/political/social/cultural ideas, and these are very similar. However, I can guarantee magic is never going to make an appearance in the game, I'm afraid
. Everything else about varied civilizations I fully want to implement, though! I'd like there to be a mix of empires, countries, city-states, tribes, civilizations cut off from the rest of the world, cosmopolitan ones... I think (especially in younger worlds) it would be really fun to play around with civilizations like the aztecs, and get a nice bit of culture shock going!