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Poll

Who should we side with?

Bogshire (Blue guys)
- 5 (6.8%)
Stonemeadow (Orange guys)
- 26 (35.6%)
We gonna stick it out on our own!
- 42 (57.5%)

Total Members Voted: 73


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Author Topic: Build a village: A New Hope  (Read 154553 times)

Roboboy33

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Re: Build a village: A New Hope
« Reply #825 on: September 27, 2011, 09:27:55 pm »

Start mass producing wooden spears and hardening them, and tell them to send a runner.
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Nightscar982

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Re: Build a village: A New Hope
« Reply #826 on: September 27, 2011, 10:11:43 pm »

Sell all the non-hardened spears, 10x rolphin meat, the trinket and the figurine, and 30x slime glaze.]

Buy the Gsword and a bag of seeds, then ask them again if they know what the seeds do, then ask them what else they can send next time.

Lets not be as hasty to send a runner, until we see what both teams have to offer in the long run.

Patience will be rewarded
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Tarran

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Re: Build a village: A New Hope
« Reply #827 on: September 27, 2011, 10:15:26 pm »

I say no to the trade agreement. It's better to have variety than just the same thing over and over again.
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RulerOfNothing

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Re: Build a village: A New Hope
« Reply #828 on: September 27, 2011, 10:31:03 pm »

Actually, is the agreement based on total purchases or individual prices?
Also, I support waiting to see what the other trading company offers.
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Monkeyfacedprickleback

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Re: Build a village: A New Hope
« Reply #829 on: September 27, 2011, 10:36:32 pm »

IF the other trader bring a different inventory it would screw us over not being able to trade with them.
Also these guys have an aggressive marketing strategy if they're trying to cripple the opposition buy buy exclusive contracts. The no transaction clause is a hard sell in any economy.
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Alternatecash

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Re: Build a village: A New Hope
« Reply #830 on: September 27, 2011, 11:27:41 pm »

We should hear the offers from both sets of traders, and, if we're clever, we can keep playing them off each other to get more gifts and possibly preferential treatment.
On an unrelated note, we need to make some cages, large enough to hold a stickman. I have an idea.
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Monkeyfacedprickleback

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Re: Build a village: A New Hope
« Reply #831 on: September 27, 2011, 11:32:58 pm »

Does this idea involve putting cage stickmen in a catapult and launching them towards doom?

on a completly unrealated note buy three units of rope. Build a catapult out out of plank and rope.
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Alternatecash

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Re: Build a village: A New Hope
« Reply #832 on: September 28, 2011, 12:05:16 am »

The idea involves catching one and showing it off like a sideshow freak.
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Nightscar982

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Re: Build a village: A New Hope
« Reply #833 on: September 28, 2011, 12:28:37 am »

The idea involves catching one and showing it off like a sideshow freakfor cash
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Re: Build a village: A New Hope
« Reply #834 on: September 28, 2011, 01:30:04 am »

The idea involves catching one and showing it off like a sideshow freakfor cash

I wonder if it would remain animate after sunrise? Only one way to find out- we should dig a pit trap trap and put the cage in there, then force one down.

Provided it doesn't require a trade agreement
, sell however much of that Rolphin and slime glaze is necessary to buy the GSword, along with seeds, rope, and three or four units of cloth.

Ask the Trade Company who they are affiliated with nationally.


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Zako

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Re: Build a village: A New Hope
« Reply #835 on: September 28, 2011, 02:19:48 am »

I agree with the above trading, but make sure to buy 3 sets of seeds and 3 coils of rope instead and sell half our non hardened spears as well as the figurine, the trinket and the corpse of the stickman.

We should have JUST enough for 1 GSword, 3 pots of seeds, 3 coils of rope and 3 units of cloth.
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Evil Lincoln

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Re: Build a village: A New Hope
« Reply #836 on: September 28, 2011, 02:29:36 am »

The villagers ask who the traders are afilliated with. The traders reply that they are of course aligned with Bogshire and are kind enough to draw a rough political map:
Spoiler (click to show/hide)
They state that the blue circle is Bogshire and the blue dotted lines show it's land holdings, the black X is New Hope and the red state to the north is the lands of Stonemeadow (Which also happens to be their arch enemy). The other X's are smaller towns. The green village is usualy friendly unless you have something they want and the purple village has a monopoly on the silk trade and are friendly unless you are competition or just plain rude to them. There are more villages to the east but no more to the west other then that of Stonemeadow.

The villagers would like more time to think about the offer over so they traders will send a runner in the afternoon.

Village:
Spoiler (click to show/hide)
Hans and Rex intend to go exploring again, Hans with the intention of trying out his shiney new greenmetal sword and Rex with the intention of finding anything usefull for the village. Hans assigns a worker to the lookout in the interest of saftey. Franz fells the last tree in his lust for lumber and Picky decides that they will need more mortar so shes begins her journey to the Ravine. Everyone else is particpating in the arts & crafts (brickmaking) session by the lake.

Transaction details:
Spoiler (click to show/hide)

Weapons:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)

Construction Materials:
Spoiler (click to show/hide)

Crafting Materials:
Spoiler (click to show/hide)

Food:
Spoiler (click to show/hide)

Misc:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)
Edit: More Notes:
Spoiler (click to show/hide)
« Last Edit: September 28, 2011, 07:25:56 am by Evil Lincoln »
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Zako

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Re: Build a village: A New Hope
« Reply #837 on: September 28, 2011, 03:01:29 am »

First thing, time to look for dinner. Hans and Rex will scout around for both food sources, animals and interesting things. Woodworking dudes keep doing their thing. Lookout stays up there looking for animals and anything else interesting.

Next, a proper home. Everyone who is working on the shore will gather sticks and clay, and weave the sticks together into walls and roofing, then daubing wet clay all over the walls and roof to weather proof them. Then construct a house, using planks for supports if required. Have the house shaped somewhat like a cone or a a triangle, so we can have a more stable structure.

Our lone brickmaker continues making trinkets.
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Nightscar982

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Re: Build a village: A New Hope
« Reply #838 on: September 28, 2011, 03:13:31 am »

Run after the traders and ask them what else they can bring next time!
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ed boy

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Re: Build a village: A New Hope
« Reply #839 on: September 28, 2011, 03:51:16 am »

>One of the peasants: level up to diplomat (or at least make that a goal)
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