Turn 15 - They Charged the Gate of Death, Fear Forgotten with the Blood that FallsInner GateValkar (Kazen's Companion)
[Damage: 6*2=12]
Target: Daemon Infantry 1
Kazen hands one of the inscribed rocks to Valkar, and she takes off rising quickly above bow shot before flying towards the advancing Daemons. Valkar swooped low, and arrows swished through the air as she dropped, but she was a graceful being easily weaving, and dodging through the mass of black feathered, and barbed arrows that were sent her way. She had a goal, and would not fail even her life was taken from her, so she plunged through the dark cloud of arrows, and dropped the stone towards the Daemons.
They were caught unaware as the stone clatters on the ground in front of them. One reaches towards the stone, but realizes the danger to late as it explodes, and launches the Daemon backward against a building. The sound of crumbling armor is clear, and the sound of its neck snapping is all to vivid as the war chants, and instruments stop, and the air is filled with guttural roars, and the war crys of men as the charge towards there death with no thought for their lives.
Silver Wind (Mikaya's Companion)
[Accuracy: 8
[Damage Calc.: Direct Hit 1x, 4 Damage, Ignore Armor]
Target: Daemon Infantry 2
Silver Wind turns, and looks at Mikaya bowing his head before turning to leap over the barricade. Silver Wind knew this fight may be the end of his life, but his duty was to protect his owner from harm. Silver Wind dashed forward swiftly weaving through the crowd of charging soldiers before pulling ahead of the men where he began to sprint towards his target. With such speed, and grace that only a Wolf could muster he leaped.
His jump was true, and his jaws clamped shut around the neck of the Daemon, the foul taste of rotten meat filled Silver Wind's mouth before he released his hold, and edged back from the wounded being.
Mikaya (wolfchild)
Mikaya watches as her companion rushes towards the enemy, and feels the sheer devotion he contains for her before she turns to the men, and says "Think of Home." Those simple words seemed to give some of them the determination they needed for as the final word fell from her lips Jillan grasped her sword with a new confidence, and charged, the Guardsmen following close behind her.
Shadow (Sinclair's Spirit Summon)
[Accuracy: 9,9,2,4]
[Damage Calc.: Direct Hits 2x, 8 Damage]
Target: Daemon Infantry 3
The Shadow lurched forward urged by its Master's orders it seemed to slip from shadow to shadow as it sped forward across the road to reach its target. As it nears its desired foe the Shadow's blades flash out, and two blows sink deep into the beast's skin, and blood flows down its armor. The next to slashes skid off of its armor as the Shadow fails to find a gap to strike through.
Jillan Vargas[Accuracy: 7,8,7]
[Damage Calc.: Direct Hit 1x, Slight Hits 2x; 16 Damage]
Target: Daemon Infantry 4
Jillan is not far behind the odd trio of beasts as they fall on the Daemon ranks. She rushes up beside the Shadow, and her blade falls three times over on a nearby Daemon. The first two blows land on its shoulders, and crumple the cauldrons as well as breaking the bone beneath the thick corrupted metal. It falls to the ground, and as a howl begins to form at its lips Jillan's blade falls plunging through its throat, silencing it before a sound could be uttered.
Kazen (Talarion)
[Accuracy: 7,10]
[Damage: 2 Hits, 12 on 2 Foes]
Targets: Daemon 5, 6
Kazen grabs two more of the stone he was given, and tosses them as hard as he possibly can. The stones land true as the first grinds into the helmet of the Daemon before exploding a ball of fire, and smoke. Left behind is simply a pile of ash, and scattered around it blood. The second stone hits a Daemon in the shoulder, and bounces off before exploding right infront of it. The blast sends him back, and forces him onto a jagged pole, all that remains of a signpost, he gives one last kick, and blood showers down his front before he comes to rest.
