I discovered this X@COM recently and i'm having a lot of fun after a small period of learning how it worked and getting used to the ascii.
My best attempt so far was killing 15 aliens (when i can get my hands on alien weapons because most of the aliens are insanely strong and resistant to those weak bullets and rockets) , but still losing all my crew.
A few questions i don't see covered by the FAQ on the website :
- Are the aliens spawning constantly or are they all present on the map like in the original game from the start of the mission ? It looks like they're spawning.
edit : found the answer in the readme, not in the faq
There are only 4 aliens on the map at first, most likely found near their scout UFO, but more will gradually arrive (tending to concentrate around the UFO
- Linked to previous questions, are the aliens spawning indefinitively or are the scenarios actually winnable ?
edit : same
Kill all the aliens to win--it is not impossible, but you will be outnumbered and outgunned pretty quickly. You might be happy to know the number of aliens is capped at 1,000. Good luck.
- When i have a soldier on a different Z level from his target, is there a way to "lock" the alien, so i don't have to each shot press numpad+ or numpad- to retarget that alien again everytime i want to shoot again on it with the same unit, on the same turn ?
- How do you use a proximity grenade ? i can't seem to be able to prime/use/manipulate/intrinsic them and just throwing them do nothing at all.
edit : and the blaster launcher i found in an UFO
Once i understood you must use it with Aim , it reproduced exactly the same memories of the original XCOM : i still underestimate the size of the devastated area.
There was a muton that annoyed me, i decided to give a test to the blaster launcher as i thought i was far enough.
Conclusion : muton annihilated, 4 xcom troopers killed and my own tank destroyed by the blast