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Pretty sweet. I notice, though, that you seem to've done the same thing that I always did: crazy amounts of detail in one area, much less elsewhere.
Well, I only really got the frontside done. I still have to detail the body (add windows, combat augments, and such), add engines, and a few more defensive batteries around it. I was trying to get the 'face' to look right, as well as the support struts that hold the panels on.
The mask was a challenge to get it to look right (looking like a demonic tribal mask of sorts). Those are supposed to look as complex and scary, while being somewhat practical as armor plating, as possible.
The next challenge after making this is texturing. That's going to be fun. I hope I can paint on it, and then work on the map later, or be able to place textures on separate faces, instead of the entire model at once. At least I tried to keep other parts as simple as I could (including mirroring) to make the task a little easier.
These things are dangerous. Especially if you're facing a duo or trio of them at all angles. Nothing but cannon fire (or in the game, dumb-fired torpedos), and trying to get around them, or behind those dense shields to take them down (weak point being the hinges) will only get you perforated by the machine guns; and trying to get behind it will only welcome you to a reasonable hailstorm of auto-cannon fire.
I setup a 4-on-4 battle, and they were vicious, and with good co-operation, they remain rather well intact, with a few on them only leaving without their frontside shields. Even swarmbots had a hard time with these.
EDIT:
Wow. These things don't mess around. Provided they still are fighting head-on (primary combat orientation), they're still rather combat-effective when the shields come off. Did another 5v5, and 1 side came out with 4 still intact. 3 of them (if atmo) were in bad condition; 1 was still in flyable condition, and had all it's weapons still intact. A cheap shield replacement was all that was needed for the remaining true survivor.