Wellrock Crimson (Tersr)
[Encourage, Speech: 9]
Combat:
[Accuracy: 7,7,4,6,10,9,1,10]
[Damage Calc.: Slight Hits 3x, Direct Hits 2x; 12 Damage]
Target: Daemon Infantry 7
Wellrock runs with the group charging the Daemons, and gives a speech that would rose the fighting spirit of even a crippled men. His voice carries across the field, and all of the soldiers yell with a renewed vigor, some even run slightly faster towards their doom. As he reaches the enemy his blades are already in his hand, and his blades move faster than any soldier on the field.
His attacks pelt upon the Daemon, and his armor quickly becomes useless, and encumbering as it is dented by a quick succesion of blows. Wellrocks final blows fall as his sword zips through the air, shearing through metal, and flesh alike, it finds its place at the foes arm, and it is torn off under the might of the blow. The final strike comes swiftly as his sword shoots through the small opening in the Daemons helm, and blood gushes from beneath the dark, twisted visor.
Jasper (Sonia's Companion)
[Shield Bash - 1 Damage]
Target: Daemon Infantry 9
Jasper was upon the group before many others possibly could be, and with the grace an elf had that was a simple matter. He flashed out with his shield, and struck the nearest Daemon in the face sending the foul blood trickling from its broken nose. He dashed back, and regained his composure for another strike, but Henry was already upon the creature ...
Henry (Sonia's Other Companion)
[Damage Calc.: Direct Hit 5x; 20 Damage]
Target: Daemon Infantry 9
And Henry's blades tore into the beast, shredding through the weak parts of the Daemon's armor, leaving the Daemon lying on the ground howling in pain, and covered in deep gashes. Henry took mercy upon the corrupted soul, and his sword plunged down silencing its howl, and releasing its spirit to the afterlife.
Sonia (SeriousConcentrate)
[Spell: (Me Randomly Picking One) Icicle - The caster launches a large piece of ice at the target, and pierces it with the ice. (Damage - 2d6, Deals Magic Damage, 1d10 chance to freeze opponent.)]
[Damage: 2d6 = 10 - 2 = 8] - 8 MP
Target: Daemon Infantry 2
Sonia lifted her hands, and began saying the incantation as her magical power slowly gathered an Icicle formed even slower. Within the first five minutes of the battle the Icicle finally forms, and with a thrust of her hand it goes flying down the road. Its target had no chance to block the attack, and the icicle embedded itself deep in the Daemon's throat before the force sent the beast skidding down the road. As the icicle melts Sonia feels some of her power sap away, and she slumps to her knees from the sudden feeling of exhaustion.
Daemon Infantry 3[Accuracy: 3,4]
[Damage Calc.: 2x Miss; None]
Target: Shadow
The Daemon fighting the Shadow retaliated, but the Shadow was faster than him, and easily dodged around the blades, and they hit only air. Yet again the Daemon strikes, but the Shadow seemed to recede around the point where he would have been stabbed. The beast scared, and wounded retreated back away from the Shadow in fear.
Daemon Infantry 8[Accuracy: 2,5]
[Damage Calc.: 2]
Target: Guardsman 2
The Daemon who had continued past the first fight charged at a lone Guardsman, and caught him off guard as his sword bit down into his skin sending a small trickle of blood down his back. The Guard turned, and swung his spear at the beast, but the beast was prepared, and leapt back out of the way of the wooden shaft.
Guard Captain[Accuracy: 1,1,5,10]
[Damage Calc.: Direct Hit 1x, Slight Hit 1x; 2 Damage]
Target: Daemon Infantry 8
The captain seeing one of his men under attack rushes to the man's aid, and the Daemon was stabbed from behind as the captain charged spear held low, and it punched through the weak part of armor at its side. The wound was light, but blood began to flow down its side, adn the beast let out a long, low howl before knocking the captain back.
Guard 2[Accuracy: 9,2,3,5]
[Damage Calc.: Direct Hit 1x, Slight Hit 1x; 2 Damage]
Target: Daemon Infantry 8
The guard seeing the Daemon's weakness also rushed forward, and his spear plunged into its other side leaving a deep gash with blood pouring forth. The creature still fought on, and the guard barely caught its blow on the shaft of his spear in time to block it.
Guard 3, & 4[Accuracy: 6,10,7,5]
[Damage Calc.: 8 Hits = 0 Damage]
Target: Dae-ton
The remaining Guards charge the Dae-ton, and thrust forward with their spears, but instead of wounding it the spears shatter, and it turns batting both of them all the way across the street. Their bodies smash against a nearby house, and the armor, bone, and stone crack falling to the street.
Sinclair (Sinpwn)
Sinclair stays back, and watches as the fight begins, and notices as the magi, Sonia, falls to her knees not far away.
StatusesPCs, and Friendly NPCsLasts 1 More Battles
Holy Offense - Adds +2 damage to each attack. (Guardsmen 1-4, and the PCs in the Area
Holy Light - Add 1 AP (Guardsmen 1-4, and the PCs in the Area)
Lasts 2 More Battles
Divine Guidance - You gain a +2 to Accuracy (Mikaya (wolfchild))
Name: Wellrock Crimson
Gender: Male
Age: 23
Race: Human
Rank: 1
Prestige: 1
Attributes:
Strength - 7
Agility - 10
Speed - 6
Endurance - 7
Intelligence - 6
Willpower - 4
Charisma - 9
Luck - 7
Spirituality - 5
Class: Wanderer
Title: Perfect Liar
Status:
HP - 20/20
Inventory Slots 6/15
MP - 0/0
SP - 0/0
Speed - 2.6
Companion Slots - 0/1
Inventory:
Rusty Twin-blades (D: 3, AS: 6, AP: 1)
10 Throwing Knives (D-3, AP-1)
Dented Guard's Helm (PD-1, MD-0, SD-0)
Worn Short-sword (D-2, AS-2, S-3, AP-1)
Worn Peddler Rags (PD-0, MD-0, SD-0)
Bag of Dried Meat Strips (12/12, Heal 5 HP per Strip)
Bonuses, and Penalties:
Permanent
+4 to Charisma (Title: Perfect Liar)
+2 to Strength, Endurance, Agility, Speed (Class: Wanderer)
-2 to Intelligence, Willpower, Spirituality (Class: Wanderer)
+1 to Damage with Swords (Class: Wanderer)
+1 to Speech Rolls (Title: Perfect Liar)
Stat Based
+2 to Attack Speed (Agility - 10)
+1 to Dodge Rolls (Agility - 10)
+1 to Accuracy Rolls (Agility - 10)
+1 to Agility Based Crafting (Agility - 10)
+1 to Feats of Agility (Agility - 10)
+5 HP Increase per Rank (Endurance - 7)
+1 Companion Bonuses (Charisma - 9)
Other Things
Absorbed Blue Thing from a Minotaur - Effect Unknown
Name: Mikaya
Gender: Female
Age: 103
Race: Elf
Attributes:
Strength - 5
Agility - 12
Speed - 10
Endurance - 10
Intelligence - 2
Willpower - 5
Charisma - 0
Luck - 5
Spirituality - 12
Class: Monk
Title: Power of the Hound (wolf)
Status:
HP - 25/25
Inventory Slots 3/13
MP - 0/0
SP - 1/10
Speed - 3
Companion Slots: 1/1
Inventory:
Fists (D-1, AS-5, S-0, AP-0)
Monk Ropes (PD-0, MD-0, SD-1)
Bag of Coins (89 C, 4 S)
Scroll of Teachings, and Prayers (Allows use of Certain Level 1 Prayers)
Bonuses, and Penalties:
Permanent
(Title: Power of the Hound)
+6 to Speed (From Class, Race,& Title)
(Class: Monk, Race: Elves)
+1 to Strength, Endurance, Agility, Speed, Spirituality
+2 to Intelligence, Willpower
+3 to Agility
+4 to Spirituality
+1 to Speech Rolls with others of their race
-3 to Speech Rolls with Jaikarans
-2 to Speech Rolls with Dwarves
-3 to Endurance
-5 to Luck, Charisma
+2 to Unarmed Damage
Stat Based
+1 to Physical Damage (Strength - 5)
+1 to Feats of Strength (Strength - 5)
+2 to Attack Speed (Agility - 12)
+1 to Dodge Rolls (Agility - 12)
+1 to Accuracy (Agility - 12)
+1 to Agility Based Crafting (Agility - 12)
+1 to Feats of Agility (Agility - 12)
+1 to Fleeing Rolls (Speed - 10)
+5 HP Gain Per Rank (Endurance - 10)
+5% of Disease Resisitance (Endurance - 10)
+5% of Posion Resistance (Endurance - 10)
+5 SP Growth per Rank (Spirituality - 12)
+1 Spiritual Control (Spirituality - 12)
Name: Silver Wind
Companion of Mikaya
Race: Wolf
Rank: 1
Status:
HP - 10/10
Inventory Slots 0/3
Speed - 4
Companion Bonuses:
+1 Speed
Unlocks 3 Inventory Slots
Name: "Sinclair"
Age: He does not share, but appears to be in the prime of his life.
Gender: Male
Race: Dwarf
Attributes:
Strength-4
Agility-3
Speed-1
Endurance-5
Intelligence-15
Willpower-10
Charisma-3
Luck-3
Spirituality-15
Class: Lesser-Priest
Title: Vile Being (A natural at necromancy, given by the as-yet unnamed chaos/necromancy god.)
Status:
HP - 10/10
Inventory Slots 4/10
MP - 30/30
SP - 25/25
Speed - 1.1
Companion Slots - 0/1
Inventory:
Wooden Staff (D-3, AS-1, S-1, AP-0)
Bag of Coins (2 G)
Priest Robes (PD-0, MD-1, SD-2)
1st Pillar, Book of Prayers (Allows use of Certain Level 1 Prayers)
Scroll of Spirit Summoning (Allows Summoning of a Random Spirit, Infinite Uses)
Bonuses, and Penalties:
+2 to Charisma, Luck
-1 to Intelligence, Spirituality, Willpower
-6 to Agility
-3 to Speed
+2 to Endurance
+4 to Strength
Can use Prayers if a Prayer Book for that Pillar (Level) is owned
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+1 to Blacksmithing Rolls
Stat Based
+5 MP Growth Per Rank (Intelligence - 15)
+1 Magical Damage (Intelligence - 15)
+1 to Int. based Crafting (Intelligence - 15)
+1 Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Spiritual Control, and Power (Spirituality - 15)
+5 to SP Growth per Rank (Spirituality - 15)
Status:
Mission - Protect Its Master
HP - 15/15
Speed - 3
Gear:
?
?
?
Status:
HP - (2) 8/8
HP - (1, Captain) 10/10
HP - (3, 4) /8
Speed - 1.5
Gear:
Javelin (D-2, AS-4, AP-0)
Iron Armor (PD-3, MD-0, SD-0)
--------------------------------------
Class: Knight of the Third Order
Stats:HP -
30/30SP -
25/25Speed -
3Gear:Light of Jaikara (D-8, AS-3, AP-3, Bastard Sword)
Armor of the Third Order (PD-2, MD-2, SD-2
Abilities:Flurry - Jillan releases a massive flurry of attacks doubling the number of strikes she would have been able to do otherwise. (Multiples AS by 2, Has a Cooldown of 5 turns) Cooldown - 5 Turns Left
-
-
Name: Kazen Landt
Gender: Male
Age: 24
Race: Jikaran
Attributes:
Strength - 5
Agility - 9
Speed - 10
Endurance - 4
Intelligence - 7
Willpower - 7
Charisma - 3 (5-1+1)
Luck - 22 (20+2)
Spirituality - 2 (5-6+3)
Class: Performer
Title: Power of the Hound (Falcon)
Status:
HP - 10/10
Inventory Slots 6/13
MP - 0/0
SP - 0/0
Speed - 3
Companion Slots - 1/1
Starting Gear:
6 Fireblast Inscribed Stones (?)
Traveling Performers Clothes (PD-0, MD-0, SD-0)
Small Knife (D-1, AS-5, S-0, AP-0)
Bag of Coins (45 C, 5 S)
Bag of Tricks (15/15, Required for the Use of Tricks, and Certain Skills)
Starting Bonuses, and Penalties:
+6 to Speed, Agility
+2 to Luck
+1 to Charisma
-6 to Spirituality
+4 to Willpower, Intelligence
-2 to Strength, Endurance
-3 to Speech rolls with Elves
+1 to Speech Rolls with others of your race
+1 to interaction with animals
Stat Based
+1 Physical Damage Bonus
+2 Attack Speed
+2 Gambling Rolls
+1 to Critical Chance Rolls
2x the Damage on Critical Attacks
+1 to Luck Rolls
Misc.
2 Blue Orbs Absorbed after you killed 20 Daemons with flaming oil, effect is unknown
Name: Valkar
Companion of Kazen
Race: Falcon
Rank: 1
Status:
HP - 5/5
Speed - 6
Name: Sonia Cavaliere
Gender: Female
Age: 25
Race: Jikaran
Rank: 1
Prestige: 1
Attributes:
Strength - 1
Agility - 7
Speed - 9
Endurance - 1
Intelligence - 15
Willpower - 10
Charisma - 10
Luck - 5
Spirituality - 0
Class: Magi Trainee
Title: Magically In-tuned
Status:
HP - 10/10
Inventory Slots - 4/6
MP - 52/60
SP - 0/0
Speed - 1.9
Companion Slots - 2/2
Evil Karma - 10/10000
Inventory:
Wooden Staff (D-2, AS-1, S-1, AP-0)
Basic Spellbook (Contains Basic Spells (Level 1 Spells))
3 Fist-Sized Rocks
Ritual Ingredients (Contains enough stuff for 6 Level 1 Rituals, 6/6)
Magi Robes (PD-0, MD-1, SD-0)
Bonuses, and Penalties:
Permanent
+6 to Willpower, and Intelligence (Race: Jikaran, Class: Magi Trainee)
+2 to Agility (Race: Jikaran, Class: Magi Trainee)
+4 to Speed (Race: Jikaran)
-5 to Strength, Endurance, Spirituality (Race: Jikaran, Class: Magi Trainee)
-3 to Speech Rolls with Elves (Race: Jikaran)
+1 to Speech Rolls with Others of your race (Race: Jikaran)
+1 to Interaction with Animals (Race: Jikaran)
+2 to Magical Damage (Title: Magically-Intuned)
+25 to MP (Title: Magically-Intuned)
Can only use Magic from Spell-books, Scrolls, Grimores, Tomes, and Imprinted Spells (Class: Magi Trainee)
Stat Based
+1 Attack Speed (Agility - 7)
+5 to MP Growth Per Rank (Intelligence - 15)
+1 to Magical Damage (Intelligence - 15)
+1 to Intelligence Based Crafting (Intelligence - 15)
+1 to Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Speech, and Barter Rolls (Charisma - 10)
+1 to Companion Slots (Charisma - 10)
+2 Companion Bonuses (Charisma - 10)
Race: Elf
Class: Guardsman
Rank: 1
Status:
HP - 10/10
Speed - 2
Gear:
Iron Longsword (D-3, AS-2, AP-1)
Bright Gate Guard Armor (PD-2, MD-0, SD-0)
Smooth Wooden Shield (BC-25%, D-12/12)
Abilites:
Shield Bash - Jasper uses his shield to attack an enemy dealing damage, adn stunning the foe. (Deals 1d10 Damage, Stuns foe for 3 Turns) [Companion Bonus Unlock]
Race: Human
Class: Guardsman
Rank: 1
Status:
HP - 10/10
Speed - 2
Gear:
Rusty Twin Blades (D-2, AS-5, AP-0)
Leather Armor (PD-1, MD-0, SD-0)
Abilites:
Precision Stike - Henry uses extreme precision to damage his foes reatly, and if he is lucky he can even disable the foe. (Reduces AS by half (Rounded Down), but doubles Damage dealt. 1d10 is rolled, and if a 10 is rolled the enemy attacked is crippled. [Companion Bonus Unlock]
Race: ?
Class: ?
Rank: ?
Description:
Height: 5 Ft 6 In
Hair Color: Brown
Eye Color: Green
Scars: None
Weight: 135 Lbs.
Status:
HP - ?
MP - ?
SP - ?
Gear:
?
?
?
?
?
Abilities:
?
?
?
?
?
?
?
?
?
?
?
?
Siege Points - 4/4
Only Siege Weapons, or Huge Foes can damage this
Enemy Forces(1,2,4-7,9)
HP - 0/12(3) HP -
4/12(
HP -
8/12Speed - 1.5Gear:Corrupted Cutlass (D: 5, AS: 2, AP: 2)
Cured Lither Armor (PD: 2, SD: 2, MD: 2)
HP - 30/30Speed - 3Gear:Claws (D: 10, AS: 2, AP: 5)
Cursed Skin (PD: 8, MD: 8, SD:
Tunnel to CastleCor Umbar (Ultimuh)
You simply wait, and stroll back, and forth down the tunnel listening to the shambling, and the not to frequent battering as whatever is in the tunnels smashes at the barricades. You know they will last for awhile, but you sense they won't last long enough to allow the soldiers at the Inner Gate to fall back. Looking up the tunnel you see that the rest of your men have still not returned, and you are beginning to wonder where they are at
Tunnel to CastlePCs, and Friendly NPCsName: Cor Umbar
Gender: Male
Age: 1982
Race: Dwarf
Attributes:
Strength - 15
Agility - 2
Speed - 2
Endurance - 15
Intelligence - 5
Willpower - 0
Charisma - 3
Luck - 5
Spirituality - 2
Class: Smith
(Owner of Kain's Hammer a local smithy.)
Title: Berzerker
Status:
HP - 13/13
Inventory Slots - 2/23
MP - 0/0
SP - 0/0
Speed - 1.2
Companion Slots - 0/1
Skills:
Berzerk - This is the mark that the Gods have given you, it is both a blessing, and a curse for it can harm your foes, and your friends, so be wary of this power, and only use in the most dire of times. (Cost: Nothing; Effect: You gain +2 Speed (Status Speed), and deal twice the damage, but each turn this is in effect you must roll a save (1D10 with 6-10 passing) to keep your sanity. If you fail you can no longer control your character until; A.) He Dies, B.) He Passes out, C.) Someone cures the effect.; Side Effect: You can only use this for a maximum of 8 turns before passing out, and being useless for three turns.)
Status:
Rank: 1
Progress - 0/3
Inventory:
Blacksmithing Tools
Deed to Kain's Hammer
Bonuses, and Penalties:
+9 to Strength
+7 to Endurance
-3 to Spirituality
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+2 to Blacksmithing Rolls
-5 to Intelligence, Willpower, Agility
Can Smith Weapons, and Armor at your Smithy
Stat Based
+3 to Physical Damage (Strength - 15)
Can use Weight Rank 2 Items
+1 to Strength Based Crafting
+3 to Feats of Strength
-1 to Attack Speed
+1 to Demon Control
+1 to Physical Defense
+5 HP Growth Per Rank
+5% of Disease Resistance
+5% of Poison Resistance
(1 - 10) HP - 8/8
Speed - 1.5
Gear:
Javelin (D-2, AS-4, AP-0)
Iron Armor (PD-3, MD-0, SD-0)
I a typing in third person from now on (Sorry about the 1st Person at the end), so it will look differently from now on. Also it seemed there were to many of you at the Inner Gate, so I killed off half the guards.
The tunnel barricades will last seven turns.